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|command=d + l | |command=d + l | ||
|damage=28,000 | |damage=28,000 | ||
| | |hit=Low | ||
|properties= | |properties= | ||
|notes=Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy. | |notes=Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy. | ||
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|command=l | |command=l | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 30: | Line 30: | ||
|command=d + l | |command=d + l | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 38: | Line 38: | ||
|command=m | |command=m | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 46: | Line 46: | ||
|command=d + m | |command=d + m | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 54: | Line 54: | ||
|command=h | |command=h | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 62: | Line 62: | ||
|command=d + h | |command=d + h | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 70: | Line 70: | ||
|command=s | |command=s | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 78: | Line 78: | ||
|command=air l | |command=air l | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 86: | Line 86: | ||
|command=air m | |command=air m | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 94: | Line 94: | ||
|command=air h | |command=air h | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} | ||
Line 102: | Line 102: | ||
|command=air s | |command=air s | ||
|damage= | |damage= | ||
| | |hit= | ||
|notes=Describe move here | |notes=Describe move here | ||
}} | }} |
Revision as of 11:36, 28 December 2014
I will be doing tests on this page.
DL wiki style move lists?
Template table:
Normals:
Standing Light l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Crouching Light d + l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Standing Medium m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Crouching Medium d + m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Standing Heavy h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Crouching Heavy d + h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Special s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Light air l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Medium air m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Heavy air h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Special air s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Survival Techniques Damage breakdown
Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4
Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000
Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3
Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3
Formatting test:
{{{name}}} | Command | Damage | Guard | Properties |
{{{photo}}} | {{#motion: {{{command}}} }} | {{{damage}}} | {{{guard}}} | {{#motion: {{{properties}}} }} |
{{#motion: {{{notes}}} }} |
Standing Light | Command | Damage | Guard | Properties |
{{{photo}}} | {{#motion: l }} | 50,000 | Mid | {{#motion: rpdfire }} |
{{#motion: Works nicely as an anti-air.}} |