Line 12: | Line 12: | ||
== Tier List == | == Tier List == | ||
'''Top Tier'''<br> | '''Top Tier'''<br> | ||
Vegeto, | Goku, Vegeto, Piccolo<br> | ||
'''High Tier'''<br> | '''High Tier'''<br> | ||
Frieza, Vegeta, Kid Buu<br> | |||
'''Mid Tier'''<br> | '''Mid Tier'''<br> | ||
Gotenks<br> | |||
'''Low Tier'''<br> | '''Low Tier'''<br> | ||
Cell, | Cell, Gohan<br> | ||
'''Bottom Tier'''<br> | '''Bottom Tier'''<br> |
Revision as of 20:02, 3 November 2014
Introduction
Dragon Ball Z: Hyper Dimension is a 2D fighting game that was released in 1996.
Game Mechanics
Basic Strategy
Hyper Dimension is a very jump-heavy game. Think of it like older KOF entries; hops are fast and even have some invincibility during startup, air normals are fast, and most anti-airs are slow and not invincible. In contrast, walk speed and dash speed is quite slow. This is not to say that you can't play an effective ground game, it largely depends on your character, but the risk/reward for playing a grounded game is often much worse than playing the aerial aggressor. This is because most anti-air and air-to-air attacks do not lead into significant damage or loss of positioning, whereas most air-to-ground attacks lead to huge, often fatal damage.
Contrary to what you might initially think, playing a basic fireball game is not viable in Hyper Dimension. Generic fireballs are slow and have extremely long recovery, so unless your character has unique projectile specials, a proactive long-range game is often ill-advised. This is a fast-paced, up-close style of fighting game. Try your best to control the air, use hops to get on top of your opponent and land a clean jump-in for explosive damage.
Advanced Strategy
Tier List
Top Tier
Goku, Vegeto, Piccolo
High Tier
Frieza, Vegeta, Kid Buu
Mid Tier
Gotenks
Low Tier
Cell, Gohan
Bottom Tier
Fat Buu