The King of Fighters '99/Benimaru

From SuperCombo Wiki

Introduction

The famous electric seducer and Kyo's Friend in KOF. Top-tier character (best character of game among no-banned characters). Existing in all the teams or almost.

Gameplay Overview

Benimaru builds meter fastly with his meterless combos and Dizzy fastly also.


Gets a very good mixups with his crossup j+D, his long range move (cr+C) where you can option select with (at 2:33 of this video), his cr+B to pressure, his instant overhead (j+B) who can be useful after cr+B, his st+B to poke (invincible move), his j+qcf+P to chip damage opponent, his air throw etc


High priority normal attacks with st.B, j+CD, cl.D, st.D , neutral j+D , j+D and his cr+D


His cr+C permits to pass opponent's jump attacks.


His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.


His problem in this kof is that except his Raijin Ken (qcf+C), he doesn't really get anti-air moves, what can be a problem versus Choi.


Mid-Tier as Striker.

Movelist

THROWS-------------------------------------------------------------------------

Catch and Shoot >> When close - b / f + C

Front Suplex >> When close - b / f + D

Spinning Knee Drop >> When close in the air - any dir. except u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Jackknife Kick >> f + B >> No Overhead.

   Evades several low attacks.
   Can be cancelled into a special move or DM move.

Flying Drill >> In the air - d + D


SPECIAL MOVES------------------------------------------------------------------

Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.

/Handou Sandan Geri >> After Iai-geri - d, u + K

Shinkuu Katategoma >> qcb + P

Raijin Ken >> qcf + P

Kuuchuu Raijin Ken >> In the air - qcf + P


DESPERATION MOVES--------------------------------------------------------------

Raikou Ken >> qcf, qcf + A

Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials.

Combos

cr.Bx1-3 > qcf+K > d,u+K

cr.C > qcb+C or qcf,qcf+A

Jump Attack > cl.C or cl.D > qcf+P or qcf+K or qcb+P or qcf,qcf+P


cr.Bx1-3 > qcf,qcf+A


Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif // / R,C,S,Su HL
Beni cl A.jpg

Chain: repeatable

Snkb.gif // / R,C,S,Su HL
Beni cl B.jpg

Chain: repeatable

Snkc.gif // / C,S,Su HL
Beni cl C 1.jpg
Beni cl C 2.jpg
Snkd.gif // / C,S,Su HL
Beni cl D.jpg
Standing Far
Snka.gif // / - HL
Beni stA.jpg

Chain: repeatable

Snkb.gif // / - HL
Beni st B.jpg

Chain: ender

Snkc.gif // / - HL
Beni stC.jpg
Snkd.gif // / - HL
Beni stD.jpg
Snkc.gif+Snkd.gif // KD/ S HL
Beni st CD.jpg
Crouching
Snka.gif // / R,C,Su HL
Beni crA.jpg

Chain: repeatable

Snkb.gif // / R,C,Su L
Beni cr B.jpg

Chain: repeatable

Snkc.gif // / C, S, Su HL
Beni cr C 1.jpg
Beni cr C 2.jpg
Snkd.gif // KD/ C L
Beni cr D.jpg
Jump
Snka.gif //- -/- - H
Beni j A.jpg
Snkb.gif //- -/- - H
Beni j B.jpg
Snkc.gif //- -/- - H
Beni j C 1.jpg
Beni j C 2.jpg
Snkd.gif //- -/- - H
Beni j D.jpg
Snkc.gif+Snkd.gif //- KD/- S HL
Beni j CD.jpg
Neutral Jump
Snkd.gif /1/- -/- - H
Beni02 njD.png
Command Normals
f+Snkb.gif // / S HL
Beni f+B.jpg
Jackknife Kick - f+B
j.d+Snkd.gif -/-/- -/- - HL
Beni j+d D.jpg
Flying Drill - d+D (air)


Strategies