< UMVC3
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=== Players to Watch === | === Players to Watch === | ||
Dieminion, Kusoru, HowtoRead | Dieminion, Kusoru, HowtoRead, Lythero | ||
{{ UMvC3CharacterDataBox | 950,000 | Zig-Zag | Yes | Yes | 2 | | {{ UMvC3CharacterDataBox | 950,000 | Zig-Zag | Yes | Yes | 2 | |
Revision as of 17:19, 29 March 2014


Viewtiful Joe
TBW
In a nutshell
TBW
Players to Watch
Dieminion, Kusoru, HowtoRead, Lythero
Character Vitals
CHARACTER DATA
Health:
950,000
Zig-Zag
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %
Video Walkthrough
Combos
Tech
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
38,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
65,000
Crouching Heavy
d + h
60,000
low
Special
s
70,000
launch nocancel
Excellent Knuckle Punch
f + m
50,000
high
Jumping Light
air l
38,000
high djcancel
Jumping Medium
air m
50,000
high djcancel
Jumping Heavy
air h
65,000
high djcancel
Jumping Special
air s
25,000 X 3
(64,200)
(64,200)
high aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Voomerang
qcf + atk
70,000
airok proj
Voomerang
(charged version)
(charged version)
qcf + atk
(charge atk )
(charge atk )
50,000 per hit
airok proj
homes in on opponent
hits multiple times, without comboing.
homes in on opponent
hits multiple times, without comboing.
Groovy Uppercut L / M
dp + l / m
80,000
strk
l version goes u
m version goes uf
l version goes u
m version goes uf
Groovy Uppercut H
dp + h
50,000 + 60,000
(104,000)
(104,000)
softknockdown on 1st hit
strk on 2nd hit
strk on 2nd hit
Shocking Pink
qcb + atk
80,000
proj otg
softknockdown
atk used determines
length of timer
can be charged before releasing.
See Tips section.
softknockdown
atk used determines
length of timer
can be charged before releasing.
See Tips section.
Red Hot Kick L / M
air qcb + l / m
80,000
Red Hot Kick H
air qcb + h
35,000 X 3
(94,800)
(94,800)
Air Joe L
air rapid l
25,000 X 3 + 40,000 (repeating)
(96,800 per loop)
(96,800 per loop)
rpdfire
mashable until Joe lands
mashable until Joe lands
Air Joe M
air rapid m
25,000 X 3 + 40,000
+ 35,000 (repeating)
(119,700 per loop)
+ 35,000 (repeating)
(119,700 per loop)
rpdfire
mashable until Joe lands
mashable until Joe lands
Air Joe H
air rapid h
25,000 X 3 + 40,000
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
rpdfire
mashable until Joe lands
mashable until Joe lands
V-Dodge
atk + s
0
Dodge. Invincible to proj and hits, still susceptible to throw .
Hyper Moves
Desperado
"Six Cannon"
"Six Cannon"
qcf + atk + atk
250,000
airok proj otg softknockdown
Mach Speed
dp + atk + atk
30,000 + 15,000 X 13 + 70,000
(252,000)
(252,000)
launch on final hit
Viewtiful God Hand
qcb + atk + atk
50,000 + 100,000 (145,000)
Puts slow effect on opponent,
lasts about 10 seconds.
lasts about 10 seconds.
Mission Mode
Strategy
Tips and Tricks
- When charging a Shocking Pink bomb, if you continue to hold the button and use any Hyper, the bomb will be on-screen, and will not detonate until you release the button, or Joe leaves the screen.
- Example: {{#motion: qcb + l}} (hold {{#motion: l}} entire duration), then {{#motion: qcf + m + h }}, notice that the bomb is still onscreen, the fuse is gone. Release {{#motion: l}}, bomb explodes!