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Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3 | Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3 | ||
To put in articles: | |||
{| | Magneto (Normals): | ||
| | |||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Standing Light | ||
| | |command=l | ||
| | |damage=50,000 | ||
| | |hit= | ||
| | |properties=rpdfire | ||
| | |notes=Describe move here | ||
| | }} | ||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Standing Medium | ||
| | |command=m | ||
|damage=65,000 | |||
| | |hit= | ||
| | |properties= | ||
|notes=Describe move here | |||
| | }} | ||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Standing Heavy | ||
| | |command=h | ||
| | |damage=83,000 | ||
| | |hit= | ||
| | |properties= | ||
| | |notes=Describe move here | ||
| | }} | ||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Special | ||
| | |command=s | ||
|damage=90,000 | |||
| | |hit= | ||
|} | |properties=launch nocancel | ||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light | |||
|command=d + l | |||
|damage=43,000 | |||
|hit=low | |||
|properties=rpdfire | |||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Medium | |||
|command=d + m | |||
|damage=70,000 | |||
|hit=low | |||
|properties=chipdamage | |||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy | |||
|command=d + h | |||
|damage=75,000 | |||
|hit=low | |||
|properties= | |||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light | |||
|command=air l | |||
|damage=48,000 | |||
|hit=high | |||
|properties=airdashcancel | |||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Medium | |||
|command=air m | |||
|damage=68,000 | |||
|hit=high | |||
|properties=airdashcancel | |||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy | |||
|command=air h | |||
|damage=83,000 | |||
|hit=high | |||
|properties=airdashcancel | |||
|notes=Describe move here | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Special | |||
|command=air s | |||
|damage=90,000 | |||
|hit=high | |||
|properties=airdashcancel aircombofinisher | |||
|notes=Describe move here | |||
}} |
Revision as of 13:07, 28 December 2014
I will be doing tests on this page.
DL wiki style move lists?
Template table:
Survival Techniques Damage breakdown
Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4
Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000
Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3
Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3
To put in articles:
Magneto (Normals):
Standing Light l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
50,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | rpdfire | ||
Describe move here |
Standing Medium m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
65,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | |||
Describe move here |
Standing Heavy h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
83,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | |||
Describe move here |
Special s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
90,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | launch nocancel | ||
Describe move here |
Crouching Light d + l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
43,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | low | {{{block}}} | rpdfire | |
Describe move here |
Crouching Medium d + m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
70,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | low | {{{block}}} | chipdamage | |
Describe move here |
Crouching Heavy d + h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
75,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | low | {{{block}}} | ||
Describe move here |
Jumping Light air l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
48,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel | |
Describe move here |
Jumping Medium air m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
68,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel | |
Describe move here |
Jumping Heavy air h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
83,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel | |
Describe move here |
Jumping Special air s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
90,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel aircombofinisher | |
Describe move here |