Capcom Classics Collection Volume 2: Difference between revisions

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*Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
*Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
*Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead.  This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, and DeeJay's max out, but it doesn't seem to have anything to do with which character is playing or which stage you're playing on.  Happens in arcade, versus, and training(?)
*Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead.  This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, DeeJay's max out, and others.  It doesn't seem at this time like it has anything to do with which character is playing or which stage you're playing on.  Happens in arcade, versus, and training(?)
*Sometimes the music on the game's various stages slows down noticeably for extended periods of time.  Happens in arcade mode.
*Sometimes the music on the game's various stages slows down noticeably for extended periods of time.  Happens in arcade mode.
*In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
*In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
*In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).
*In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).

Revision as of 21:45, 4 December 2006

List of Reported Bugs

  • Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
  • Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead. This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, DeeJay's max out, and others. It doesn't seem at this time like it has anything to do with which character is playing or which stage you're playing on. Happens in arcade, versus, and training(?)
  • Sometimes the music on the game's various stages slows down noticeably for extended periods of time. Happens in arcade mode.
  • In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
  • In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).