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* Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement slightly increased | * Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement slightly increased | ||
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(From Ultra SFIV Arcade Japan) | |||
* Back Dash | * Back Dash: Distance slightly increased | ||
* Crouch MK | * Crouch MK: On hit is now -1 from -3, on block is now -3 from -6 | ||
* | * Jaw Crusher (B + MP): When struck during startup, it is now treated as a Counter Hit like normal | ||
* Crack Kick ( | * Crack Kick (F + HK): Now considered airborne starting at 8th Frame (until which frame is unknown) | ||
* Knife Throw: Now given Armor Breaker properties | |||
* Knife Throw | * Knife Attack: All grounded versions (except Crouch HP) given Juggle Potential; can combo after L Criminal Upper for example | ||
* | * Zonk Knuckle: Can now be EX Focus cancelled | ||
* Zonk Knuckle | * Bad Stone: After being held, the stone is thrown immediately at button release | ||
* | * EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; now strike invincible until 1 frame before active | ||
* | * Dead End Irony (SC): Hard version's float of opponent on hit changed | ||
* Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement slightly increased | |||
* | (New to Ultra SFIV Console Digital Release) | ||
* Last Dread Dust (UC2) | * Walk Speed: Forward and backward walk speeds increased | ||
* Pick up Knife: Now treated as a Special Move, can be canceled into from Special Move cancelable Normal Moves | |||
* Criminal Upper: Light version on block now -4 from -5 | |||
(Removed from Ultra SFIV Arcade Japan) | |||
* <del>Crouch MK: On block is now -2 from -6</del> | |||
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* Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368 | * Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368 | ||
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(From Ultra SFIV Arcade Japan) | |||
* | * Stand LP: Hitbox slightly expanded upward | ||
* Stand HK: Now activates regardless of distance from the opponent | |||
* | * Close HK: No longer close HK, changed to a Unique Move with input of B + HK | ||
* | * Gadoken: Hurtbox on the arm for all versions have been removed from the actual hand and reduced to the wrist area | ||
* | * Dankukyaku: Light version Hitbox expanded downward | ||
* | * Koryuken: 1st hit of the Hard version has slightly expanded forward Hitbox | ||
* | * Ducking Taunt: Just performing it now builds 40 Super Meter; Super Meter build on hit reduced to 0 from 70 | ||
* | * Jumping Taunt: Just performing it now builds 10 Super Meter | ||
* Shisso Buraiken (UC1) 1st hit now has Armor | * Shisso Buraiken (UC1): 1st hit now has Armor Breaker properties | ||
* Haoh Gadoken (UC2) | * Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368 | ||
(New to Ultra SFIV Console Digital Release) | |||
* L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block | |||
}} | }} | ||