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=== Special Moves === | === Special Moves === | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 (Lv. 1-2) <br> 35,000 x 8 (Lv. 3) <br> 25,000 x 10 (Lv. 4-5) | airok <br> Lv. 3 version ONLY causes a strk on the last hit }} | {{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 (Lv. 1-2) <br> 35,000 x 8 (Lv. 3) <br> 25,000 x 10 (Lv. 4-5) | airok <br> Lv. 3 version ONLY causes a strk on the last hit }} | ||
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{{MoveListRow | Roundhouse Kick | dp + atk | 70,000 | Can only be performed at Lv. 2 or above. <br> l version is a feint. <br> m version puts opponent in a hardknockdown state. <br> h version hits low, puts opponents in a softknockdown state, and can otg }} | {{MoveListRow | Roundhouse Kick | dp + atk | 70,000 | Can only be performed at Lv. 2 or above. <br> l version is a feint. <br> m version puts opponent in a hardknockdown state. <br> h version hits low, puts opponents in a softknockdown state, and can otg }} | ||
{{MoveListRow | Barrel Roll | atk + s | 0 | Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques. }} | {{MoveListRow | Barrel Roll | atk + s | 0 | Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Survival Techniques | qcb + atk + atk | 356,100 | softknockdown }} | {{MoveListRow | Blue Light Special | qcf + atk + atk | 30,000 x 8 + 70,000 | otg softknockdown <br> Last hit causes wallbounce <br> Mash for more hits. }} | ||
{{MoveListRow | Survival Techniques | qcb + atk + atk | 253,100 (Lv. 1-2) <br> 312,000 (Lv. 3) <br> 356,100 (Lv. 4-5) | softknockdown }} | |||
{{MoveListRow | Funny Face Circuit | dp + atk + atk | 20,000 x 6 + 40,000 <br> + 100,000 | airthrow hardknockdown <br> The joystick/d-pad can be spun for more hits, though while doing so increases the damage of the move itself, it willdecrease the total damage of the followup combo. }} | |||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 10:49, 26 December 2014
I will be doing tests on this page.
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Frank West stuff
Normal Moves
All Levels
Standing Light
l
48,000
Crouching Light
d + l
45,000
Standing Medium
m
60,000 (Lv. 1-2)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
chipdamage at Lv. 4-5
Crouching Medium
d + m
58,000 (Lv. 1-2)
63,000 (Lv. 3)
43,000 x 3 (Lv. 4-5)
63,000 (Lv. 3)
43,000 x 3 (Lv. 4-5)
chipdamage at Lv. 4-5
Standing Heavy
h
70,000 (Lv. 1-2)
90,000 (Lv. 3)
45,000 x 5 (Lv. 4-5)
90,000 (Lv. 3)
45,000 x 5 (Lv. 4-5)
chipdamage at Lv. 4-5
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
80,000 (Lv. 1-2)
90,000 (Lv. 3)
100,000 (Lv. 4-5)
90,000 (Lv. 3)
100,000 (Lv. 4-5)
launch nocancel
chipdamage at Lv. 4-5
chipdamage at Lv. 4-5
Object Throw
f + h
50,000 (Lv. 1-2)
75,000 (Lv. 3)
80,000 (Lv. 4-5)
75,000 (Lv. 3)
80,000 (Lv. 4-5)
chipdamage
nocancel
proj
nocancel
proj
Jumping Light
air l
50,000
high
Jumping Medium
air m
63,000 (Lv. 1-2)
70,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
70,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
high
chipdamage at Lv. 4-5
chipdamage at Lv. 4-5
Jumping Heavy
air h
65,000
high
Jumping Special
air s
70,000 (Lv. 1-2)
90,000 (Lv. 3)
110,000 (Lv. 4-5)
90,000 (Lv. 3)
110,000 (Lv. 4-5)
high aircombofinisher
groundbounce and softknockdown effects starting at Lv. 3
chipdamage starting at Lv. 4
groundbounce and softknockdown effects starting at Lv. 3
chipdamage starting at Lv. 4
Knee Drop
air d + h
75,000
high hardknockdown ;
Only delay on landing can
be canceled into
Specials and Hypers.
Only delay on landing can
be canceled into
Specials and Hypers.
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Tools of Survival (L)
qcf + l
30,000 x 4 (Lv. 1-2)
35,000 x 8 (Lv. 3)
25,000 x 10 (Lv. 4-5)
35,000 x 8 (Lv. 3)
25,000 x 10 (Lv. 4-5)
airok
Lv. 3 version ONLY causes a strk on the last hit
Lv. 3 version ONLY causes a strk on the last hit
Tools of Survival (M)
qcf + m
90,000 (Lv. 1-2)
120,000 (Lv. 3)
30,000 x 8 (Lv. 4-5)
120,000 (Lv. 3)
30,000 x 8 (Lv. 4-5)
airok strk
wallbounce (caused only by the last hit when in Lv. 4 or 5)
wallbounce (caused only by the last hit when in Lv. 4 or 5)
Tools of Survival (H)
qcf + h
80,000 (Lv. 1-2)
100,000 (Lv. 3)
150,000 (Lv. 4-5)
100,000 (Lv. 3)
150,000 (Lv. 4-5)
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Giant Swing (L)
qcb + l
50,000 + 80,000
Last hit causes a softknockdown
Giant Swing (M)
qcb + m
100,000
Giant Swing (H)
qcb + h
100,000
Hammer Throw
charge b , f + atk
80,000
h version puts grounded opponents in a cptr state
Snapshot
qcf + s
10,000
airok otg
proj
proj
Bottoms Up
d , d + s
0
Doubles gained experience for 10 seconds. When the effect wears off, Frank performs a vomiting animation, which can only be canceled by activating X-Factor. Tagging Frank out will remove the effect but will also prevent Frank from vomitting when tagged back in.
Roundhouse Kick
dp + atk
70,000
Can only be performed at Lv. 2 or above.
l version is a feint.
m version puts opponent in a hardknockdown state.
h version hits low, puts opponents in a softknockdown state, and can otg
l version is a feint.
m version puts opponent in a hardknockdown state.
h version hits low, puts opponents in a softknockdown state, and can otg
Barrel Roll
atk + s
0
Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques.
Hyper Moves
Blue Light Special
qcf + atk + atk
30,000 x 8 + 70,000
otg softknockdown
Last hit causes wallbounce
Mash for more hits.
Last hit causes wallbounce
Mash for more hits.
Survival Techniques
qcb + atk + atk
253,100 (Lv. 1-2)
312,000 (Lv. 3)
356,100 (Lv. 4-5)
312,000 (Lv. 3)
356,100 (Lv. 4-5)
softknockdown
Funny Face Circuit
dp + atk + atk
20,000 x 6 + 40,000
+ 100,000
+ 100,000
airthrow hardknockdown
The joystick/d-pad can be spun for more hits, though while doing so increases the damage of the move itself, it willdecrease the total damage of the followup combo.
The joystick/d-pad can be spun for more hits, though while doing so increases the damage of the move itself, it willdecrease the total damage of the followup combo.