Thouther/Combos

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< Thouther
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This page covers Thouther combos. Before diving right in be sure to familiarize yourself with Thouther's special moves and important normal moves.

Technique

Delay j.C air 214A

Grave , delay chase jump, JC, air 214A ( extreme delay requirred on raoh)

- Midscreen, you'll have to adapt your combo depending on whether air 214A hits once or twice.


Grave-tk 214A

Part that will be used a lot after C+D or B+D. Done easily with 21478A.


Aerial

after a close C, if you tk correctly your special, you will get the grounded version but it will take one star. Useful with spear (62369A/C) and gekiha (2147A). If you're too slow on the cancel, the chase jump will come out.


236A boost

~236A, boost on the second hit.

-Won't become a boost cancel (will only take 20%) but you will recover faster.

Close B>far D, or 2B will connect, and if your opponent guard cancels on 236A's second hit, you should be able to block it (even if it's Mamiya). It has to be linked though, so you need to get used to it.

Can also be used during press.


Cheap boost banishing

There is a way to reduce the boost quantity used by the boost after a boost C+D.

After 2C or far D, do E~C~D instead of E+C+D.

If you do E+C+D, the boost after will cost 50%, but if you do E~C~D correctly, it will only cost 20%.

Really useful when you only have 1 bar.


Basic Combos

No meter, low starter combos

2B*n→236A→236C→236D (doesn't work on crouching Jagi)

2B*n→2C→far D , 236B→236D (doesn't work on crouching Jagi)

tk 214A→far D, banishing strike combo (crouching Rei only)☆

2B*n→A+C, delay JC 214A, (1 hit midscreen) far C, 236C→236D ☆

2B*n→A+C, delay JC 214A, (1 hit midscreen), A+C, JA→214A, JB→214A (will meaty for oki)☆☆

2B*n→A+C, delay JC 214A (2 hit midscreen) close C, far C , 236C→236D ☆

2B*n→grave delay JC 214A (2 hit midscreen) close C 6239A, grave JA→JB→baku ☆☆

2B*n→A+C delay JC 214A →close C, JA→214A, JB→214A (will meaty for oki)☆☆

2B close D→JD→falling JC , 214A , close A, close C , 2147A (near corner) ☆

2B close D→JD→falling JC, 214A, far A, far C , 236A~

2B close D→HJ JAJBJCJD→close A, close C, 2147A, ☆

2B2D→623C, dash close A , close C 6329A, close A, close C 2147A ☆☆

2B2D→623C, dash close A close C,6239A, close A close C, JA→214A, JB→214A (will meaty for oki) ☆☆


Overhead Combos

6A> boost 2B close C 6239A, 5A> close C f.C A+C, tk air 214A☆☆

6A>boost 2B close C 6239A close D JACD> close B Close D A+C tk air 214A ☆☆( doesn't work on Toki Mamiya and Souther)

If 6A is guarded but 2B hits then go to close C to Grave combos

If both 6A, 2B are guarded then go to close C Grave follow up


Banishing strike combo ( start with CDE outside of raw hit)

Direct hit or A+B boost starter

~>[A+C tk 214A]*2, JBJD 214A, JBJC 214A, IAD j.B >214A or 214214C ☆☆☆

tk 214A or 2B2C f.D starter

~>[A+C tk 214A]*2>far A>214A ☆☆☆

236C (1hit) starter

~>A+C tk 214A>IAD JB, f.D, Geki ☆☆


Cross down 2C combos (generally starting from raw C+D or A+B boost C+D)

The 2C*n part will be done with Souther on the wall side. When you'll do tk 2141236A, the opponent will go to the other wall.

C+D, boost, >2C*2~3>236A, boost, 2C*n> tk 21412236A (doesn't work on Heart)

C+D, boost> close D far D, 236A, boost>2C*n> tk 2141236A (doesn't work on Heart)

C+D, boost>2C*2>236A, C> 623A , boost, 2C*n>tk 2141236A (vs Heart but not stable)

C+D, boost, > close C, close D, far D, 236A, boost>2C*n> tk 2141236A (vs Heart)

C+D, boost >2C*2~3>236A 236C 236D, boost, 2C*n , tk 2141236A (good vs all char but need 1.5 boost)


Cross down 2C 100%

~>cross down >2C*9~10>C>E~214214C>E>B>E>C+D>E>B>C>623A*3~4>tk 2141236A


6B starter

corner, 6B→(Non Boost) [A+C dash]*n

- You get a lot of boost but your opponent too. Mixing it with A+C tk 214A allows you take stars.


Grave combos, corner

Juda、shin, mamiya, heart, sauza ~2B2C

~>A+C >delay JC 214A>A+C>tk 214A>B>C>C> 214A☆☆

~>A+C, delay JC 214A>A+C>tk 214A, B>C> C+D ☆☆☆

Toki, Kenshiro ~2B2C

~>A+C>delay JC 214A>JAJCJD(>jc>JAJCJD)>close C>214214C or 214A☆

~>A+C>delay JC 214A>JAJCJD(>jc>JAJCJD)>c.C>2Cf.C>214A ☆

~>A+C>delay JC 214A>JAJCJD(>jc>JAJCJD)>c.C>far C>2Cfar C>214A☆


Jump Install Grave combos

~>A+C >delay JC 214A>close C>6239A>close A close C> 2147A ☆☆☆

~>A+C >delay JC 214A>close C>6239A>close A close C>C+D>E>2C*n> meaty 214A(vs Rei, Heart)

~>A+C>delay JC 214A>c.C>6239A>A+C>JA 214A>meaty 214A(vs Rei, Heart)

Banju route(doesn't work on Toki, Mamiya, Souther)

~>A+C, delay JC 214A, close C >6239A>close D>JACD>close B D>A+C>meaty tk 214A

(meaty tk 214A vs shin)

~>A+C, delay JC 214A, close C , 6239A, close D, JACD, close B C , meaty tk 214A

(low height pickup close D)

~>A+C, delay JC 214A, close C, 6239A, close D, JABC, jD whiff, 2B A+C meaty tk 214A


(doesn't work on Toki)

~>A+C, delay JC, close C, 6239A, JACD, close B D, A+C, tk 214A

(Normal route when you cant normally land 214A on char like vs. Juda)

~>A+C, delay JC 214A, close C, 6239A, JACD, close B C, 2147A


Bani Combos Concept

When to use Bani combos or Grave combos


As Souther, you want to get boost then always press and push the opponent as much as possible into the corner and start your corner okizeme game. In order to optimize your corner carry you need to know when to use either combo.


Generally you want to do:

~236C,E>2C*2>A+C, delay JC 214A, close C, 6239A, close A C, tk meaty 214A


which is fine when you want guaranteed damage with three stars but when you want to corner the likes of Rei and Heart then:

~236C, boost C+D, A+C tk 214A, IAD JB, far D, meaty 214A

This will put them in corner and set up meaty Geki

If you catch a crouching Rei then far D, C+D will combo


FKO Combos

☆-0

You can do this from many normal moves but generally wouldn't recommend it.

☆-1

~delay JC 214A(2HIT)→land (close C) FKO(possible midscreen)

~C+D→2C→FKO

☆-2

~delay Jc Baku, boost f.A f.C, bani, boost f.C, kill (midscreen, hit f.A low)

~Delay Jc Baku, c.C, install spearr, c.A, kill (corner)

~bani, grave baku,→IAD JB→kill

☆-3

~Delay Jc Baku, c.C, install spear, c.A c.C, Bani, E, c.A c.C , kill

~JC→Baku 2 hit, JA, JD, Boost Baku, land Bani, Boost cancel, kill

~JA→JB→baku 2 hit, JA JB, Boost Baku, land Bani, Boost Cancel, kill ( vs Toki, Jagi, Juda)

2B2Cf.D, Boost Bani, Grave Baku, E, c.C, IAD Baku, IAD JB, kill

2B2Cf.D, Boost Bani, Grave Baku x2, E, kill

raw Bani, Grave Baku x 2, IAD JB, kill

~Kobinu, Boost Bani, Heavy, Grave Baku, IAD JB, kill (back to corner)

6A>boost 2B, c.C, install spear, Grave, JA JB, Boost Baku, Bani, boost kill ( boost 1.5 , corner)

☆-4

Corner, lift/catch throw, grave IAD Baku loop x 2, c.AC , Bani, E, c.C, kill

Corner, catch throw, grave, IAD Baku, c.C, install spear, Bani, boost c.AC, kill

Corner, catch throw, grave, IAD Baku, c.C, install spear, c.AC, bani, boost kill ( Toki ok)

Catch throw, boost grave (vs ken no boost) , JC ( vs Heart JD) , Baku, JAJD, boost baku, bani, boost kill ( vs ken, sauza, raoh, rei, heart, can do anywhere)

Max charge Bani (guard)→E→2C→bani, E→grave baku (IAD), c.AC, kill

Houou youko kaiten combos

2B*n→grave, delay JC Baku, c.C, install spear, c.AC, youko

C.D, HJABCD, c.AC, youko 近D→HJABCD

Corner, c.D, neutral JD, IAD JC, c.C, install spear, c.AC, youko

Corner, 2D, spear, dash c.AC, install spear, c.AC, youko

Things to try after youko

~2B Grave Baku set up

~2B Geki set up

~2B low hitting hikanu/kobinu?

Okizeme from Youko

IAD Baku, 2B, 6A, 2A, 5B, spear * 4, f.C, Geki

2B→6A、6A、from throw 2A→5A→spear*

Kobinu Low, fastest Kaeriminu (unblockable)


After Youko , from set up Baku or Geki

~ charge Bani, (no boost) hikanu, bani combo

~charge bani, (no boost), grave, dash grave, hikanu low hit, bani combo

~heavy, boost bani

Vs Juda, side switch

Not in corner

Grave, delay JC Baku, grave, JAB, switch sides, Baku

Grave, delay Jc Baku 2hit, c.C, install spear, grave, JAB, switch, Baku ☆☆

Grave, delay JC 2hit, c.C, grave, JAB, switch, Baku ☆

From Bani

Bani combo→グレ剥がし(HSC)→JA→JB→JD→switch, baku


Chikuseki Combos

Midscreen