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|hit=0 | |hit=0 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-3 | |hit=-3 | ||
|block=-3 | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=0 | |hit=0 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=- | |hit=- | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=0 | |hit=0 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-5 | |hit=-5 | ||
|block=-5 | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=- | |hit=- | ||
|block=-9 | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=+10 | |hit=+10 | ||
|block=+8 | |block=+8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=+18 | |hit=+18 | ||
|block=+14 | |block=+14 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=+16 | |hit=+16 | ||
|block=+15 | |block=+15 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=+15 | |hit=+15 | ||
|block=+13 | |block=+13 | ||
|notes= | |notes=- | ||
}} | }} | ||
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|hit=-7 | |hit=-7 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-3 | |hit=-3 | ||
|block=-5 | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 245: | Line 245: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 255: | Line 255: | ||
|damage=60,000-100,000 | |damage=60,000-100,000 | ||
|guard=throw | |guard=throw | ||
|properties=hardknockdown | |properties=hardknockdown | ||
|startup=1 | |startup=1 | ||
|active=1 | |active=1 | ||
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|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=Mashable. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=- | |hit=- | ||
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|notes= | |notes=- | ||
}} | }} | ||
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|hblock=-32 | |hblock=-32 | ||
|properties=- | |properties=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{|class="wikitable" style="width:1100px;" | {|class="wikitable" style="width:1100px;" | ||
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| {{#motion: Causes groundbounce on counterhit and versus airborne opponents. }} | | {{#motion: Causes groundbounce on counterhit and versus airborne opponents. }} | ||
|- | |- | ||
|colspan="9"| | |colspan="9"| - | ||
|- | |- | ||
| {{#motion: h }} | | {{#motion: h }} | ||
Line 429: | Line 429: | ||
| {{#motion: groundbounce }} | | {{#motion: groundbounce }} | ||
|- | |- | ||
|colspan="9"| | |colspan="9"| - | ||
|} | |} | ||
{{UMvC3MoveListRow2.1 | {{UMvC3MoveListRow2.1 | ||
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|hblock=+8 | |hblock=+8 | ||
|properties=strk (1st hit) softknockdown (2nd and 3rd hits) | |properties=strk (1st hit) softknockdown (2nd and 3rd hits) | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.1 | {{UMvC3MoveListRow2.1 | ||
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|hblock=+10 | |hblock=+10 | ||
|properties=strk (1st hit) softknockdown (2nd and 3rd hits) groundbounce (3rd hit) | |properties=strk (1st hit) softknockdown (2nd and 3rd hits) groundbounce (3rd hit) | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.1 | {{UMvC3MoveListRow2.1 | ||
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|hblock=- | |hblock=- | ||
|properties=hardknockdown | |properties=hardknockdown | ||
|notes=Command throw | |notes=Command throw. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes=Dodge maneuver. | |notes=Dodge maneuver. Frames 6-35 invincible. Can pass through the oppenent. | ||
}} | }} | ||
Line 583: | Line 583: | ||
|damage=246,700 - 290,000 | |damage=246,700 - 290,000 | ||
|guard=- | |guard=- | ||
|properties=softknockdown (9th hit) Strk (hits 10 - 12) | |properties=softknockdown (9th hit) Strk (hits 10 - 12) | ||
|startup=8+1 | |startup=8+1 | ||
|active=27 | |active=27 | ||
Line 589: | Line 589: | ||
|hit=+7 | |hit=+7 | ||
|block=-26 | |block=-26 | ||
|notes=Main Hyper used in combos. Frames 9-16 invincible. | |notes=Main Hyper used in combos. Frames 9-16 invincible. Mashable. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|damage=400,000-443,000 | |damage=400,000-443,000 | ||
|guard=- | |guard=- | ||
|properties=proj hardknockdown | |properties=proj hardknockdown | ||
|startup=4+16 | |startup=4+16 | ||
|active=7 | |active=7 | ||
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|hit=- | |hit=- | ||
|block=-59 | |block=-59 | ||
|notes=Level 3 Hyper Combo. 1-59 frames of invincibility. Not affected by damage scaling. Hold [[File:M.png]] or [[File:H.png]] after activation to allow the projectile to reach Mid and (almost) Full Screen, respectively. | |notes=Level 3 Hyper Combo. 1-59 frames of invincibility. Not affected by damage scaling. Hold [[File:M.png]] or [[File:H.png]] after activation to allow the projectile to reach Mid and (almost) Full Screen, respectively. Mashable. | ||
}} | }} | ||
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|hit=- | |hit=- | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{|class="wikitable" style="width:1100px;" | {|class="wikitable" style="width:1100px;" |
Revision as of 21:10, 3 February 2015


Felicia
Felicia was first introduced in Dark Stalkers back in 94' and quickly gained popularity for being half woman, half cat. Despite her looks, she was raised as a Nun and always had dreams of making it big in the music business. Though being a catwoman isn't all easy, it was tough for her to pursue her dreams due to humans reluctance to work with dark stalkers. Eventually she's able to live her dream but by Dark Stalkers 3 she realizes that she'd be more content by opening an orphanage as a nun.
In a nutshell
Felicia is a fast, mix-up heavy rush down character who thrives on staying in opponents faces. Most would consider her Capcom's version of Wolverine as she can create tricky cross ups and fast high/lows but she trades major damage for strong resets with command grabs and air throws. Her Delta Kick is a fast full screen kick that provides easy conversions and is necessary for big combos. Her command grabs and throws all lead into easy conversions and she can even build meter by using EX Charge before converting. Her super Kitty Helper is an extremely useful tool for setting up extremely hard to block high/low mix-ups using her helper to go high and its recovery is fast that it is a great DHC in. Her level 3 Please Help Me is also a fast start up move with invincibility and the long hard knockdown means she can continue a combo, a great way to punish an opponents careless mistake on the ground. If you like in your face pressure, high agility, and cat girls, she's perfect for you.
Alternate Colors
Players to Watch
CrispyTacoz, DJ Houshen, Dr Salt, MrOrchazm
Character Vitals
Video Walkthroughs
Mission Mode
Combo Videos
Move List
Normal Moves
Standing Light L |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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35,000 | - | 4 | 3 | 10 | 0 | -2 | rpdfire |
- |
Standing Medium M |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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55,000 | - | 7 | 3 | 16 | -3 | -3 | - |
- |
Standing Heavy H |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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30,000 x 3 (77,100) | - | 10 | 12 | 17 | 0 | -2 | - |
- |
Standing Special S |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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70,000 | - | 8 | 5 | 23 | - | -7 | launch nocancel |
- |
Crouching Light d + L |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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44,000 | low | 5 | 2 | 11 | 0 | -2 | rpdfire |
- |
Crouching Medium d + M |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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53,000 | - | 7 | 3 | 18 | -5 | -5 | - |
- |
Crouching Heavy d + H |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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65,000 | low | 10 | 4 | 26 | - | -9 | softknockdown |
- |
Jumping Light Air L |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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45,000 | high | 5 | 3 | 19 | +10 | +8 | - |
- |
Jumping Medium Air M |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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55,000 | high | 8 | 4 | 29 | +18 | +14 | - |
- |
Jumping Heavy Air H |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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70,000 | high | 8 | 5 | 23 | +16 | +15 | - |
- |
Jumping Special Air S |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
70,000 | high | 9 | 4 | 33 | +15 | +13 | aircombofinisher |
- |
Command Normals
Toy Touch df + M |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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50,000 | low | 8 | 3 | 20 | -7 | -7 | otg jcancel |
- |
Kitty Slash b + H |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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40,000 x 2 (74,000) | - | 8 | 8 | 23 | -3 | -5 | - |
- |
Wall Grab During backwards jump, Hold b |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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- | - | 26 | - | - | - | - | - |
- |
Throws
Forward Throw f + H (ground) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
60,000-100,000 | throw | 1 | 1 | - | - | - | hardknockdown |
Mashable. |
Back Throw b + H (ground) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
80,000 | throw | 1 | 1 | - | - | - | hardknockdown |
- |
Air Throw b / f + H (air) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
80,000 | airthrow | 1 | 1 | - | - | - | hardknockdown |
- |
Special Moves
Rolling Buckler qcf + atk |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
![]() |
50,000 | - | 5 | 20 | 16 | -32 | -32 | - |
![]() |
60,000 | - | 7 | 20 | 19 | -32 | -32 | ||
![]() |
70,000 | - | 9 | 20 | 22 | -32 | -32 | ||
- |
Hell Cat hcb + atk |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
![]() |
102,000 | throw | 5 | 1 | 25 | - | - | hardknockdown |
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126,000 | throw | 3 | 1 | 27 | - | - | ||
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156,000 | throw | 1 | 2 | 28 | - | - | ||
Command throw. |
EX Charge d d + H [hold] |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | 12 | - | 4 | - | - | - |
Builds Hyper meter at the rate of 1 meter every 4 seconds. |
Cat & Mouse atk + s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | 5 | 30 | 15 | - | - | nocancel |
Dodge maneuver. Frames 6-35 invincible. Can pass through the oppenent. |
Hyper Combos
Miscellaneous
Crossover Attack![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
30,000 | high | 1 | 20 | 34 | - | -17 | softknockdown |
- |
Assist Types
Strategy (WIP)
Tips and Tricks (WIP
Basic Strategy (WIP)
Advanced Strategy (WIP)
Strategy Vs. Felicia (WIP)
Technology
Hard Tag Combos
Hard Tag from Delta Kick into Haggar/Coon TOD
Hard Tag from Kitty Helper Combo into Level 5 Frank