UMVC3/Dante: Difference between revisions

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[http://youtu.be/sidEt3tiyZo Dante/Strange] <br>
[http://youtu.be/sidEt3tiyZo Dante/Strange] <br>
[http://youtu.be/bDrBBZb13Zs Nova/Task/Dante cmv, amazing combos] <br>
[http://youtu.be/bDrBBZb13Zs Nova/Task/Dante #2 cmv, amazing combos] <br>


=== TAC Infinite ===
=== TAC Infinite ===

Revision as of 16:44, 23 June 2014

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Dante

Umvc3 dante face.jpg

TBW


In a nutshell

TBW

Players to Watch

Yipes, Cloud805, Bee, GreenAce, KBeast, Rikir, Richard Nguyen, Chrisis, SumBrwnKid, CrispyTacoz, Dapvip

Character Vitals

CHARACTER DATA
Health:
900,000
Specialized Zig-Zag
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1 / 2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30.0 %
50.0 %
70.0 %
X-Factor Speed Boost:
10.0 %
20.0 %
30.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
5 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough



Technology

using invincibility frames from crazy dance
Round Harvest reset with Trish & low assist for "unblockables"
Round Harvest reset with Trish & low assist adjusting to hard tags

Combos


832K combo
Stylish combos by The Korean Drifter
cool combo with doom/strider

Team Concepts/Synergy

Dante/Strange
Nova/Task/Dante #2 cmv, amazing combos

TAC Infinite


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Jam Session
direct front
should be :
shot upward
14,000 X 10
(90,800)
proj strk
Million Dollars
Beta2.png Weasel Shot
shot tiltdown
25,000 X 4
(85,900)
proj
Million Dollars
Gamma2.png Crystal
shot front
35,000 X 4
(120,300)
proj otg
Freeze state
Million Dollars

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
43,000
Crouching Light
d + l
40,000
rpdfire low
Standing Medium
m
55,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
50,000 + 10,000 X 2 + 60,000
(102,500)
strk on final hit
Special
s
80,000
launch
nocancel except Clay Pigeon
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
68,000
high djcancel
Jumping Heavy
air h
70,000
high
Jumping Special
air s
90,000
high aircombofinisher
hardknockdown

Unique Command Normals

Name
Command
Damage
Notes (glossary)
  • Melee starters:
Stinger
f + h
80,000
nocancel except for Bold Move
softknockdown vs airborne opponent
  • All Bullets are treated as specials, scaling by 90% , to a minimum of 5%.
  • Bullet starters:
Scat Shot
h , h
20,000 X 2 ~ 4
(38,000 ~ 68,600)
proj
mashable
Weasel Shot
h , b + h
20,000 X 2 ~ 6
(38,000 ~ 93,500)
proj
mashable
Rain Storm
air h rpdfire
25,000 X 2 ~ 10
(47,500 ~ 162,400)
proj otg
mashable
Cold Shower
df + h rpdfire
25,000 X 2 ~ 4
(47,500 ~ 85,900)
proj otg
mashable
Clay Pigeon
s (on hit) , h
25,000 X 2 ~ 10
(47,500 ~ 162,400)
proj otg
mashable
  • Follow-up moves:
Prop Shredder
s during:
Scat Shot
Cold Shower
Clay Pigeon
25,000 X 5
(92,500)
launch nocancel
Stinger lv.2
f + H during:
Scat Shot
Cold Shower
Clay Pigeon
80,000
nocancel except for Bold Move
wallbounce vs airborne opponent
Million Stab
H rpdfire during:
Stinger
Stinger lv.2
5,000 X 5 ~ 17 + 40,000
(43,900 ~ 47,500)
mashable
strk on final hit
Killer Bee
qcf + l during:
Rain Storm
80,000
groundbounce softknockdown
The Hammer
l during Killer Bee startup
90,000
high hardknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Multi-Lock
qcf + l
can be charged
50,000 X 1 ~ 5
(50,000 ~ 204,600)
proj
homing
Dante can move freely while charging.
Acid Rain
l during Multi-Lock startup
30,000 X 3 for rising orbs
(81,200)
25,000 X 5 for rain
(102,300)
proj
softknockdown
otg for rain
Crystal
qcf + m
35,000 X 4
(120,300)
proj otg
freezes opponent
Million Carats
m during Crystal startup
130,000
proj otg
softknockdown
Hysteric
(Missiles)
qcf + h
20,000 X 8
proj
homing
Grapple
h during Hysteric startup
60,000
proj cptr
softknockdown
Drive
qcf + s
70,000 for proj
80,000 for sword swing
(143,000)
proj
Killer Bee
air qcf + l
80,000
groundbounce softknockdown
The Hammer
l during Killer Bee startup
90,000
high hardknockdown
Air Play
air qcf + m
can be charged
rank 1: 50,000
rank 2: 35,000 X 3 (94,800)
rank 3: 30,000 X 5 (122,600)
proj
stagger on ranks 2 and 3
Sky Dance
air qcf + h
30,000 X 2 + 15,000 per falling hit (varies by height)
+ 60,000
(125,100 ~ 143,200)
forcedgroundbounce softknockdown
Twister
dp + l
15,000 X 10
(97,300)
proj otg
strk
Tempest
l during Twister
20,000 X 10
(129,900)
(142,300 total with Twister)
proj
softknockdown on final hit
Volcano
dp + m
100,000
otg strk
Beehive
m during Volcano
15,000 X 8 + 50,000
(106,600)
(195,800 total with Volcano)
groundbounce on final hit
softknockdown
Jam Session
dp + h
14,000 X 10
(90,800)
proj strk
Reverb Shock
qcb + l
20,000 X 5
(81,700)
softknockdown
Revolver
qcb + m
30,000 per hit (spacing and size of enemy)
up to 5 hits
(122,600 max)
groundbounce on final hit
softknockdown
Freezes opponent
Jet Stream
qcb + h
20,000 + 30,000 X 4 + 70,000
(153,900)
softknockdown on final hit
only first hit counts on block
Fireworks
h during:
Reverb Shock
Revolver
Jet Stream on hit
10,000 per bullet, 26 max?
(92,200 for bullets)
proj
Crazy Dance
s during:
Reverb Shock
Revolver
Jet Stream on hit
20,000 X 3 + 30,000 X 2
+ 20,000 X 4 + 70,000 (163,400)
nocancel cptr
softknockdown
Air Trick
Teleport
d , d + s
0
teleports above and behind opponent
Bold Move
atk + s
0
performs a forward jump.
Used for "Bold Canceling" to
make certain combos possible.

Devil Trigger only

Name
Command
Damage
Notes (glossary)
Thunder Bolt
air qcf + s
20,000 X 8
+ Devil Trigger's 15% damage boost: 23,000 X 8
(130,700)
proj otg
Vortex
"Psycho Crusher"
air dp + s
30,000 X 5
+ Devil Trigger's 15% damage boost: 34,500 X 5
(141,100)
strk on final hit
Air Raid
Flight
qcb + s
0
airok
initiates flight mode.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Million Dollars
qcf + atk + atk
15,000 X 27 + 50,000
(254,200 ~ 301,100)
proj
floating softknockdown on second-to-last hit
Mashable
Devil Trigger
qcb + atk + atk
0
Activates Devil Trigger mode.
adds 15% damage to all hits.
Regenerate red health.
Prevents meter gain.
can perform Triple Jump and Double Air Dash
Devil Must Die
dp + atk + atk
440,000
hardknockdown
Level 3 Hyper.

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 8 3 13 -3 -2
M.png 10 4 17 -3 -2
H.png 13 3 23 -4 -3
Crouch L.png 8 3 11 -1 -0
Crouch M.png 11 2 20 -4 -3
Crouch H.png 15 1(7)4~34(21)4 39 -21 -21
S.png 11 3 28 -9 -
Jump L.png 8 2 19 +11 +12
Jump M.png 11 3 22 +16 +17
Jump H.png 13 3 23 +17 +18
Jump S.png 23 Until Grounded 20 -6 -
Jump Up.gif + S.png 10 4 22 - -
Jump Left.gif / Right.gif + S.png 10 4 24 - -
Jump Down.gif + S.png 12 Until Grounded 0 - -
Stinger 14 6 24 -3 -2
Million Stab (17)3 10~39(21)5 40 -23 -23
Scat Shot (18+)17 7 16 +7 +9
Clay Pigeon (12+)11 5~49 21 +0 +1
Prop Shredder (20+)10 40 26 -10 -
Weasel Shot (14+)16 7~39 10~12 +14~17 +14~17
Rain Storm 16 8~68 Until Grounded -2 -2
Cold Shower 11 5~15 22 -1 +0
Forward Throw 1 1 - - -
Back Throw 1 1 - - -
Forward Air Throw 1 1 - - -
Back Air Throw 1 1 - - -
Alpha.gif Assist 37 41 119
Beta.gif Assist 49 40 98
Gamma.gif Assist 40 23 103
Snap Back 2 4 22 -4 -
Multi-Lock 30/70/110/150/190+10 - 35 -6 -5
Acid Rain (5+)30 11 25 - -
Crystal 25 - 30 +8 +9
Million Carats (5+)18 23 25 -26 -
Hysteric 30 15 36 -15 -14
Grapple (15+)15 19(14) 26 -37 -
Reverb Shock 8 10(1)4 27 -9 -
Revolver 18 37(3)3 20 -1 -
Jet Stream 20 20 46 -48 -
Fireworks (20+)13 40 18 +2 +4
Crazy Dance (22+)10 7 14 +1 -
Twister 13 30 23 -4 +5
Tempest (15+)18 20 30 -10 -
Volcano 15 10 41 -29 -22
Beehive (5+)3 50(19)4 15 +3 -
Jam Session 13 41 27 -9 +0
Killer Bee 18 Until Grounded 18 +1 -
The Hammer (5+)19 3 Until Grounded. 5 frame of grounded recovery +16 -
Air Play 15~48 - 14~32 - -
Sky Dance 18 5(3)3(9)Until Grounded+5 16 +1 -
Air Trick 11 - 11 - -
Drive 32 6 13 +4 +5
Bold Move - - - - -
Million Dollars 10+1 137(58)1 35 -14
Devil Must Die 10+2 10 68 -56 -
Devil Trigger 4+0 - 4 - -
Air Raid - 11 - - - Only During Devil Trigger
Thunder Bolt 10 25 6 -1 +13 Only During Devil Trigger
Vortex 14 20 8 +10 - Only During Devil Trigger

Mission Mode

Strategy

Tips and Tricks

  • Bold Canceling: Using Bold Move to cancel Stinger, and then performing another move before Bold Move starts or Million Stab 5 per-hits, effectively canceling Stinger into a move.
    • Example: {{#motion: l , m , h , f + h (Stinger), atk + s (Bold Move) or f + tap H (Million Stabs; 5 per-hit), dp + m (Volcano) }} is the most common usage. You must do the Stinger > Bold Move or Million Stab > Volcano very quickly.
    • Bold Move only: Once you understand how Bold Canceling works, many new combo opportunities open up for Dante.
  • Stinger can be canceled into teleport by pressing {{#motion: d}}+{{#motion: d}}+{{#motion: h}} immediately followed by {{#motion: s}}; if timed properly it'll do the teleport.
    • {{#motion: h}} and {{#motion: s}} are not pressed at the same time, just very, very quickly one after the other

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Dante