(→Level 1 / Level 2: Work in progress. Probably need to widen margins.) |
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===== Level 1 / Level 2 ===== | ===== Level 1 / Level 2 ===== | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 | {{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 (Lv. 1-2) <br> 35,000 x 8 (Lv. 3) <br> 25,000 x 10 (Lv. 4-5)| airok <br> Lv. 3 version ONLY causes a strk on the last hit }} | ||
{{MoveListRow | Tools of Survival (M) | qcf + m | 90,000 (Lv. 1-2) <br> 120,000 (Lv. 3) <br> 30,000 x 8 (Lv. 4-5)| airok strk <br> wallbounce (caused only by the last hit when in Lv. 4 or 5)}} | |||
{{MoveListRow | Tools of Survival (M) | qcf + m | 90,000 | |||
{{MoveListRow | Tools of Survival (H) | qcf + h | 80,000 | airok otg <br> softknockdown <br> groundbounce }} | {{MoveListRow | Tools of Survival (H) | qcf + h | 80,000 | airok otg <br> softknockdown <br> groundbounce }} | ||
{{MoveListRow | Tools of Survival (H) | qcf + h | 100,000 | airok otg <br> softknockdown <br> groundbounce }} | {{MoveListRow | Tools of Survival (H) | qcf + h | 100,000 | airok otg <br> softknockdown <br> groundbounce }} |
Revision as of 14:16, 25 December 2014
I will be doing tests on this page.
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Frank West stuff
Normal Moves
All Levels
Standing Light
l
48,000
Crouching Light
d + l
45,000
Standing Medium
m
60,000 (Lv. 1-2)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
68,000 (Lv. 3)
45,000 x 3 (Lv. 4-5)
chipdamage at Lv. 4-5
Crouching Medium
d + m
58,000
Crouching Medium
d + m
63,000
Crouching Medium
d + m
43,000 x 3
chipdamage
Standing Heavy
h
70,000
Standing Heavy
h
90,000
Standing Heavy
h
45,000 x 5
chipdamage
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
80,000
launch nocancel
Special
s
90,000
launch nocancel
Special
s
100,000
launch chipdamage nocancel
Object Throw
f + h
50,000
chipdamage
nocancel
proj
nocancel
proj
Object Throw
f + h
80,000
chipdamage
nocancel
proj
nocancel
proj
Object Throw
f + h
75,000
chipdamage
nocancel
proj
nocancel
proj
Jumping Light
air l
50,000
high
Jumping Medium
air m
63,000
high
Jumping Medium
air m
70,000
high
Jumping Medium
air m
45,000 x 3
high chipdamage
Jumping Heavy
air h
65,000
high
Jumping Special
air s
70,000
high aircombofinisher
Jumping Special
air s
90,000
high aircombofinisher
groundbounce softknockdown
groundbounce softknockdown
Jumping Special
air s
110,000
high chipdamage
aircombofinisher
groundbounce softknockdown
aircombofinisher
groundbounce softknockdown
Knee Drop
air d + h
75,000
high hardknockdown ;
Only delay on landing can
be canceled into
Specials and Hypers.
Only delay on landing can
be canceled into
Specials and Hypers.
Level 1 / Level 2
Level 3
Level 4 / Level 5
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Level 1 / Level 2
Tools of Survival (L)
qcf + l
30,000 x 4 (Lv. 1-2)
35,000 x 8 (Lv. 3)
25,000 x 10 (Lv. 4-5)
35,000 x 8 (Lv. 3)
25,000 x 10 (Lv. 4-5)
airok
Lv. 3 version ONLY causes a strk on the last hit
Lv. 3 version ONLY causes a strk on the last hit
Tools of Survival (M)
qcf + m
90,000 (Lv. 1-2)
120,000 (Lv. 3)
30,000 x 8 (Lv. 4-5)
120,000 (Lv. 3)
30,000 x 8 (Lv. 4-5)
airok strk
wallbounce (caused only by the last hit when in Lv. 4 or 5)
wallbounce (caused only by the last hit when in Lv. 4 or 5)
Tools of Survival (H)
qcf + h
80,000
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Tools of Survival (H)
qcf + h
100,000
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Tools of Survival (H)
qcf + h
150,000
airok otg
softknockdown
groundbounce
softknockdown
groundbounce
Giant Swing (L)
qcb + l
50,000 + 80,000
softknockdown ;
softknockdown caused only by last hit
softknockdown caused only by last hit
Giant Swing (M)
qcb + m
100,000
Giant Swing (H)
qcb + h
100,000
Hammer Throw (L/M)
charge b , f + l / m
80,000
Hammer Throw (H)
charge b , f + h
80,000
cptr (ground only)
Snapshot
qcf + s
10,000
airok otg
proj
proj
Bottoms Up
d , d + s
0
Doubles gained experience.
After 10 seconds, Frank vomits.
Vomiting animation can only be canceled by activating X-Factor
Tag Frank out to make sober.
After 10 seconds, Frank vomits.
Vomiting animation can only be canceled by activating X-Factor
Tag Frank out to make sober.
Roundhouse Kick (L)
dp + l
0
Roundhouse Kick (M)
dp + m
70,000
hardknockdown
Roundhouse Kick (H)
dp + h
70,000
low otg
softknockdown
softknockdown
Barrel Roll
atk + s
0
Level 2 and Above
Level 1 / Level 2
Level 3
Level 4 / Level 5
Hyper Moves
All Levels
Blue Light Special
qcf + atk + atk
30,000 x 8 + 70,000
otg softknockdown
wallbounce ; Mashable.
wallbounce caused only by last hit.
wallbounce ; Mashable.
wallbounce caused only by last hit.
Level 3 and Above
Funny Face Circuit
dp + atk + atk
20,000 x 6 + 40,000
+ 100,000
+ 100,000
airthrow hardknockdown ;
Mashable.
Mashable.
Level 1 / Level 2
Survival Techniques
qcb + atk + atk
253,100
softknockdown
Level 3
Survival Techniques
qcb + atk + atk
312,000
softknockdown
Level 4 / Level 5
Survival Techniques
qcb + atk + atk
356,100
softknockdown