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Quick Overview
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Strengths
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Weaknesses
- Almost all of his most combo-friendly normals are crouching attacks, making him very vulnerable to Raw
Launches during block strings, although he does have some decent standing attack options for pressure.
- His DP, the Lightning Screw (dp+K) does not possess enough block stun for a safe tag.
- Both of his follow-ups from Silent Entry are unsafe on block. Furthermore, empty Silent Entries are even
more unsafe on block, forcing Lars to commit to an attack every time he utilizes this move if the opponent has quick enough reflexes to punish empty Silent Entry.
- Dynamic Entry and its followups are unsafe / can be interrupted on block with good timing, so it's usefulness outside of hit confirms will be dependent on the opponents match-up knowledge and execution.
- Normals start a couple frames slower than average to compensate for their fast recovery, long range, and conversion options. Due to his poking normals being slightly slower and only being single hit, he is pretty susceptible to getting hit/grab punished with several of the armored moves in the game, namely Zangief's Flying Power Bomb, and Hugo's Monster Lariat.