User:Alex Liu/sandbox: Difference between revisions

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|notes=Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy.
|notes=Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy.
}}
}}
{|class="wikitable" style="width:850px;"
|- style="font-weight: bold;"
|style="width:200px; height=150px; font-size:115%;" align="center"|<b>Crouching Light</b><br><small>{{#motion: (in air) d + l }}</small>
|style="width:150px;"|Damage
|style="width:150px;"|Guard
|style="width:150px;"|Properties
|style="width:60px;"|Startup
|style="width:60px;"|Active
|style="width:60px;"|Recovery
|style="width:60px;"|On Hit
|style="width:60px;"|On Block
|-
|align="center" rowspan="2"|[[File:Crouchingl2.gif]]
|28,000
|{{#motion: low }}
|{{#motion: }}
|4
|2
|12
|<nowiki>-2</nowiki>
|<nowiki>-2</nowiki>
|-
|colspan="8"|Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy.
|-
|}


Survival Techniques Damage breakdown
Survival Techniques Damage breakdown
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{|class="wikitable" style="width:850px;"
{|class="wikitable" style="width:850px;"
|- style="font-weight: bold;"
|- style="font-weight: bold;"
|style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{{name}}}</b> <br> <small>{{#motion: {{{command}}} }}</small>
|style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{{name}}}</b><br><small>{{#motion: {{{command}}} }}</small>
|style="width:150px;"|Damage
|style="width:150px;"|Damage
|style="width:150px;"|Guard
|style="width:150px;"|Guard
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Specials only?
Specials only?


{|class="wikitable" style="width:850px;"
{|class="wikitable" style="width:950px;"
|- style="font-weight: bold;"
|- style="font-weight: bold;"
|style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{{name}}}</b> <br> <small>{{#motion: {{{command}}} }}</small>
|style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{{name}}}</b><br><small>{{#motion: {{{command}}} }}</small>
|style="width:100px;"|Version
|style="width:100px;"|Version
|style="width:150px;"|Damage
|style="width:150px;"|Damage

Revision as of 14:41, 3 January 2015

I will be doing tests on this page.

DL wiki style move lists?

Template table:

Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouchingl2.gif 28,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} Low {{{block}}}
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.
Crouching Light
{{#motion: (in air) d + l }}
Damage Guard Properties Startup Active Recovery On Hit On Block
Crouchingl2.gif 28,000 {{#motion: low }} {{#motion: }} 4 2 12 -2 -2
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.

Survival Techniques Damage breakdown

Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4

Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000

Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3

Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3

Normals only?

{{{name}}}
{{#motion: {{{command}}} }}
Damage Guard Properties Startup Active Recovery On Hit On Block
{{{photo}}} {{{damage}}} {{#motion: {{{guard}}} }} {{#motion: {{{properties}}} }} {{{startup}}} {{{active}}} {{{recovery}}} {{{hit}}} {{{block}}}
{{{notes}}}

Specials only?

{{{name}}}
{{#motion: {{{command}}} }}
Version Damage Guard Properties Startup Active Recovery On Hit On Block
{{{photo}}} {{#motion: l }} {{{ldamage}}} {{#motion: {{{lguard}}} }} {{#motion: {{{lproperties}}} }} {{{lstartup}}} {{{lactive}}} {{{lrecovery}}} {{{lhit}}} {{{lblock}}}
{{#motion: m }} {{{mdamage}}} {{#motion: {{{mguard}}} }} {{#motion: {{{mproperties}}} }} {{{mstartup}}} {{{mactive}}} {{{mrecovery}}} {{{mhit}}} {{{mblock}}}
{{#motion: h }} {{{hdamage}}} {{#motion: {{{hguard}}} }} {{#motion: {{{hproperties}}} }} {{{hstartup}}} {{{hactive}}} {{{hrecovery}}} {{{hhit}}} {{{hblock}}}
{{{notes}}}