Mamiya/Combos

From SuperCombo Wiki

Basic Combos

Combos without banishing strike

2B > 2D > 623D

Better than nothing.


2B > 2D > AC > JA > JB > JC > air 236A > B+D

Basically a corner combo. Can change a bit depending on the other character. 2 stars.


2B > 2D > AC > JA > JB > JC > air 236A > land > C+D

Another corner combo. Banishing strike hits OTG. Leaves the opponent in the corner.


2B > 2C > 236C > B

236C > B needs to be done as fast as possible. Getting it blocked basically means dying. Won't combo if her spike gauge is empty. Gives a good okizeme and does not require boost.


> 2B > 2C > 236C > B> 5A > 623D

Adds a bit of damage. Doesn't work on Juda, hard on Toki.


> (close to corner) 2B > 2C > 236C > B > 2A > cC > cD(1~2) > C+D or 236D oki

> (close to corner) 2B > 2C > 236C > B > 2A > cC > A+C > JA > air 236A > JA > JB > JD > JB+D or 236D oki

High Jump Combos

Banishing Strike Combos

Other Basic Combos

RELOAD Combos

Advanced Combos

Dizzied Opponent Combos

Other Advanced Combos

Dribble Combos

Basic Dribble Combos

High Jump Dribble

Double High Jump Dribble

Advanced Dribble Combos

Boost Jump D Dribble

Banishing Debounce Dribbles

Other Advanced Dribbles

Dribble Followups

Throw Combos

Fatal KO Combos

2B > 2D > Fatal KO

Other Important Combos

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