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m (→Frame Data: Updated Oil Slide followups frame data.) |
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Line 249: | Line 249: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 263: | Line 263: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 277: | Line 277: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*50 | | align="center" |50*50 | ||
Line 291: | Line 291: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 305: | Line 305: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 319: | Line 319: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |110 | | align="center" |110 | ||
Line 333: | Line 333: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 347: | Line 347: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 361: | Line 361: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 375: | Line 375: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 389: | Line 389: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 403: | Line 403: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 417: | Line 417: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 431: | Line 431: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 445: | Line 445: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 459: | Line 459: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 473: | Line 473: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 487: | Line 487: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 501: | Line 501: | ||
| | | | | | ||
|- | |- | ||
| |Guard Position | | |Guard Position<br />[[File:Down.gif]]+[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 515: | Line 515: | ||
| | | | | | ||
|- | |- | ||
| |Hakan Smash | | |Hakan Smash<br />[[File:Right.gif]]+[[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 529: | Line 529: | ||
| | | | | | ||
|- | |- | ||
| |Hakan Tackle | | |Hakan Tackle<br />[[File:Right.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 543: | Line 543: | ||
| | | | | | ||
|- | |- | ||
| |Hakan Spear | | |Hakan Spear [[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |150 | | align="center" |150 | ||
Line 557: | Line 557: | ||
| | | | | | ||
|- | |- | ||
| |Step Low | | |Step Low [[File:Right.gif]]+[[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 571: | Line 571: | ||
| | | | | | ||
|- | |- | ||
| |Front Kick | | |Front Kick [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 585: | Line 585: | ||
| | | | | | ||
|- | |- | ||
| |Step Knee | | |Step Knee [[File:Right.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |120 | | align="center" |120 | ||
Line 599: | Line 599: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 613: | Line 613: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 627: | Line 627: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 779: | Line 779: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | | align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | ||
| | | |||
|- | |||
| |Oil Slide [[File:kick.gif]] followup | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |30/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Oil duration 7.5sec | |||
| | | |||
|- | |||
| |Oil Slide [[File:punch.gif]] followup | |||
| align="center" |- | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |0/20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | | | | ||
|- | |- | ||
Line 792: | Line 820: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, | | align="center" |1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, increased travel speed and distance while Oiled, does 0 stun if canceled into Body Press | ||
| | | | | | ||
|- | |- | ||
| |Oil Slide [[File:kick.gif]] followup | | |Oil Slide [[File:EX.gif]] [[File:kick.gif]] followup | ||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | | align="center" |- | ||
| align="center" |0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 809: | Line 837: | ||
| | | | | | ||
|- | |- | ||
| |Oil Slide [[File:punch.gif]] followup | | |Oil Slide [[File:EX.gif]] [[File:punch.gif]] followup | ||
| align="center" |- | | align="center" |- | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" | | | align="center" |200 | ||
| align="center" |0/ | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 820: | Line 848: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Hard knockdown | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- |
Revision as of 09:27, 21 March 2014


Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Applying Oil
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.
Vertical Jumping Light Punch
Changed hitbox active period from 3F to 8F.
Vertical Jumping Medium Punch
Changed hitbox active period from 2F to 4F.
Vertical Jumping Light Kick
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.
Angled Jumping Light Punch
Changed hitbox active period from 6F to 8F.
Oil Dive
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. Expanded hitbox downward for all versions.
Crouching Heavy Punch
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.
Standing Light Punch
Changed to a +4F advantage when blocked.
Flying Oil Spin
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Removed hurtbox around arm at startup.
Hakan Tackle
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. Contracted active period front hurtbox backward to match the situation immediately after detection starts.
Oil Slide
Changed to do 100 points of stun when the slide originates from an Oil Shower move. Made Super Meter bonus 30 when the slide originates from an Oil Shower move. Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).
AE Changes
- Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
- When Oiled, normal moves buffered after a forward dash now have sliding property.
- Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
- For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
- Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
- Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
- Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
- Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.