File:Akane.gif
's Character Select Portrait
Introduction
Moves List
Normal Moves
s.LP | |
s.HP | |
s.LK | |
s.HK | |
c.LP | |
c.HP | |
c.LK | |
c.HK | |
j.LP | |
j.HP | |
j.LK | |
j.HK |
Throws
F + HP. |
Command Normals
Target Combos
Special Moves
Strategies
Overview
Basics
Zoning
Combos
j.HK (or Dive Kick) -> cr.HP -> QCF+HP About 40% damage and a guaranteed dizzy on most characters. Even if it's blocked, you have enough advantage to use the Fireball safely afterward. .