User:Alex Liu/sandbox: Difference between revisions

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(→‎All Levels: Normals)
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===== Level 1 / Level 2 =====
===== Level 1 / Level 2 =====
{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 (Lv. 1-2) <br> 35,000 x 8 (Lv. 3) <br> 25,000 x 10 (Lv. 4-5)| airok <br> Lv. 3 version ONLY causes a strk on the last hit }}
{{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 (Lv. 1-2) <br> 35,000 x 8 (Lv. 3) <br> 25,000 x 10 (Lv. 4-5) | airok <br> Lv. 3 version ONLY causes a strk on the last hit }}
{{MoveListRow | Tools of Survival (M) | qcf + m | 90,000 (Lv. 1-2) <br> 120,000 (Lv. 3) <br> 30,000 x 8 (Lv. 4-5)| airok strk <br> wallbounce (caused only by the last hit when in Lv. 4 or 5)}}
{{MoveListRow | Tools of Survival (M) | qcf + m | 90,000 (Lv. 1-2) <br> 120,000 (Lv. 3) <br> 30,000 x 8 (Lv. 4-5) | airok strk <br> wallbounce (caused only by the last hit when in Lv. 4 or 5)}}
{{MoveListRow | Tools of Survival (H) | qcf + h | 80,000 | airok otg <br> softknockdown <br> groundbounce }}
{{MoveListRow | Tools of Survival (H) | qcf + h | 80,000 (Lv. 1-2) <br> 100,000 (Lv. 3) <br> 150,000 (Lv. 4-5) | airok otg <br> softknockdown <br> groundbounce }}
{{MoveListRow | Tools of Survival (H) | qcf + h | 100,000 | airok otg <br> softknockdown <br> groundbounce }}
{{MoveListRow | Giant Swing (L) | qcb + l | 50,000 + 80,000 | Last hit causes a softknockdown }}
{{MoveListRow | Tools of Survival (H) | qcf + h | 150,000 | airok otg <br> softknockdown <br> groundbounce }}
{{MoveListRow | Giant Swing (L) | qcb + l | 50,000 + 80,000 | softknockdown ;<br> softknockdown caused only by last hit }}
{{MoveListRow | Giant Swing (M) | qcb + m | 100,000 |  }}
{{MoveListRow | Giant Swing (M) | qcb + m | 100,000 |  }}
{{MoveListRow | Giant Swing (H) | qcb + h | 100,000 |  }}
{{MoveListRow | Giant Swing (H) | qcb + h | 100,000 |  }}
{{MoveListRow | Hammer Throw (L/M) | charge b , f + l / m | 80,000 | }}
{{MoveListRow | Hammer Throw | charge b , f + atk | 80,000 | h version puts grounded opponents in a cptr state }}
{{MoveListRow | Hammer Throw (H) | charge b , f + h | 80,000 | cptr (ground only) }}
{{MoveListRow | Snapshot | qcf + s | 10,000 | airok otg <br> proj }}
{{MoveListRow | Snapshot | qcf + s | 10,000 | airok otg <br> proj }}
{{MoveListRow | Bottoms Up | d , d + s | 0 | Doubles gained experience. <br> After 10 seconds, Frank vomits. <br> Vomiting animation can only be canceled by activating X-Factor <br> Tag Frank out to make sober. }}
{{MoveListRow | Bottoms Up | d , d + s | 0 | Doubles gained experience for 10 seconds. When the effect wears off, Frank performs a vomiting animation, which can only be canceled by activating X-Factor. Tagging Frank out will remove the effect but will also prevent Frank from vomitting when tagged back in.  }}
{{MoveListRow | Roundhouse Kick (L) | dp + l | 0 | }}
{{MoveListRow | Roundhouse Kick | dp + atk | 70,000 | Can only be performed at Lv. 2 or above. <br> l version is a feint. <br> m version puts opponent in a hardknockdown state. <br> h version hits low, puts opponents in a softknockdown state, and can otg }}
{{MoveListRow | Roundhouse Kick (M) | dp + m | 70,000 | hardknockdown }}
{{MoveListRow | Barrel Roll | atk + s | 0 | Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques. }}
{{MoveListRow | Roundhouse Kick (H) | dp + h | 70,000 | low otg <br> softknockdown }}
{{MoveListRow | Barrel Roll | atk + s | 0 | }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 10:42, 26 December 2014

I will be doing tests on this page.

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Frank West stuff

Normal Moves

All Levels

Name
Command
Damage
Notes (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
Standing Medium
m
60,000 (Lv. 1-2)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
chipdamage at Lv. 4-5
Crouching Medium
d + m
58,000 (Lv. 1-2)
63,000 (Lv. 3)
43,000 x 3 (Lv. 4-5)
chipdamage at Lv. 4-5
Standing Heavy
h
70,000 (Lv. 1-2)
90,000 (Lv. 3)
45,000 x 5 (Lv. 4-5)
chipdamage at Lv. 4-5
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
80,000 (Lv. 1-2)
90,000 (Lv. 3)
100,000 (Lv. 4-5)
launch nocancel
chipdamage at Lv. 4-5
Object Throw
f + h
50,000 (Lv. 1-2)
75,000 (Lv. 3)
80,000 (Lv. 4-5)
chipdamage
nocancel
proj
Jumping Light
air l
50,000
high
Jumping Medium
air m
63,000 (Lv. 1-2)
70,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
high
chipdamage at Lv. 4-5
Jumping Heavy
air h
65,000
high
Jumping Special
air s
70,000 (Lv. 1-2)
90,000 (Lv. 3)
110,000 (Lv. 4-5)
high aircombofinisher
groundbounce and softknockdown effects starting at Lv. 3
chipdamage starting at Lv. 4
Knee Drop
air d + h
75,000
high hardknockdown ;
Only delay on landing can
be canceled into
Specials and Hypers.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Level 1 / Level 2
Name
Command
Damage
Notes (glossary)
Tools of Survival (L)
qcf + l
30,000 x 4 (Lv. 1-2)
35,000 x 8 (Lv. 3)
25,000 x 10 (Lv. 4-5)
airok
Lv. 3 version ONLY causes a strk on the last hit
Tools of Survival (M)
qcf + m
90,000 (Lv. 1-2)
120,000 (Lv. 3)
30,000 x 8 (Lv. 4-5)
airok strk
wallbounce (caused only by the last hit when in Lv. 4 or 5)
Tools of Survival (H)
qcf + h
80,000 (Lv. 1-2)
100,000 (Lv. 3)
150,000 (Lv. 4-5)
airok otg
softknockdown
groundbounce
Giant Swing (L)
qcb + l
50,000 + 80,000
Last hit causes a softknockdown
Giant Swing (M)
qcb + m
100,000
Giant Swing (H)
qcb + h
100,000
Hammer Throw
charge b , f + atk
80,000
h version puts grounded opponents in a cptr state
Snapshot
qcf + s
10,000
airok otg
proj
Bottoms Up
d , d + s
0
Doubles gained experience for 10 seconds. When the effect wears off, Frank performs a vomiting animation, which can only be canceled by activating X-Factor. Tagging Frank out will remove the effect but will also prevent Frank from vomitting when tagged back in.
Roundhouse Kick
dp + atk
70,000
Can only be performed at Lv. 2 or above.
l version is a feint.
m version puts opponent in a hardknockdown state.
h version hits low, puts opponents in a softknockdown state, and can otg
Barrel Roll
atk + s
0
Can only be performed at Lv. 2 or above. Frank performs a quick combat roll that can pass through opponents. Useful for cross-ups and for passing through careless Hyper Combos to set up punishes with Survival Techniques.
Level 2 and Above
Name
Command
Damage
Notes (glossary)
Level 1 / Level 2
Name
Command
Damage
Notes (glossary)
Level 3
Name
Command
Damage
Notes (glossary)
Level 4 / Level 5
Name
Command
Damage
Notes (glossary)

Hyper Moves

All Levels
Name
Command
Damage
Notes (glossary)
Blue Light Special
qcf + atk + atk
30,000 x 8 + 70,000
otg softknockdown
wallbounce ; Mashable.
wallbounce caused only by last hit.
Level 3 and Above
Name
Command
Damage
Notes (glossary)
Funny Face Circuit
dp + atk + atk
20,000 x 6 + 40,000
+ 100,000
airthrow hardknockdown ;
Mashable.
Level 1 / Level 2
Name
Command
Damage
Notes (glossary)
Survival Techniques
qcb + atk + atk
253,100
softknockdown
Level 3
Name
Command
Damage
Notes (glossary)
Survival Techniques
qcb + atk + atk
312,000
softknockdown
Level 4 / Level 5
Name
Command
Damage
Notes (glossary)
Survival Techniques
qcb + atk + atk
356,100
softknockdown