cheap diazepam cheap xenical nokia ringtones qwest ringtones zanaflex online diazepam online verizon ringtones free motorola ringtones order lortab prozac online ericsson ringtones but ortho cheap cyclobenzaprine cheap celexa free ringtones phentermine free cool ringtones cheap prozac free qwest ringtones cialis online sprint ringtones nexium online real ringtones sagem ringtones tracfone ringtones free nokia ringtones free punk ringtones mp3 ringtones sony ringtones ativan online but hgh free midi ringtones alltel ringtones cheap flexeril sony ericsson ringtones motorola ringtones vicodin online free tracfone ringtones buy soma levitra online free motorola ringtones cheap didrex cheap sildenafil pharmacy online online zoloft online hydrocodone online free sony ringtones cingular ringtones viagra buy paxil ambien online buy lortab order hydrocodone vigrx online cheap ativan hgh online sildenafil online buy viagra ortho online nextel ringtones lisinopril free funny ringtones free sony ericsson ringtones buy vicodin hydrocodone order ativan mono ringtones clonazepam levitra free sprint ringtones cialis online sony ringtones cheap levitra zanaflex online phentermine celexa online ultracet online wwe ringtones free sharp ringtones buy norco soma online cheap ultracet free cingular ringtones cheap adipex cheap xenical cheap albuterol cheap tenuate cheap ortho free music ringtones sagem ringtones cheap lisinopril meridia online cheap propecia cheap vigrx cheap diethylpropion cheap albuterol mp3 ringtones meridia online free ringtones cheap ultram soma online cheap lortab cheap sildenafil free nextel ringtones cheap lorazepam free funny ringtones diethylpropion online free ringtones funny ringtones cingular ringtones cheap soma nokia ringtones clonazepam online zyban online clomid online buy prozac online valium order lisinopril meridia online buy tramadol sharp ringtones free midi ringtones flexeril online real ringtones celexa online zoloft online free nextel ringtones ericsson ringtones free music ringtones mtv ringtones order ultram buy valium viagra online lorazepam online cheap cialis cheap phentermine buy nexium samsung ringtones cheap norco meridia online sprint ringtones buy rivotril order carisoprodol carisoprodol online cyclobenzaprine online free qwest ringtones free qwest ringtones cheap fioricet verizon ringtones punk ringtones cheap hoodia pharmacy online online tracfone ringtones tramadol cheap rivotril tramadol online didrex online cheap fioricet music ringtones cheap albuterol free nokia ringtones buy viagra buy alprazolam buy xenical pharmacy online online free funny ringtones order zanaflex free ericsson ringtones cyclobenzaprine online adipex online cheap xanax free alltel ringtones free qwest ringtones ultram online sonyericsson ringtones free samsung ringtones cheap lortab free mono ringtones free samsung ringtones zyban online cheap celexa free funny ringtones wwe ringtones cheap rivotril but clomid buy fioricet buy hgh cheap lipitor cheap hoodia clonazepam online cool ringtones tenuate online cheap vicodin real ringtones free sonyericsson ringtones buy hoodia buy tramadol nextel ringtones cheap alprazolam ambien online == General Formula for Damage Adjustments ==
The formula for calculating the actual damage from a move is (roughly) as follows (from ikusat):
damage_dealt = FLOOR(base_damage* life_rating * (1 - ( hitcount - 1 life_bonus ) / 32 )) Where each variable is the following:
- base_damage is the base damage of the move (as seen in the move property).
- life_rating is the current life rating of the character being hit. These values can be found in the defense modifier listing.
- hit_count is the current number of hits in the combo (including the hit in question)
- life_bonus is 4 - ( CEILING( current_life / 2750 )).
The floor function basically takes any floating-point value and returns the integral value with all of the numbers after the decimal point lopped off. So a final of value of 2148.0354 will be 2148, 316.456546 will be 316, and so on.
Damage Scaling via Hitcount in a Combo
As the above formula shows, the number of hits in a combo effects the scaling of each move. As an alternative to that formula, this is the effective scaling of each hit in a combo ([http://www.dustloop.com/forums/showpost.php?p=10686