In a nutshell
WIP
From Mango4Tango, one of the best Hawkeyes:
- fLP is amazing
- slide can go under a ton of stuff, like even ice arrow and dante million stabs, so use it to punish a bunch of stuff
- basic neutral pattern for space stone is stHP(or fwdHP) back flip exploding arrow, then either do a falling triple arrow or space surge.
- the other player cant reflect your arrows if they hit super low to the ground (like back HP or exploding arrow when spaced correctly)
- when you counter switch and they cant tag to continue pressure, your best options are to back off, jHP, or either of the down down arrows (scatter shot and triple piercing)
- gimlet sucks because its mad slow, can be jumped, tagged, or double jumped post flash in most situations, but dont be afraid to gimlet punish because most players dont know how bad it is
- never ever ever ever ever triple arrow while on the ground, your main tools are exploding arrow, HP arrow, and laser arrow
- piercing bolt isnt nearly as good now because of the projectile change where it doesnt caust hitstun when it goes through stuff
- basic ground string that i do is fLP into stHK, if it hits i confirm, if it doesnt ill roll back into exploding arrow/laser arrow
- im 90% sure air dash characters can blow this up ^^^^ by pushblocking the first hit of stHK then jumping and dashing at you, but you can stuff them by reacting to it with a launcher
- if you're facing someone who doesnt really know how to deal with the string, after you do exploding arrow/laser arrow, 99% of the time you can dash fLP and do it again lol
- find out optimal combos that end with poison tip and/or use poison tip in the middle of it, never end combos with super. gimlet, super scatter shot, and counter switch are way too important
- his lvl 3 can hit hella high, so combo into it after launch
BNBs: https://streamable.com/zql8v
Trick Shot: Hawkeye can flip and roll around the screen and cancel into a variety of arrows. Canceling Trick Shot into any of the attack buttons will give you a unique arrow that can make it difficult for the opponent to assault you.
Normals
Standing Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Standing Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Standing Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Standing Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Crouching Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Crouching Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Launch
Crouching Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Crouching Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Jumping Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
High
Jumping Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
High
Jumping Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
High
Jumping Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
High
Groundbounce Hardknockdown
Misc
Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
3
1
Additional damage scales by 50%
Air Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
3
1
Additional damage scales by 50%
Tag
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
500
6
8
44
+33
+28
Hit/Block adv is dependent on when you cancel your tag-in
Specials
or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]][[File:]]
or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]][[File:]]
Hypers
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Nice get off me tool.
Time
Lets him do solo mixups off of arrows. Kinda bad though, much too slow.
Reality
A slow moving projectile for a character whose whole arsenal is fast ones is cool.
Soul
One of his best. Revival is a very good tool, his toolkit is very good to create mixups with Soul Storm negative edge stuff, and he appreciates the surge's armor breaking properties more than most due to HP arrows not breaking armor and his heavy normals being eh.
Space
His other best. Drawing them into Exploding Arrows and other projectiles is nice, and them not being able to move much or tag in the box lets him create wild mixups or chip like mad if he's solo.
Mind
Really bad but the storm letting you use more Gimlet is cool.
Match ups
How to fight Hawkeye
Be mindful of when to reflect arrows and respect f.lp.