Introduction
4Y (Placeholder)
- 510 HP
- 200 CC Synergy Gauge
- Shield: Weak
- High Stance: Charges Synergy Gauge and recharges shield health.
- Low Stance: Invincible against Highs and Lows on frame 1.
- FP Forward Dash: 17 Frames (Counter Armor against projectiles from frame 1-9)
- FP Back Dash: 37 Frames (Invincible from frame 1-8)
- FP Side Dash: 29 Frames
- DP Forward Dash: 17 Frames (Counter Armor against projectiles from frame 1-9)
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Enhanced (Sharp) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Aegislash's moves become enhanced when having at least one buff active. Any buff will put Aegislash in an enhanced state. All moves now deal chip damage. Activating Burst Mode grants an enhanced state for the entire duration. |
Shield Forme | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
After using specific moves, Aegislash shifts into Shield Forme. Shield Forme has a different moveset. While in Shield Forme, Aegislash has permanent counter armor, but moves slower and cannot block. Aegislash heals for 10 recoverable HP but has all buffs removed when shifting into Shield Forme. Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry. The parry knocks back the opponent with a counter-piercing blast that deals no damage. The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds. Inputting a dash (or pressing R and a direction) makes Aegislash do an invincible dash and switch forms. Jumping switches forms and makes Aegislash invincible against Lows on frame 5. Aegislash receives an Attack buff when switching out of Shield Forme. Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff. The auto-parry grants an Attack buff that lasts for 3 seconds. The invincible dash grants an Attack buff that lasts for 3 seconds. Jumping grants an Attack buff that lasts for 7 seconds. |
6R Parry | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | Varies | N/A |
Aegislash puts Its shield up, going into a counter armor state from frame 1-11. Projectiles go through the counter armor. If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry. The Parry knocks back the opponent and deals a specific duration of hitstun. The hitstun depends on if a Light or Heavy Attack was parried. Field Phase Parry: Light = +12 / Heavy = +20 Duel Phase Parry: Light = +24 / Heavy = +16 |
Y+B Grab Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 80 / 120 | 12 | N/A | i11 | FP Shift (+16) / DP Shift | N/A |
Field Phase: Grants a Speed buff that lasts for 5.5 seconds. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (15) / 90 (23) | 3 | Mid High | i39 / i59 | +4 / Stun | -4 / +8 |
Aegislash is put into a counter state from frame 1-34 (54 if charged). Transitions into Shield Forme once complete. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | Special Mid | i23 | 0 | -12 |
An arc-shaped projectile that travels forward. When enhanced, the projectile becomes larger, travels farther and faster, and has better priority. Pressing R transitions into Shield Forme. Weak / Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | Mid High | i19 | 0 | -8 |
Aegislash spins to the side in a boomerang fashion. Holding sY will change the trajectory to be wider. Invincible against Lows on frame 1. Pressing R transitions into Shield Forme. Weak / Special / Dash cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 (20 / 15) | Mid | i11 | Shift (0) | -24 / -8 |
Aegislash creates a V-shaped projectile that quickly travels forward. When enhanced, the move becomes safer on block and the projectile increases in size. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | Mid High | i19 | Launch | -22 / -8 |
Aegislash does an upward swing and is launched into the air. When enhanced, the move becomes safer on block. Can cancel into aerials. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | Mid High | i19 | -24 | -24 |
Aegislash spins forwards then returns to Its original location. j.sY can inputted to do a side variation. Can cancel into aerials. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 / 100 (28) | Mid High / Low | i25 | Shift (Knockdown) | -16 |
Aegislash dives into the ground and electrocutes the ground upon impact. When enhnaced, the move deals more damage and the lightning covers more ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 36 (9) | Mid | i17 | +8 | -4 |
Aegislash homes in on the opponent, bashing them with Its shield. Pressing R transitions into Shield Forme. Can be canceled with block or jump. Special cancelable. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 24 (10) | Mid | i17 | +4 | -8 |
Following up from Homing Attack 1, Aegislash swings itself upwards. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 24 (11) / 50 | Mid | i17 | Shift (+8) | -4 |
Following up from Homing Attack 2, Aegislash lands down on the opponent. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3. |
SF nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 27 | Special Mid | i23 | -2 | -16* |
Fires three small projectiles that travel forward. Pressing R transitions out of Shield Forme. Can cancel into SF fY. *Can only be punished with a grab or pierce. |
' | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |