User:GeeDee/sandbox

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Revision as of 16:56, 14 September 2021 by GeeDee (talk | contribs) (Updated with pros/cons and proper description)

:) me like pj gaem


Introduction

The Hot-Blooded ninja-inspired protagonist of the Rival Schools series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in Project Justice to investigate his mischief-making doppelganger, Vatsu, and put a stop to the Reverse Society with the help of his friends Hinata and Kyosuke. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.

Next to Hideo, Batsu is about as close to a shoto as you can find in Project Justice. While Hideo may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the Project Justice roster, as well as the fact that Burning Batsu is essentially just Batsu 2.0, making the original pale in comparison.


{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |dimensions=480x320 }}

Strengths Weaknesses
  • Very good fireball game compared to characters like Shoma or Hideo.
  • Simple and effective confirm into super with Lk.png.
  • Almost completely outclassed by Burning Batsu; very few reasons to not use B.Batsu instead, as they're practically a straight upgrade.
  • Relatively weak kit outside of his simple confirm and decent zoning potential compared to the rest of the casts' fireballs.
  • While strong in terms of damage, he is lacking in effective Rushdown tools.
Batsu Ichimonji

Project Justice Batsu.gif
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