Introduction
Move List
Close HP : Quick Strike [Hits high]
Spear : B, B, LP
Teleport Punch : D, B, HP
Air Throw : Press Block while next to your opponent in the air.
Leg Scissor Throw : F, D, B, LK
Finishers
Fatality 1 : (Close) Hold HP, D, F, F, F, Release HP
Fatality 2 : (Jump) U, U, HP
Fatality 3 : D, D, U, U, HP
Babality : D, B, B, HK
Friendship : B, B, D, HK
Pit II/Tomb : D, F, F, Block
Advanced Strategies
Uppercut: Weak
Jump Kick: Good
Roundhouse: Awesome
Scorpion can be used both defensively and offensively. His roundhouse makes him almost impossible to jump at. The Spear can be used to pull in jumping opponents, and is also good as part of a combo. Always follow the Spear with an uppercut, unless you are feeling cocky. Your opponent will be stunned after they are speared, but do not try to jump over them, they will suddenly revive. The Air Throw is hard to pull off against a decent human opponent. It is effective not at the top of Scorpions jump, but closer to the ground, where it is harder to react to. The Teleport Punch is good to keep people guessing when standing on the far side of the screen. Never use the teleport at an obvious time, it is easy to retaliate to.