UMVC3/Felicia: Difference between revisions

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<youtube>2yimaCc-wms</youtube>
<youtube>2yimaCc-wms</youtube>


=== NORMAL MOVES ===
=== Normal Moves ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:200Felicia5L.png]]
|photo=[[File:200Felicia5L.png]]
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=== COMMAND NORMALS ===
=== Command Normals ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:200Felicia3M.png]]
|photo=[[File:200Felicia3M.png]]
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=== THROWS ===
=== Throws ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:200Felicia6Grab.png]]
|photo=[[File:200Felicia6Grab.png]]
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=== SPECIAL MOVES ===
=== Special Moves ===
{{UMvC3MoveListRow2.1
{{UMvC3MoveListRow2.1
|photo=[[File:200FeliciaRollingBuckler.png]]
|photo=[[File:200FeliciaRollingBuckler.png]]
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=== HYPER COMBOS ===
=== Hyper Combos ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:200FeliciaDancingFlash.png]]
|photo=[[File:200FeliciaDancingFlash.png]]
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=== MISCELLANEOUS ===
=== Miscellaneous ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:200FeliciaSnapBack.png]]
|photo=[[File:200FeliciaSnapBack.png]]

Revision as of 20:46, 3 February 2015

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Felicia

Umvc3 felicia face.jpg

Felicia was first introduced in Dark Stalkers back in 94' and quickly gained popularity for being half woman, half cat. Despite her looks, she was raised as a Nun and always had dreams of making it big in the music business. Though being a catwoman isn't all easy, it was tough for her to pursue her dreams due to humans reluctance to work with dark stalkers. Eventually she's able to live her dream but by Dark Stalkers 3 she realizes that she'd be more content by opening an orphanage as a nun.


In a nutshell

Felicia is a fast, mix-up heavy rush down character who thrives on staying in opponents faces. Most would consider her Capcom's version of Wolverine as she can create tricky cross ups and fast high/lows but she trades major damage for strong resets with command grabs and air throws. Her Delta Kick is a fast full screen kick that provides easy conversions and is necessary for big combos. Her command grabs and throws all lead into easy conversions and she can even build meter by using EX Charge before converting. Her super Kitty Helper is an extremely useful tool for setting up extremely hard to block high/low mix-ups using her helper to go high and its recovery is fast that it is a great DHC in. Her level 3 Please Help Me is also a fast start up move with invincibility and the long hard knockdown means she can continue a combo, a great way to punish an opponents careless mistake on the ground. If you like in your face pressure, high agility, and cat girls, she's perfect for you.

Alternate Colors

Felicia colors.jpg

Players to Watch

CrispyTacoz, DJ Houshen, Dr Salt, MrOrchazm

Character Vitals

CHARACTER DATA
Health:
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
15.0 %
35.0 %
55.0 %
X-Factor Speed Boost:
25.0 %
35.0 %
45.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %

Video Walkthroughs

Live Walkthrough with DJ Huoshen

Mission Mode


Combo Videos

Playlist of combos by CrispyTacoz

Move List

Normal Moves

Standing Light
L
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia5L.png 35,000 - 4 3 10 0 -2 rpdfire
Describe move here
Standing Medium
M
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia5M.png 55,000 - 7 3 16 -3 -3 -
Describe move here
Standing Heavy
H
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia5H.png 30,000 x 3 (77,100) - 10 12 17 0 -2 -
Describe move here
Standing Special
S
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia5S.png 70,000 - 8 5 23 - -7 launch nocancel
Describe move here
Crouching Light
d + L
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia2L.png 44,000 low 5 2 11 0 -2 rpdfire
Describe move here
Crouching Medium
d + M
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia2M.png 53,000 - 7 3 18 -5 -5 -
Describe move here
Crouching Heavy
d + H
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia2H.png 65,000 low 10 4 26 - -9 softknockdown
Describe move here
Jumping Light
Air L
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia8L.png 45,000 high 5 3 19 +10 +8 -
Describe move here
Jumping Medium
Air M
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia8M.png 55,000 high 8 4 29 +18 +14 -
Describe move here
Jumping Heavy
Air H
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia8H.png 70,000 high 8 5 23 +16 +15 -
Describe move here
Jumping Special
Air S
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia8S.png 70,000 high 9 4 33 +15 +13 aircombofinisher
Describe move here

Command Normals

Toy Touch
df + M
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia3M.png 50,000 low 8 3 20 -7 -7 otg jcancel
Describe move here
Kitty Slash
b + H
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia4H.png 40,000 x 2 (74,000) - 8 8 23 -3 -5 -
Describe move here
Wall Grab
During backwards jump, Hold b
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia7-4-.png - - 26 - - - - -
Describe move here

Throws

Forward Throw
f + H (ground)
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia6Grab.png 60,000-100,000 throw 1 1 - - - hardknockdown Mashable.
Describe move here
Back Throw
b + H (ground)
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia4Grab.png 80,000 throw 1 1 - - - hardknockdown
Describe move here
Air Throw
b / f + H (air)
Damage Guard Startup Active Recovery On Hit On Block Properties
200Felicia8Grab.png 80,000 airthrow 1 1 - - - hardknockdown
Describe move here

Special Moves

Rolling Buckler
qcf + atk
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaRollingBuckler.png L.png 50,000 - 5 20 16 -32 -32 -
M.png 60,000 - 7 20 19 -32 -32
H.png 70,000 - 9 20 22 -32 -32
Describe move here
Rolling Buckler ~ Follow Up
{{#motion: qcf + atk > atk}}
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaNekoPunch.png

200FeliciaRollingSlide.png

200FeliciaRollingUppercut.png

{{#motion: l }} 40,000 {{#motion: - }} 7 4 19 - -2 {{#motion: softknockdown }}
Neko Punch.
{{#motion: m }} 60,000 {{#motion: low }} 9 6 16 - -4 {{#motion: softknockdown }}
Rolling Slide.
{{#motion: h }} 40,000 x 3 (108,300) {{#motion: - }} 3 10 24 -5 -13 {{#motion: strk }}
Rolling Uppercut.
Cat Spike
{{#motion: dp + atk }}
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaCatSpikeL.png

200FeliciaCatSpikeM.png

200FeliciaCatSpikeH.png

{{#motion: l }} 80,000 {{#motion: - }} 10 3 19 +4 +2 {{#motion: Causes stagger on counterhit }}
Ignores hitstun decay.
{{#motion: m }} 90,000 {{#motion: - }} 20 3 14 +9 +7 {{#motion: Causes groundbounce on counterhit and versus airborne opponents. }}
{{{notes}}}
{{#motion: h }} 100,000 {{#motion: high }} 25 3 23 - -5 {{#motion: groundbounce }}
{{{notes}}}
Delta Kick
rdp + atk
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaDeltaKick.png L.png 30,000+25,000+60,000 (101,000) - 7 3(15)7 11 +8 +4 strk (1st hit) softknockdown (2nd and 3rd hits)
M.png 30,000+25,000+60,000 (101,000) - 7 3(15)9 10 +10 +6
H.png 30,000+25,000+60,000 (101,000) - 7 3(15)11 10 +12 +8
Describe move here
Air Delta Kick
rdp + atk (air)
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaAirDeltaKick.png L.png 30,000+25,000+60,000 (101,000) - 7 3(15) then until grounded 7 - +7 strk (1st hit) softknockdown (2nd and 3rd hits) groundbounce (3rd hit)
M.png 30,000+25,000+60,000 (101,000) - 7 3(15) then until grounded 7 - +4
H.png 30,000+25,000+60,000 (101,000) - 7 3(15) then until grounded 7 - +10
Describe move here
Sand Splash
b [charge] f + atk
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaSandSplashL.png

200FeliciaSandSplashM.png

200FeliciaSandSplashH.png

L.png 40,000 + 25,000 (62,500) - 8 8 14 +4 +2 proj otg softknockdown
M.png 40,000 + 25,000 x 2 (82,700) - 12 13 14 +5 +2
H.png 40,000 + 25,000 x 4 (117,300) - 16 23 21 +8 +6
Sand Splash consists of two attacks, Felicia's leg and the projectile. Be wary that when using this move as an OTG, if Felicia's leg hits the opponent, they will NOT enter a softknockdown state and will be able to flip out of your combo. It will require corrected spacing, usually done with a quick back dash or backwards jump, before using this move to make sure that the combo does not drop.
Hell Cat
hcb + atk
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaHellcat.png L.png 102,000 throw 5 1 25 - - hardknockdown
M.png 126,000 throw 3 1 27 - -
H.png 156,000 throw 1 2 28 - -
Command throw
EX Charge
d d + H [hold]
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaEXCharge.png - - 12 - 4 - - -
Builds Hyper meter at the rate of 1 meter every 4 seconds.
Cat & Mouse
atk + s
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaCatAndMouse.png - - 5 30 15 - - nocancel
Dodge maneuver. Invincible frames 6-35. Can pass through the oppenent.

Hyper Combos

Dancing Flash
qcf + atk atk
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaDancingFlash.png 246,700 - 290,000 - 8+1 27 19 +7 -26 softknockdown (9th hit) Strk (hits 10 - 12) Mashable.
Main Hyper used in combos. Frames 9-16 invincible.
Kitty Helper
dp + atk atk
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaKittyHelper.png 25,000 per hit high 10+1 - 20 - - -
Summons a Kitten (Alto) to help during battle. Pressing Atk.png while this hyper is active causes Alto to do a body splash attack that hits High.png. Alto's attacks are not affected by push blocking or hit stun deterioration and do not generate meter on hit or block. Felicia, however, does generate meter normally during the Hyper. Duration is 600 frames. Using a Hyper Combo, Snap Back, or Tagging her out will end the Hyper prematurely. The Hyper cannot re-activated if Alto is still on the screen.
Please Help Me
qcb + atk atk
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaPleaseHelpMe.png 400,000-443,000 - 4+16 7 71 - -59 proj hardknockdown Mashable.
Level 3 Hyper Combo. 1-59 frames of invincibility. Not affected by damage scaling. Hold M.png or H.png after activation to allow the projectile to reach Mid and (almost) Full Screen, respectively.

Miscellaneous

Snap Back
qcf + A1.png / A2.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaSnapBack.png 50,000 - 2 12 17 - -8 softknockdown
Forces the opponent's respective assist to be tagged in; Locks out assist calls, crossover counters, crossover attacks, TACs, THCs, and DHCs for 4 seconds.
Crossover Attack
A1.png / A2.png [hold for 14 frames]
Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaTag.png 30,000 high 1 20 34 - -17 softknockdown
Describe move here
Air Exchange
{{#motion: u / d / b / f + S (during launcher combo) }}
Version Damage Guard Startup Active Recovery On Hit On Block Properties
200FeliciaUpTAC.png

200FeliciaSideTAC.png

200FeliciaDownTAC.png

{{#motion: u }} 53,000 {{#motion: - }} 3 3 Until Grounded - - {{#motion: - }}
Tags in next available partner.
{{#motion: b f }} 37,000 {{#motion: - }} 8 4 Until Grounded - - {{#motion: Forcedwallbounce.png }}
Opponent loses 1 meter; Tags in next available partner.
{{#motion: d }} 53,000 {{#motion: - }} 9 6 Until Grounded - - {{#motion: forcedgroundbounce }}
Gain 1 meter; Tags in next available partner.

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Rolling Buckler ~ Rolling Slide
direct front
30,000, 50,000
softknockdown (1st hit) low (2nd hit) strk (2nd hit)
Dancing Flash
Beta2.png Cat Spike M
direct front
90,000
groundbounce on counterhit and versus airborne opponents.
Dancing Flash
Gamma2.png Sand Splash
shot front
49,000 + 40,000 X 2 (81,300)
proj otg
Dancing Flash

Strategy (WIP)

Tips and Tricks (WIP

Basic Strategy (WIP)

Advanced Strategy (WIP)

Strategy Vs. Felicia (WIP)

Technology

Hard Tag Combos

Hard Tag from Delta Kick into Haggar/Coon TOD
Hard Tag from Kitty Helper Combo into Level 5 Frank

Kitty Helper Unblockables (WIP)

Known Bugs/Glitches

P1 side only kitty helper glitch