Martial Masters

From SuperCombo Wiki

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Button Notations

789 u/b up u/f 456 = bk -- fw 123 d/b dn d/f

, = Link. Doesn't directly cancel, you must properly time the next move. (2B) = Optional move, you might skip it for one reason or another. ... = Fill in the blank with whatever followup or starter is ideal. f.D = The 'far' version of D. c.D = The 'close' version of D. j.D = The jumping version of D. C/2C = C or 2C AA = Anti-Air. Only works if this move hits against someone in the air.

Gameplay

Throw LP+HK / LK+HK connects close Throw Escape press LP+HK / LK+HK must use the same

                          just as the opponent     combination that the
                          is throwing you          opponent is using
                                                   to throw you in order to
                                                   escape
                   

Forward Run f, f, then hold f

                          to continue run 
 Dash Jump              uf                                    
 Halt                   b or stop holding f

Dash Backward b, b


Block High b Block Low db will not block overheads

Super Jump d, ub/u/uf Low Dodge Overhead d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Pursue Attack d/u + LP/LK/HP/HK pursue attack

                          when opponent is 
                          on floor

Taunt HP+HK can hit opponent for very

                                                   minor damage; taunt 
                                                   fills Super Meter 
                                                   considerably

Instant Roll Forward f + LP+LK after being

                          knocked down and 
                          before you hit the
                          floor

Instant Roll Backward b + LP+LK after being

                          knocked down and 
                          before you hit the
                          floor

Delayed Roll Forward hold f after being

                          knocked down 

Delayed Roll Backward hold b after being

                          knocked down 


+++++++++++++++++++ | 2.2 Super Meter | +++++++++++++++++++

 You can build the Super Meter by using special moves, touching your opponent

with attacks, taunting, and being hit by your opponent. It is possible to have 9 stocks of meter. The following are maneuvers that require super meter stocks:


Guard Burst HP+HK while blocking requires one super meter

                          opponent's attack        stock


Shadow Attack Launcher qcf + LK+HP requires one super meter

                                                   stock; must connect 
                                                   (not blocked) to perform 
                                                   entire maneuver; either 
                                                   launches or wall bounces
                                                   opponent

Shadow Attack Rush qcb + LK+HP requires one super meter

                                                   stock

Stagger Grab hcf + LP+LK requires one super meter

                                                   stock; connects close 
                                                   and is unblockable; 
                                                   small window for free
                                                   attack after landing
                                                   maneuver

Super refer to character's requires one super meter

                          movelist                 stoc

Characters

Secrets

Links