Project Justice/Roy

From SuperCombo Wiki
Project Justice Roy.gif

Introduction

Roy a red-blooded American who is definitely not Terry Bogard. With incredible combo damage and fantastic normals, including one of the best jabs in the game, Roy is a very threatening pressure character who can make his opponents explode the instant they lose their patience.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
8
15
+2
+9
7
All
Standing Strong Punch
n hp
11
29
+7
-4
13
All
Crouching Light Punch
d lp
8
21
-2
+1
7
Crouching
Crouching Strong Punch
d hp
13
37
-
-15
17
Crouching
Mini launcher
Standing Light Kick
n lk
11
25
-7
-4
4
All
Standing Strong Kick
n hk
16
49
-6
-25
11
All
Crouching Light Kick
d lk
9
18
+7
+4
5
Crouching
Crouching Strong Kick
d hk
14
29
+2
-7
13
Crouching
Jumping Light Punch
u lp
9
1
-
-
5
Standing
Recovery on landing
Jumping Strong Punch
u hp
12
1
-
-
13
Standing
Recovery on landing
Jumping Light Kick
u lk
13
1
-
-
5
Standing
Recovery on landing
Jumping Strong Kick
u hk
17
1
-
-
13
Standing
Recovery on landing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Roy Straight
lp lp lp
12
38
+2
-14
10
All
Boomerang Hook
f hp
13
30
+2
-
14
All
Body Upper
--- f hp
17
34
-
-10
19
All
Blowback
Spinning Back Knuckle
--- b hp
17
34
-
-10
19
All
Blowback
Foot Blade
f hk
20
38
-
-14
19
All
Blowback
Head Crush
b hp
21
38
-
-14
19
Standing
Overhead, blowback
Backflip Kick
b hk
15
24
-
0
14
All
Blowback
Lift Upper
df hp
17
39
-
-15
13
All
Rival Launcher
Jumping Back Knuckle
(air) f hp
15
1
-
-
11
Standing
Spike, recovery on landing
Reverse Foot Blade
(air) f hk
15
1
-
-
14
Standing
Blowback, recovery on landing

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Knuckle Rush
n lp + hp
7
38
-
34
-
{{{9}}}
American Suplex
d lp + hp
7
38
-
39
-
{{{9}}}
Air Launcher
n lp + hp
8
51
-
32
-
Available when behind opponent
Aerial Suplex
(air) n lp + hp
1
-
-
42
-
{{{9}}}

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Dynamite Straight (weak)
qcf lp
12
30
-
-5
20
All
Blowback
Dynamite Straight (strong)
qcf hp
16
29
-
-5
28
All
Blowback
Twister Upper (weak)
dp lp
9
15
-
-27
23
All
Blowback, recovery on landing
Twister Upper (strong)
dp hp
18
15
-
-35
28
All
Blowback, recovery on landing
Touchdown Wave (weak)
qcb lp
16
26
-
-2
17
All
Blowback
Touchdown Wave (strong)
qcb hp
23
26
-
-2
20
All
Blowback
Air Dynamite (weak)
(air) qcf lp
14
13
-
-14
29
Standing
Spike
Air Dynamite (strong)
(air) qcf hp
14
13
-
-12
32
Standing
Blowback

Super Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Triple Twister
qcf qcf p
17
15
-
-36
46~75
All
Blowback, mash punches to increase damage, recovery on landing
Super Touchdown
qcb qcb p
24
34
-
-10
39
All
Blowback
Dynamite Justice
qcf qcf k
13
36
-
-12
53
All
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Rising Twister
lp + lk or hp + hk
16
29
-
-3
54
All
Team Up Technique, damage type
Triple Heavens Cross
p + p + k
21
43
-
-19
100
All
Party Up Technique

Combos

  • st.LP,LP > st.HP > b+HK xx Dynamite Straight
  • st.LP,LP > st.HP > f+HP xx Dynamite Justice
  • df+HP, {j.LP,LP > j.HP}x2, j.LP,LP > j.HP xx Air Dynamite
  • st.LP,LP > cr.HP, j.LK > (delay) j.f+HP, st.LP > cr.HP, st.LP > st.LK > cr.HP, dash OTG b+HK > Triple Twister

Videos

Skip to 0:53

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Roy 1.png
PJ Roy 2.png
PJ Roy 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Roy 4.png
PJ Roy 5.png
PJ Roy 6.png

External Links

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