Introduction
After having traveled around the world to find the true meaning of justice, Batsu has reached the peak of strength. This comes at the cost of him unable to wear shirts as they immediately disintegrate upon wearing them, forcing him to wear this bizarre top. Or at least, that's how I think the story goes...
-Kalle Anka from Innocent Gear, CEO of Sigma Grindsets
The man who's gone beyond his limits, Burning Batsu is an improved version of regular Batsu and is the second best Batsu variant in the game. While he has the exact same playstyle as regular Batsu, B. Batsu has access to a grab super, which is enough to place him higher in the tier list as you have better mix-up options and can punish poor techs or team-up attacks (since they're grab punishable).
Normal Moves
15
36
+2
-14
13
Crouching
15
33
-
-11
14
Crouching
Knockdown
9
On landing, 1
-
-
5
Standing
9
On landing, 1
-
-
4
Standing
11
On landing, 1
-
-
11
Standing
19
On landing, 1
-
-
13
Standing
Command Normals
16
53
-
-29
19
All
Blowback
23
28
+2
-4
11
Standing
Overhead
25
43
-
-19
13
Standing
2 hits, Overhead, Knockdown
16
46
-
-22
12
All
Rival Launcher
17
44
-
-20
10
All
Mini Launcher
(Air)
21
On landing, 1
-
-
14
Standing
Slamming
(Air)
14
On landing, 1
-
-
13
Standing
Blowback
Universals/Generics

while facing away from opponent
10
16
+2
+8
6
All

while facing away from opponent
9
37
-
-13
7
All
Blowback

while running
12
31
-
-7
11
Standing
Overhead, Blowback

while running
12
28
-
-6
8
Crouching
Blowback

while running
12
32
-
-8
10
Standing
Overhead, Blowback
Throws

+

, near opponent
10
45
-
-
29
-
Standing Throw
10
48
-
-
38
-
Crouching Throw

+

, when behind opponent
11
42
-
-
42
-
Back Throw
(Air)

+

, near opponent
1
-
-
-
39
-
Air Throw
Special Moves
Guts Bullet
14
35
0
-9
17
All
Attack used determines speed and distance
Air Guts Bullet
(Air)
18
On landing, 13
-2
-10
17
All
Attack used determines speed, angle, and distance
Burning Elbow (weak)
18
On landing, 30
-
-30
15
All
Blowback
Burning Elbow (strong)
18
On landing, 30
-
-30
27
All
Blowback
Crescent Moon Kick (weak)
29
22
-3
+3
16
All
Crescent Moon Kick (strong)
29
20
-3
+3
21
All
Shooting Star Kick
(Air)
21
On landing, 13
-8
-31/-34
32
All
Attack used determines angle
Burning Vigor Attacks
Burning Guts Bullet
25
36
-
+4
42
All
5 hits, Blowback on 5th hit
Air Burning Guts Bullet
19
On landing, 13
-
+17
42
All
5 hits, Blowback on 5th hit
Burning Guts Upper
42
58
-
-34
43
All
Rival Launcher
Burning Shooting Star Kick
16
On landing, 30
0
-6
47
All
Imawano Mozu Otoshi / Imawano Style: Shrike Drop
24
44
-
-
53
-
Throw connects whether Standing or Crouching
Kuchuu Imawano Mozu Otoshi / Aerial Imawano Style: Shrike Drop
9
On landing, 13
-
-
53
-
Air Throw
Team Up Techniques
Double Guts Beam
20
48
-
-20
44
All
Team Up Technique, damage type
Final Symphony
18
25
-
-1
100
All
Party Up Technique