User:Alex Liu/sandbox: Difference between revisions

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(Not what I wanted, but I'll leave that be for now.)
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| style="padding-left:5px" | {{{ 5 }}}
| style="padding-left:5px" | {{{ 5 }}}
|-
|-
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Skullgirls move list format:
{| style="border:1px solid #262E32" cellpadding="0" cellspacing="0" width=800px
|-
|
{| style="border:0px" cellpadding="0" cellspacing="0" width=100%
|- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| style="padding-left:5px" width=30% | Command
| width=37% | Name / Quote
| width=33% | Properties ([[Skullgirls/Glossary#Move_Properties|glossary]])
|}
|-
|
{| style="padding:5px" cellpadding="0" cellspacing="0" width=100%
|- style="background:#262E32"
| width=30% rowspan="2" | {{#motion: {{{1}}} }}
| width=37% style="font-size:12pt; font-weight:bold; vertical-align:top" | {{{2}}}
| width=33% rowspan="2" style="vertical-align:top" | {{#motion: {{{4}}} }}
|- style="background:#262E32"
| style="font-style:italic; vertical-align:top" |
|}
|- style="background:none"
| style="padding-top:5px" colspan="3" width=100% |
{| style="border: 1px solid #262E32" cellpadding="0" cellspacing="0" width=100%
|- style="background:none; font-size:7pt; font-weight:bold; color:white"
| style="padding-left:5px" width=20% | Damage
| style="padding-left:5px" width=20% | Meter Gain
| style="padding-left:5px" width=20% | Start Up
| style="padding-left:5px" width=20% | Active
| style="padding-left:5px" width=20% | Recovery
|- style="background:none; vertical-align:top"
| style="padding-left:5px" | {{{ 1 }}}
| style="padding-left:5px" | {{{ 2 }}}
| style="padding-left:5px" | {{{ 3 }}}
| style="padding-left:5px" | {{{ 4 }}}
| style="padding-left:5px" | {{{ 5 }}}
|- style="background:none; font-size:7pt; font-weight:bold; color:white"
| style="padding-left:5px" | Hit Stop
| style="padding-left:5px" | Hit Stun
| style="padding-left:5px" | Block Stun
| style="padding-left:5px" | On Hit
| style="padding-left:5px" | On Block
|- style="background:none; vertical-align:top"
| style="padding-left:5px" | {{{ 6 }}}
| style="padding-left:5px" | {{{ 7 }}}
| style="padding-left:5px" | {{{ 8 }}}
| style="padding-left:5px" | {{{ 9 }}}
| style="padding-left:5px" | {{{ 10 }}}
|}
|}

Revision as of 20:43, 2 January 2015

I will be doing tests on this page.

DL wiki style move lists?

Template table:

Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouchingl2.gif 28,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} Low {{{block}}}
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.

Survival Techniques Damage breakdown

Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4

Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000

Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3

Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3

Frame data?

{{{name}}} Command Damage Hit Properties
{{{photo}}} {{#motion: {{{command}}} }} {{#motion: {{{damage}}} }} {{#motion: {{{hit}}} }} {{#motion: {{{properties}}} }}
{{{notes}}}
{| style="border: 1px solid #262E32" cellpadding="0" cellspacing="0" width=100%
Startup Active Recovery On Hit On Block
{{{ 1 }}} {{{ 2 }}} {{{ 3 }}} {{{ 4 }}} {{{ 5 }}}

Skullgirls move list format:

Command Name / Quote Properties (glossary)
{{#motion: {{{1}}} }} {{{2}}} {{#motion: {{{4}}} }}
Damage Meter Gain Start Up Active Recovery
{{{ 1 }}} {{{ 2 }}} {{{ 3 }}} {{{ 4 }}} {{{ 5 }}}
Hit Stop Hit Stun Block Stun On Hit On Block
{{{ 6 }}} {{{ 7 }}} {{{ 8 }}} {{{ 9 }}} {{{ 10 }}}