Gotenks (HD): Difference between revisions

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{{Nutshell|
{{Nutshell|
Gotenks is a character whose game is based around mobility and finding a way to land one clean jump-in for the match. His normals are among the worst in the game, but he can make up for that with his quick jump speed, small size and surprise aerial attacks. You wont be on the ground very often with Gotenks; rather, you'll be jumping around, aiming to annoy your opponent into making a fatal mistake. His infinite restun combo involving his Shine Shine Missile attack means that one successful jump-in is all it takes for Gotenks to take the game, but the opportunity to do so will only come if you bide your time and earn it.
Gotenks is a character whose game is based around mobility and finding a way to land one clean jump-in for the match. His normals are among the worst in the game, but he can make up for that with his quick jump speed, small size and surprise aerial attacks. You wont be on the ground very often with Gotenks; rather, you'll be jumping around aiming to annoy your opponent into making a fatal mistake. His infinite restun combo involving his Shine Shine Missile attack means that one successful jump-in is all it takes for Gotenks to take the game, but the opportunity to do so will only come if you bide your time and earn it.
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Revision as of 04:31, 5 November 2014

Gotenks

In a nutshell

Gotenks is a character whose game is based around mobility and finding a way to land one clean jump-in for the match. His normals are among the worst in the game, but he can make up for that with his quick jump speed, small size and surprise aerial attacks. You wont be on the ground very often with Gotenks; rather, you'll be jumping around aiming to annoy your opponent into making a fatal mistake. His infinite restun combo involving his Shine Shine Missile attack means that one successful jump-in is all it takes for Gotenks to take the game, but the opportunity to do so will only come if you bide your time and earn it.


Moves List

Normal Moves

Close st.Y -

Close st.B -

Far st.Y -

Far st.B -

cr.Y -

cr.B -

j.Y -

j.B -