Template:UMvC3MoveListRow2.0: Difference between revisions

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Parameters should be self-explanatory.
Parameters mostly should be self-explanatory. "Hit" = High/low/unblockable/throw/air throw? If it hits mid just leave blank.


For convenience's sake, here are templates that cover all non-command normals.
For convenience's sake, here are templates that cover all non-command normals.

Revision as of 12:54, 28 December 2014

{{{name}}} Command Damage Hit Properties
{{{photo}}} {{#motion: {{{command}}} }} {{{damage}}} {{#motion: {{{hit}}} }} {{#motion: {{{properties}}} }}
{{{notes}}}

Documentation

Copy the following for each move:

{{UMvC3MoveListRow2.0
|photo=
|name=
|command=
|damage=
|hit=
|properties=
|notes=
}}

Parameters mostly should be self-explanatory. "Hit" = High/low/unblockable/throw/air throw? If it hits mid just leave blank.

For convenience's sake, here are templates that cover all non-command normals.


{{UMvC3MoveListRow2.0
|photo=
|name=Standing Light
|command=l
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Crouching Light
|command=d + l
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Standing Medium
|command=m
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Crouching Medium
|command=d + m
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Standing Heavy
|command=h
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Crouching Heavy
|command=d + h
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Special
|command=s
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Light
|command=air l
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Medium
|command=air m
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Heavy
|command=air h
|damage=
|hit=
|notes=Describe move here
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Jumping Special
|command=air s
|damage=
|hit=
|notes=Describe move here
}}