Introduction
1. pop burst mode
2. glide until opponent presses a button
3. opponent is sitting in shield
4. chip the opponent with burst attack
5. land on the ground, burst mode has now ended (Placeholder)
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 11 Seconds
- Shield: Normal
- High Stance: Grants red armor against Special Mids and Grab attacks on frame 5.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash:
- FP Back Dash:
- FP Side Dash:
- DP Forward Dash: 25
- DP Back Dash: 29
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | N/A | i15 | FP Shift (+4) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 73 / 100 | 3 | Mid | i35 / i55 | Launch | -8 / +8 |
Charizard is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. |
Flying Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard hovers slightly off the ground and is invincible against Lows. During this state, Charizard can move at a fixed speed and perform certain moves. Can be canceled by pressing R (pressing a direction changes where Charizard lands). |
FS Y Air Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 68 (7) | 1 per hit | Mid High, Aerial | i19 | Launch | FP -20 / DP -16 |
Charizard swipes the air with Its wings and creates a projectile. The projectile can only hit opponents who are in the air. Transitions out of Flying Stance once complete. Holding Y keeps Charizard in Flying Stance. |
FS X Dragon Claw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (60) | 3 | Mid | i25 | Launch | +4 |
Charizard strikes with an extended claw attack. Transitions out of Flying Stance once complete. Holding X keeps Charizard in Flying Stance. |
FS A Flare Blitz: Direct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 1 per hit | Mid High | i19 | um | -4 |
50 HP Recoil on use. Charizard jets straight ahead with a multi-hit attack. Transitions out of Flying Stance once complete. |
FS fA / 8A Flare Blitz: Boost | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 162 | 1 per hit | Aerial | i19 | Launch | N/A |
30 HP Recoil on use. Charizard jets straight up in the air with a multi-hit attack. Transitions out of Flying Stance once complete. |
j.R Glide | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard freely glides in the air, slowly descending downwards. Can cancel into aerials. Pressing R causes Charizard to drop straight down. |
L+R Searing Blaze | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 235 (60) | 12 | Mid | i21 / i14* | Knockdown | -8 |
Charizard fires a horizontal carpet of flame. Invincible on frame 5. Counter pierces. * Can be activated in the air. |
Field Phase Moves
nY / n[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 39 / 64 | Special Mid, Mid | i19 / i39 | 0 / +10 | -5 / +5 |
Charizard fires a fireball straight ahead. Explodes after coming in contact with the opponent or after a set amount of time. fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i23 | +11 | -10 |
Charizard swoops to the side and fires a fireball. |
sYY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid Low | i23 | +9 | -12 |
Charizard swoops to the side a second time, and throws out another fireball. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid low | i19 | Shift (+8) | -12 |
Charizard charges ahead and breathes fire. Invincible against Lows on frame 9. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 91 | High | i35 / i55 | Shift (Launch) | +2 |
Charizard leans back and preps itself, having counter armor from frame 1-28 (48 if charged). Charizard then breathes fire in an upwards angle. Counter pierces when fully charged. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 49 / 70 | Mid | i15 / i35 | -10 / Launch | -12 / -2 |
Charizard fires a fireball from above. Explodes after coming in contact with the opponent or the ground. Can be charged to launch the opponent and increase in size and damage. Charging from a jump causes Charizard to retain air movement. Charging from a Glide halts Charizard's aerial movement. Can change the trajectory to fire the fireball closer or farther away from Charizard. |
j.X / j.[X] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 / 120 | Mid High | i30 / i50 | Shift (Knockdown) | +1 / +9 |
Charizard flies to the opponent and footdives on them. Inputting j.bX causes Charizard to immediately footdive. Counter pierces when fully charged. Can cancel into Glide with R before the attack comes out. |
X / [X] Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 56 | Mid | i25 | +9 / +20 | -12 / +1 |
Charizard homes in on the opponent and whips them with Its tail. Can be canceled with block or jump. Throw crush. Holding the input transitions Charizard into Flying Stance. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 70 / 150 | Mid | i25 | Shift (+8) | -12 |
Following up from Homing Attack 2, Charizard flies at the opponent headfirst. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +4 | -8 |
Charizard attacks with a double-hit bite. Invincible against Highs on frame 1. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i19 | +4 | -4 |
An advancing forward claw jab. Special / Jump cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 4 | Mid Low | i19 | 0 | -12 |
Special / Jump cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid Low | i11 | Knockdown | -16 |
A belly bump that knocks the opponent down. Throw crush. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | High | i15 | Knockdown | -2 |
Charizard launches itself into the air. Invincible against Highs and Mid Highs on frame 5. Can cancel into aerials. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20 | 0 | High, Mid High | i19 | +20 | -1 |
Charizard attacks with a two-hit tail swipe. Special cancelable. |
j.6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i15 | +12 | -1 |
Charizard attacks with a spinning tail motion. |
j.6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i15 | Launch | -12 |
A followup claw swipe attack that launches the opponent. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Low | i19 | Launch | -12 |
Charizard sweeps the opponent with Its tail. Invincible against Highs on frame 1. Special / Jump cancelable. |
5X / 5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 130 / 138 | 1, 3 / 1 per hit | Mid Low, Mid | i23 / i43 | Launch* | -16 / 0 |
Charizard throws Its tail upwards and launches the opponent. Can be charged to deal additional hits and become safer on block. Can cancel into Flying Stance with R before the attack comes out. 5X launches the opponent forward while 5[X] launches the opponent behind Charizard. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 74 | 3 | Mid | i27 | Launch | -29 / -2 |
Charizard hops and flails Its tail upwards. Holding the input transitions Charizard into Flying Stance. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 4 | Mid | i27 | Launch | -16 |
Charizard flies at the opponent headfirst. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 5 | Mid High | i31 | Knockdown | -8 |
An advancing forward dropkick. Invincible against Lows on frame 15 and Mid Lows on frame 17. Throw crush. |
File:Pokken Charizard jX DP 2.png
j.X / j.[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | 0 | Mid High | i28 / i48 | +28 | +12 |
Charizard flies towards the opponent and footdives on them. Inputting j.4X causes Charizard to immediately footdive. Counter pierces when fully charged. Can cancel into Glide with R before the attack comes out. |