(A wiki page explaining the concept of a throw.) |
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Last edited by: | Last edited by:Asanto 00:47, 16 June 2014 (UTC) | ||
== Description == | |||
A Throw is simply an action a character can use to throw the enemy. Throws cause damage by either the opponent hitting the ground, a hit made during the throw or at times both. Throws are, in most games, unblockable and are usually executed by a close combination of lever and button | A Throw is simply an action a character can use to throw the enemy. Throws cause damage by either the opponent hitting the ground, a hit made during the throw or at times both. Throws are, in most games, unblockable and are usually executed by a close combination of lever and button | ||
(Right + Fierce near opponent), a multiple button command (Jab + Short) or also a shortcut button . While a character cannot quick stand after being grabbed or thrown, in mostr games, they can escape by using a throw escape. A Throw Escape can be preformed by executing the command for a throw within select amount of frames of the throw of which your attempting to escape. | (Right + Fierce near opponent), a multiple button command (Jab + Short) or also a shortcut button . While a character cannot quick stand after being grabbed or thrown, in mostr games, they can escape by using a throw escape. A Throw Escape can be preformed by executing the command for a throw within select, usually small, amount of frames of the throw of which your attempting to escape. Really, Throws are quite similar to [[Command Grabs]] except they don't require a "full" input. Neither does it do as much damage or look nearly as spectacular. |
Revision as of 20:47, 15 June 2014
Last edited by:Asanto 00:47, 16 June 2014 (UTC)
Description
A Throw is simply an action a character can use to throw the enemy. Throws cause damage by either the opponent hitting the ground, a hit made during the throw or at times both. Throws are, in most games, unblockable and are usually executed by a close combination of lever and button (Right + Fierce near opponent), a multiple button command (Jab + Short) or also a shortcut button . While a character cannot quick stand after being grabbed or thrown, in mostr games, they can escape by using a throw escape. A Throw Escape can be preformed by executing the command for a throw within select, usually small, amount of frames of the throw of which your attempting to escape. Really, Throws are quite similar to Command Grabs except they don't require a "full" input. Neither does it do as much damage or look nearly as spectacular.