User:Alex Liu/sandbox: Difference between revisions

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Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3
Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3


Formatting test:
To put in articles:


{|class="wikitable" style="width:900px;"
Magneto (Normals):
|- style="font-weight: bold;"
 
|style="width:150px; height=150px; font-size:115%;" align="center" |<b>{{{name}}}</b>
{{UMvC3MoveListRow2.0
|style="width:200px;"|Command
|photo=
|style="width:250px;"|Damage
|name=Standing Light
|style="width:250px;"|Guard
|command=l
|style="width:150px;"|Properties
|damage=50,000
|-
|hit=
|style="width:150px;" align="center" rowspan="2"|{{{photo}}}
|properties=rpdfire
|style="width:150px;"|{{#motion: {{{command}}} }}
|notes=Describe move here
|style="width:250px;"|{{{damage}}}
}}
|style="width:250px;"|{{{guard}}}
{{UMvC3MoveListRow2.0
|style="width:200px;"|{{#motion: {{{properties}}} }}
|photo=
|-
|name=Standing Medium
|colspan="4"|
|command=m
{{#motion: {{{notes}}} }}
|damage=65,000
|-
|hit=
|}
|properties=
{|class="wikitable" style="width:900px;"
|notes=Describe move here
|- style="font-weight: bold;"
}}
|style="width:150px; height=150px; font-size:115%;" align="center"|<b>Standing Light</b>
{{UMvC3MoveListRow2.0
|style="width:200px;"|Command
|photo=
|style="width:250px;"|Damage
|name=Standing Heavy
|style="width:250px;"|Guard
|command=h
|style="width:150px;"|Properties
|damage=83,000
|-
|hit=
|style="width:150px;" align="center" rowspan="2"|{{{photo}}}
|properties=
|style="width:150px;"|{{#motion: l }}
|notes=Describe move here
|style="width:250px;"|50,000
}}
|style="width:250px;"|Mid
{{UMvC3MoveListRow2.0
|style="width:200px;"|{{#motion: rpdfire }}
|photo=
|-
|name=Special
|colspan="4"|
|command=s
{{#motion: Works nicely as an anti-air.}}
|damage=90,000
|-
|hit=
|}
|properties=launch nocancel
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Crouching Light
|command=d + l
|damage=43,000
|hit=low
|properties=rpdfire
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Crouching Medium
|command=d + m
|damage=70,000
|hit=low
|properties=chipdamage
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Crouching Heavy
|command=d + h
|damage=75,000
|hit=low
|properties=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Light
|command=air l
|damage=48,000
|hit=high
|properties=airdashcancel
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Medium
|command=air m
|damage=68,000
|hit=high
|properties=airdashcancel
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Heavy
|command=air h
|damage=83,000
|hit=high
|properties=airdashcancel
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Special
|command=air s
|damage=90,000
|hit=high
|properties=airdashcancel aircombofinisher
|notes=Describe move here
}}

Revision as of 13:07, 28 December 2014

I will be doing tests on this page.

DL wiki style move lists?

Template table:

Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouchingl2.gif 28,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} Low {{{block}}}
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.

Survival Techniques Damage breakdown

Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4

Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000

Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3

Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3

To put in articles:

Magneto (Normals):

Standing Light
l
Damage Guard Startup Active Recovery On Hit On Block Properties
50,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}} rpdfire
Describe move here
Standing Medium
m
Damage Guard Startup Active Recovery On Hit On Block Properties
65,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}}
Describe move here
Standing Heavy
h
Damage Guard Startup Active Recovery On Hit On Block Properties
83,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}}
Describe move here
Special
s
Damage Guard Startup Active Recovery On Hit On Block Properties
90,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}} launch nocancel
Describe move here
Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
43,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} low {{{block}}} rpdfire
Describe move here
Crouching Medium
d + m
Damage Guard Startup Active Recovery On Hit On Block Properties
70,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} low {{{block}}} chipdamage
Describe move here
Crouching Heavy
d + h
Damage Guard Startup Active Recovery On Hit On Block Properties
75,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} low {{{block}}}
Describe move here
Jumping Light
air l
Damage Guard Startup Active Recovery On Hit On Block Properties
48,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel
Describe move here
Jumping Medium
air m
Damage Guard Startup Active Recovery On Hit On Block Properties
68,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel
Describe move here
Jumping Heavy
air h
Damage Guard Startup Active Recovery On Hit On Block Properties
83,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel
Describe move here
Jumping Special
air s
Damage Guard Startup Active Recovery On Hit On Block Properties
90,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel aircombofinisher
Describe move here