24 July 2023
- 16:3616:36, 24 July 2023 diff hist +71 Street Fighter 6/Rashid/Data →2LK: Added frame advantage during Drive Rush.
- 16:2716:27, 24 July 2023 diff hist +71 Street Fighter 6/Rashid/Data →2HP: Added frame advantage during Drive Rush.
- 16:1816:18, 24 July 2023 diff hist −1 m Street Fighter 6/Rashid/Data →2MP: Corrected frame advantage during Drive Rush.
- 16:1416:14, 24 July 2023 diff hist 0 m Street Fighter 6/Rashid/Data →2LP: Corrected frame advantage during Drive Rush.
- 16:1016:10, 24 July 2023 diff hist +70 Street Fighter 6/Rashid/Data →5HK: Added frame advantage during Drive Rush.
- 16:0416:04, 24 July 2023 diff hist +72 Street Fighter 6/Rashid/Data →5MK: Added frame advantage during Drive Rush.
- 15:5715:57, 24 July 2023 diff hist +1 m Street Fighter 6/Rashid/Data →5LK: Corrected frame advantage during Drive Rush.
- 15:5415:54, 24 July 2023 diff hist −3 m Street Fighter 6/Rashid/Data →5HP: Corrected frame advantage during Drive Rush.
- 15:5015:50, 24 July 2023 diff hist −1 m Street Fighter 6/Rashid/Data →5MP: Corrected frame advantage during Drive Rush.
- 15:4615:46, 24 July 2023 diff hist +1 m Street Fighter 6/Rashid/Data →5LP: Corrected frame advantage during Drive Rush.
3 July 2023
- 10:1610:16, 3 July 2023 diff hist +29 m Street Fighter 6/Ryu/Data →4LPLK
- 10:1410:14, 3 July 2023 diff hist +30 m Street Fighter 6/Ryu/Data →LPLK: Corrected knockdown advantage.
- 10:0210:02, 3 July 2023 diff hist +30 m Street Fighter 6/Ryu/Data →5HP~HK: Added color coding to knockdown advantage.
- 09:4809:48, 3 July 2023 diff hist +30 m Street Fighter 6/Ryu/Data →5MP~LK~HK
- 09:4609:46, 3 July 2023 diff hist 0 m Street Fighter 6/Ryu/Data →5MP~LK~HK: Corrected startup frames. Corrected note about blockstring gap.
- 09:1609:16, 3 July 2023 diff hist 0 m Street Fighter 6/Ryu/Data →5MP~LK: Corrected damage.
23 June 2023
- 04:2904:29, 23 June 2023 diff hist +69 Street Fighter 6/Ryu/Data →6HK: Added frame advantage during Drive Rush.
- 04:2304:23, 23 June 2023 diff hist −5 Street Fighter 6/Ryu/Data →4HK: Corrected frame advantage during Drive Rush.
- 01:4901:49, 23 June 2023 diff hist −2 Street Fighter 6/Ryu/Data →4HP: Corrected frame advantage during Drive Rush.
- 00:0900:09, 23 June 2023 diff hist −1 m Street Fighter 6/Ryu/Data →2HP
- 00:0900:09, 23 June 2023 diff hist +15 m Street Fighter 6/Ryu/Data →5HK
- 00:0800:08, 23 June 2023 diff hist +11 m Street Fighter 6/Ryu/Data →5HP
- 00:0700:07, 23 June 2023 diff hist +106 Street Fighter 6/Ryu/Data →6HP: Corrected hitstun and blockstun. Added frame advantage during Drive Rush.
22 June 2023
- 00:2900:29, 22 June 2023 diff hist +75 Street Fighter 6/Ryu/Data →6MP: Corrected active frames. Added to hitstun and blockstun. Added frame advantage during Drive Rush. Added to notes.
21 June 2023
- 23:4223:42, 21 June 2023 diff hist +82 Street Fighter 6/Ryu/Data →j.HK: Corrected damage. Added frame advantage on normal hit, block, and Punish Counter.
- 23:3523:35, 21 June 2023 diff hist +3 m Street Fighter 6/Ryu/Data →j.HP
- 23:3323:33, 21 June 2023 diff hist +82 Street Fighter 6/Ryu/Data →j.MK: Added frame advantage on normal hit, block, and Punish Counter.
- 22:5522:55, 21 June 2023 diff hist +81 Street Fighter 6/Ryu/Data →j.LK: Added frame advantage on normal hit, block, and Punish Counter.
- 22:2522:25, 21 June 2023 diff hist +80 Street Fighter 6/Ryu/Data →j.HP: Added frame advantage on normal hit, block, and Punish Counter.
- 22:1622:16, 21 June 2023 diff hist +209 Street Fighter 6/Ryu/Data →j.MP: Added frame advantage for normal hit, block, and Punish Counter. Corrected hitstun for hitting with both hits. For some reason, landing the double-hitting version of j.MP on the first active frame gives it one more frame of hitstun and blockstun. This changes frame advantage, as well.
- 22:0222:02, 21 June 2023 diff hist +40 Street Fighter 6/Ryu/Data →j.LP: Added frame advantage on Punish Counter.
- 20:5420:54, 21 June 2023 diff hist +40 Street Fighter 6/Ryu/Data →j.LP: Added frame advantage. Frame advantage on jumping attacks varies depending on if you land it deep or late, so I'm providing for landing with the first active frame as usual. (Done as deep as possible, meaning only one active frame.) The ≤ conveys this.
- 17:4517:45, 21 June 2023 diff hist +106 Street Fighter 6/Ryu/Data →2HK: Corrected frame advantage on normal block and added frame advantage during Drive Rush. Added color coding to knockdown advantages.
- 17:3317:33, 21 June 2023 diff hist +11 Street Fighter 6/Ryu/Data →2MK: Corrected frame advantage during Drive Rush. Small change to notes for improved readability.
- 17:2617:26, 21 June 2023 diff hist +114 Street Fighter 6/Ryu/Data →2LK: Added a note about additional scaling when used as a combo starter.
- 17:2517:25, 21 June 2023 diff hist +114 Street Fighter 6/Ryu/Data →2LP: Added a note about additional scaling when used as a combo starter.
- 17:2217:22, 21 June 2023 diff hist +112 Street Fighter 6/Ryu/Data →5LK: Added a note about additional scaling when used as a combo starter.
- 17:1917:19, 21 June 2023 diff hist +114 Street Fighter 6/Ryu/Data →5LP: Added a note about additional scaling as combo starter.
- 17:0817:08, 21 June 2023 diff hist +71 Street Fighter 6/Ryu/Data →2LK: Corrected startup frames and added frame advantage during Drive Rush.
- 17:0217:02, 21 June 2023 diff hist −2 Street Fighter 6/Ryu/Data →2HP: Corrected damage, active frames, recovery, hitstun, frame advantage on normal hit, frame advantage on Punish Counter, and frame advantage during Drive Rush. (The damage of c.HP has been lowered from 900 to 800 since the demo.)
- 16:5116:51, 21 June 2023 diff hist −1 Street Fighter 6/Ryu/Data →2MP: Corrected damage and frame advantage during Drive Rush. (The damage of c.MP has been lowered from 700 to 600 since the demo.)
- 14:5514:55, 21 June 2023 diff hist 0 m Street Fighter 6/Ryu/Data →2LP: Corrected frame advantage during Drive Rush.
- 14:4914:49, 21 June 2023 diff hist +15 Street Fighter 6/Ryu/Data →5HK: Should knockdown advantage be color coded? If not, undo this change.
- 14:4814:48, 21 June 2023 diff hist +72 Street Fighter 6/Ryu/Data →5HK: Added frame advantage during Drive Rush and corrected Punish Counter advantage.
- 14:3914:39, 21 June 2023 diff hist +70 Street Fighter 6/Ryu/Data →5MK: Added frame advantage during Drive Rush.
- 14:2714:27, 21 June 2023 diff hist −1 m Street Fighter 6/Ryu/Data →5LK: Corrected frame advantage during Drive Rush.
- 14:2114:21, 21 June 2023 diff hist −3 m Street Fighter 6/Ryu/Data →5HP: Corrected frame advantage during Drive Rush.
- 14:1514:15, 21 June 2023 diff hist −1 m Street Fighter 6/Ryu/Data →5MP: Corrected frame advantage during Drive Rush.
- 14:0314:03, 21 June 2023 diff hist 0 m Street Fighter 6/Ryu/Data →5LP: Added frame advantage from Drive Rush.
- 13:5413:54, 21 June 2023 diff hist +101 Street Fighter 6/Game Data →Ryu