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<b>Top Tier:</b> | <b>Top Tier:</b> | ||
Fox<br> | :Fox<br> | ||
Falco<br> | :Falco<br> | ||
<b>High Tier:</b> | <b>High Tier:</b> | ||
Sheik<br> | :Sheik<br> | ||
Marth<br> | :Marth<br> | ||
Peach<br> | :Peach<br> | ||
<b>Middle Tier:</b> | <b>Middle Tier:</b> | ||
Captain Falcon<br> | :Captain Falcon<br> | ||
Ice Climbers<br> | :Ice Climbers<br> | ||
Samus<br> | :Samus<br> | ||
Doctor Mario<br> | :Doctor Mario<br> | ||
Jigglypuff<br> | :Jigglypuff<br> | ||
Mario<br> | :Mario<br> | ||
Ganondorf<br> | :Ganondorf<br> | ||
<b>Low Tier:</b> | <b>Low Tier:</b> | ||
Link<br> | :Link<br> | ||
Luigi<br> | :Luigi<br> | ||
Donkey Kong<br> | :Donkey Kong<br> | ||
Roy<br> | :Roy<br> | ||
Young Link<br> | :Young Link<br> | ||
Pikachu<br> | :Pikachu<br> | ||
<b>Bottom Tier:</b> | <b>Bottom Tier:</b> | ||
Yoshi<br> | :Yoshi<br> | ||
Zelda<br> | :Zelda<br> | ||
Mr. Game and Watch<br> | :Mr. Game and Watch<br> | ||
Ness<br> | :Ness<br> | ||
Bowser<br> | :Bowser<br> | ||
Kirby<br> | :Kirby<br> | ||
Pichu<br> | :Pichu<br> | ||
Mewtwo<br> | :Mewtwo<br> | ||
~SBR's latest tier list taken from smashboards.com | ~SBR's latest tier list taken from smashboards.com |
Revision as of 08:48, 20 December 2006
Introduction
Super Smash Bros. Melee is the 2nd game (the first being Super Smash Bros.) in Nintendo's fighting game series, Super Smash Bros. Released in 2001 (2002 PAL), the series features characters and elements from all over the Nintendo universe. It is interesting in that it has no plot, which is unusual for fighting games. The more significant and obvious differentiating factor is that you cannot win through depleting a life-bar (and, to a lesser extent, the presence of spawning items and weapons). Victory is only possible through ring-out. Another interesting facet is the team battles, allowing teams of two to compete against each other. There is a sequel planned entitled Super Smash Bros. Brawl.
This game features 25 characters, of which, 13 are new.
Notation
Joystick Notation
- F - Forward - Push stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Push stick backward/away from the opponent. (X-axis)
- U - Up - Push stick upwards. (Y-axis)
- D - Down - Push stick downwards. (Y-axis)
"A" Attack Notation
All of the following are "performed" using the "A" button on the GCN controller.
- Air [air] - Aerial move. Used in conjunction with any of the Joystick notation to signify a direction for the stick.
e.g. Fair
- Tilt [-tilt] - Tilt Move. Used in conjunction with any of the Joystick notation to signify a direction for the stick. This direction on the stick must be lightly pushed, or a smash attack will come out instead.
e.g. F-tilt
- Smash [-smash] - Smash move. Used in conjunction with any of the Joystick notation to signify a direction for the stick.
e.g. F-smash
"B" Attack Notation
All of the following are "performed" using the "B" button on the GCN controller.
- Across (Sometimes Over, >) - Forwards or backwards inclination on the joystick.
e.g. B-Across or Across-B
- U/D (Sometimes Up/Down respectively) - Up or downwards inclination on the joystick.
Miscellaneous Notation
- CC - Crouch Cancel - Hold Down - Reduce the recovery time after being hit by a move.
- DI - Directional Influence - Tilt the joystick appropriately - Change your trajectory after being given a velocity (Only works perpendicular to the direction of motion)
- L-Cancel - Press L (or R) at the exact point when you touch the ground during an aerial attack - Cancel some part of the move, so you recover quicker.
- WD - Wavedash - Aerial Dodge into the ground at an angle that is not perpendicular to the surface - Slide along the ground whilst stil being able to input commands.
- DD - Dash Dance - Rapidly change the motion of your dash (left/right). Allows you to quickly be able to move towards an area.
- DJC - Double Jump Cancel - Perform an attack during the second jump. - For some characters it stops their jump.
- FF - Fast-falling - Holding down whilst FALLING - Reach the ground faster than you would normally.
- IASA - Interruptible as soon as - The frames before the move can be interrupted.
- SH - Short hopping - Lightly pressing one of the jump buttons - Jump less high than you would normally. (approx. 1/2 height)
- SHFFLC (Sometimes SHFFL or Shuffle) - Short Hop, Fast Fall, L-Cancel.
- SHB/SHL - Short Hop Laser/Blaster - Short Hop, B, Fast Fall.
- WoP - Wall of Pain - Repeated high priority aerial moves.
Game Mechanics
Tiers
NTSC List
Top Tier:
- Fox
- Falco
High Tier:
- Sheik
- Marth
- Peach
Middle Tier:
- Captain Falcon
- Ice Climbers
- Samus
- Doctor Mario
- Jigglypuff
- Mario
- Ganondorf
Low Tier:
- Link
- Luigi
- Donkey Kong
- Roy
- Young Link
- Pikachu
Bottom Tier:
- Yoshi
- Zelda
- Mr. Game and Watch
- Ness
- Bowser
- Kirby
- Pichu
- Mewtwo
~SBR's latest tier list taken from smashboards.com
PAL List
Top Tier:
Fox
Falco
Marth
High Tier:
Peach
Captain Falcon
Ice Climbers
Sheik
Middle Tier:
Samus
Jigglypuff
Doctor Mario
Ganondorf
Mario
Low Tier:
Luigi
Link
Donkey Kong
Roy
Young Link
Yoshi
Pikachu
Kirby
Bottom Tier:
Zelda
Mr. Game and Watch
Ness
Bowser
Mewtwo
Pichu
~List loosely agreed upon by members of the UK community