Introduction
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


8
19
+2
+5
4
All


23
47
+3
-23
16
All


8
21
-2
+1
5
Crouching


14
27
+2
-5
13
Crouching


11
36
+2
-12
4
All


14
44
-1
-20
11
All


9
18
+7
+4
5
Crouching


14
29
+2
-7
13
Crouching


9
On landing, 1
-
-
5
Standing


11
On landing, 1
-
-
10
Standing


13
On landing, 1
-
-
4
Standing


17
On landing, 1
-
-
13
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


17
24
-
-17
14
All
Mini Launcher




19
48
-
-24
13
All
Blowback


17
61
-
-37
19
All
Blowback


12
54
+2
-12
17
All


22
48
+14
-23
17
Standing
Overhead


15
40
-
-15
14
All
Rival Launcher


20
35
-
-13
16
Crouching
Blowback
(Air)


15
On landing, 1
-
-
16
Standing
Blowback
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes

10
16
+2
+8
7
All

9
37
-
-13
7
All
Blowback

12
31
-
-7
7
Standing
Overhead, Blowback

12
28
-
-6
13
Crouching
Blowback

12
32
-
-8
10
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


7
46
-
-
32
-
Standing Throw



7
38
-
-
30
-
Crouching Throw


8
42
-
-
35
-
Back Throw
(Air)
+
, near opponent


1
-
-
-
34
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Fast Ball


27
55
-10
-29
14
All
Attack used determines speed
Fast Air Ball
(Air)


16
On landing, 13
0
-20
14
All
Attack used determines speed and angle
Batting Rotation / Grand Slam Smash


16
62
-
-34
25
All
Blowback
Fishing Swing


32
68
-
-44
49
All
Blowback
Niagara Drop / Base Stomp (weak)


40
On landing, 37
-
-16
27
All
Blowback
Niagara Drop / Base Stomp (strong)


40
On landing, 37
-
-14
27
All
Blowback
Splendid Lead



-
-
-
-
-
All
Special Sidestep
Splendid Sliding


14
46
-
-16
20
Crouching
Blowback
Splendid Kick


15
48
-
-24
20
All
Blowback
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Illusion Ball



31
85
-
-45
42
All
5 Hits, Blowback on 5th hit, Attack used determines speed
Illusion Air Ball
(Air)



8
On landing, 13
-
+1
35
All
5 Hits, Blowback on 5th hit, Attack used determines speed and angle
Homerun Hitter



49
47
-
-21
16~71
All
Damage changes based on attack used, and distance of the hit
Homerun Slide



15
84
-
-61
47
All
2~6 Hits, depending on distance
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Grand Slam




21
55
-
-31
60
All
Team Up Technique, damage type
Hot-Blooded Giant Wheel






20
30
-
-6
100
All
Party Up Technique
Combos
- s.lk, s.lk, d/f+hk. 22dmg, 3 hits
- c.lp, c.hp, f+hk, qcf+p. 46dmg, 5 hits
- s.lk, s.hk, f+hk, dp+hp. 50dmg, 6 hits
- c.lp, s.lk, s.hp, f+hk, qcfx2+k. 71dmg, 12 hits
- c.lp, s.lp, s.hp, s.hp, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p. 75dmg, 13 hits
- d/f+hp, /, sj.lp, sj.lp, sj.hp, sj.lp, sj.lp, sj.hp, sj.lp, sj.lp, sj.hp, sj.hk, sj.f+hp. 70dmg, 12 hits
Videos
Colors
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