Template:USFIVFrameDataHeader: Difference between revisions

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! style="width:200px; color:black; background-color:#ffffcc;" align="center" | Move Name
! style="width:200px; color:black; background-color:orange;" align="center" | Move Name
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Damage
! style="width:100px; color:black; background-color:orange;" align="center" | Damage
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Stun
! style="width:100px; color:black; background-color:orange;" align="center" | Stun
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Meter<br>Gain
! style="width:100px; color:black; background-color:orange;" align="center" | Meter<br>Gain
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Hit<br>Level
! style="width:50px;  color:black; background-color:orange;" align="center" | Hit<br>Level
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Cancel<br>Ability
! style="width:50px;  color:black; background-color:orange;" align="center" | Cancel<br>Ability
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Startup
! style="width:50px;  color:black; background-color:orange;" align="center" | Startup
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Active
! style="width:100px; color:black; background-color:orange;" align="center" | Active
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Rcvry
! style="width:50px;  color:black; background-color:orange;" align="center" | Rcvry
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Total<br>Frames
! style="width:50px;  color:black; background-color:orange;" align="center" | Total<br>Frames
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Adv On<br>Guard
! style="width:50px;  color:black; background-color:orange;" align="center" | Adv On<br>Guard
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Adv On<br>Hit
! style="width:50px;  color:black; background-color:orange;" align="center" | Adv On<br>Hit
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Block<br>Stun
! style="width:50px;  color:black; background-color:orange;" align="center" | Block<br>Stun
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Hit<br>Stun
! style="width:50px;  color:black; background-color:orange;" align="center" | Hit<br>Stun
! style="width:300px; color:black; background-color:#ffffcc;" align="center" | Extra<br>Details
! style="width:300px; color:black; background-color:orange;" align="center" | Extra<br>Details
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Armor<br>Break
! style="width:50px;  color:black; background-color:orange;" align="center" | Armor<br>Break
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Proj
! style="width:50px;  color:black; background-color:orange;" align="center" | Proj
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Throw
! style="width:50px;  color:black; background-color:orange;" align="center" | Throw
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | On Hit<br>Ground
! style="width:150px; color:black; background-color:orange;" align="center" | On Hit<br>Ground
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | Counter<br>Hit Ground
! style="width:150px; color:black; background-color:orange;" align="center" | Counter<br>Hit Ground
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | On Hit<br>Air
! style="width:150px; color:black; background-color:orange;" align="center" | On Hit<br>Air
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | Counter<br>Hit Air
! style="width:150px; color:black; background-color:orange;" align="center" | Counter<br>Hit Air
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Armor
! style="width:100px; color:black; background-color:orange;" align="center" | Armor
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Full<br>Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Full<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Strike<br>Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Strike<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Proj<br>Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Proj<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Throw<br>Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Throw<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Airborne
! style="width:100px; color:black; background-color:orange;" align="center" | Airborne
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Juggle<br>Info
! style="width:100px; color:black; background-color:orange;" align="center" | Juggle<br>Info

Revision as of 20:44, 30 May 2014

|- ! style="width:200px; color:black; background-color:orange;" align="center" | Move Name ! style="width:100px; color:black; background-color:orange;" align="center" | Damage ! style="width:100px; color:black; background-color:orange;" align="center" | Stun ! style="width:100px; color:black; background-color:orange;" align="center" | Meter
Gain ! style="width:50px; color:black; background-color:orange;" align="center" | Hit
Level ! style="width:50px; color:black; background-color:orange;" align="center" | Cancel
Ability ! style="width:50px; color:black; background-color:orange;" align="center" | Startup ! style="width:100px; color:black; background-color:orange;" align="center" | Active ! style="width:50px; color:black; background-color:orange;" align="center" | Rcvry ! style="width:50px; color:black; background-color:orange;" align="center" | Total
Frames ! style="width:50px; color:black; background-color:orange;" align="center" | Adv On
Guard ! style="width:50px; color:black; background-color:orange;" align="center" | Adv On
Hit ! style="width:50px; color:black; background-color:orange;" align="center" | Block
Stun ! style="width:50px; color:black; background-color:orange;" align="center" | Hit
Stun ! style="width:300px; color:black; background-color:orange;" align="center" | Extra
Details ! style="width:50px; color:black; background-color:orange;" align="center" | Armor
Break ! style="width:50px; color:black; background-color:orange;" align="center" | Proj ! style="width:50px; color:black; background-color:orange;" align="center" | Throw ! style="width:150px; color:black; background-color:orange;" align="center" | On Hit
Ground ! style="width:150px; color:black; background-color:orange;" align="center" | Counter
Hit Ground ! style="width:150px; color:black; background-color:orange;" align="center" | On Hit
Air ! style="width:150px; color:black; background-color:orange;" align="center" | Counter
Hit Air ! style="width:100px; color:black; background-color:orange;" align="center" | Armor ! style="width:100px; color:black; background-color:orange;" align="center" | Full
Inv ! style="width:100px; color:black; background-color:orange;" align="center" | Strike
Inv ! style="width:100px; color:black; background-color:orange;" align="center" | Proj
Inv ! style="width:100px; color:black; background-color:orange;" align="center" | Throw
Inv ! style="width:100px; color:black; background-color:orange;" align="center" | Airborne ! style="width:100px; color:black; background-color:orange;" align="center" | Juggle
Info