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{{{4}}} Paul Phoenix hits hard and that's it. With no real practical safe moves outside of LP Sway, you will rely on average poking game to get a combo in. Mortar Punch is safe but telegraphed and can be hit out of. Walk speed is still lackluster, so your best bet is to keep him as a second and then tag in for combo. Keep close to the opponent as he has no safe way to close gaps.
Paul Phoenix hits hard and that's it. With no real practical safe moves outside of LP Sway, you will rely on average poking game to get a combo in. Mortar Punch is safe but telegraphed and can be hit out of. Walk speed is still lackluster, so your best bet is to keep him as a second and then tag in for combo. Keep close to the opponent as he has no safe way to close gaps.

Revision as of 11:09, 26 February 2014

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In a nutshell

Paul Phoenix hits hard and that's it. With no real practical safe moves outside of LP Sway, you will rely on average poking game to get a combo in. Mortar Punch is safe but telegraphed and can be hit out of. Walk speed is still lackluster, so your best bet is to keep him as a second and then tag in for combo. Keep close to the opponent as he has no safe way to close gaps.