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Below is a list of the <i>added</i> distance gained when kara-canceling each move. This list is not exhaustive; the logic here was mainly distance, so the moves here are those with the best range. "Lenient" karas, like the ones Sagat has, are not included because they are not technically karas. They may be added at some point in the future, though. | Below is a list of the <i>added</i> distance gained when kara-canceling each move. This list is not exhaustive; the logic here was mainly distance, so the moves here are those with the best range. "Lenient" karas, like the ones Sagat has, are not included because they are not technically karas (they do not use the same universal mechanic like the moves in this list). They may be added at some point in the future, though. | ||
As an example, when Vega performs his far roundhouse kara throw, he adds 0.2892 distance to his throw range (1.07), for a total of 0.2892 + 1.07 = 1.36. As a reference, the stage is 15.0 units wide, and the characters start 3.0 units apart at the beginning of the round. All numbers are truncated values (rounded down). | As an example, when Vega performs his far roundhouse kara throw, he adds 0.2892 distance to his throw range (1.07), for a total of 0.2892 + 1.07 = 1.36. As a reference, the stage is 15.0 units wide, and the characters start 3.0 units apart at the beginning of the round. All numbers are truncated values (rounded down). | ||
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Moves denoted in white text can be used to kara lots of things, including throws. | Moves denoted in white text can be used to kara lots of things, including throws. | ||
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Moves denoted in <span style="color:yellow">yellow text</span> are special-only karas; they can be used to kara EX specials of a higher priority, supers and ultras. | |||
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1 unit = 1 big training room square | |||
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|Chun-Li || forward+MK || 0.0600 | |Chun-Li || forward+MK || 0.0600 | ||
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|Chun-Li || Hazanshu (H) || 0.0700 | |Chun-Li || <span style="color:yellow">Hazanshu (H)</span> || 0.0700 | ||
|- | |- | ||
|Chun-Li || Lightning Kicks (EX) || 0.2000 | |Chun-Li || <span style="color:yellow">Lightning Kicks (EX)</span> || 0.2000 | ||
|- | |- | ||
|Cody || close HK || 0.1020 | |Cody || close HK || 0.1020 | ||
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|Ibuki || crouching MP || 0.2187 | |Ibuki || crouching MP || 0.2187 | ||
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|Ibuki || Kasumi Gake (ALL) || 0.2500 | |Ibuki || <span style="color:yellow">Kasumi Gake (ALL)</span> || 0.2500 | ||
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|Juri || close MP || 0.1745 | |Juri || close MP || 0.1745 |
Latest revision as of 04:50, 19 February 2014


Kara Canceling
In Street Fighter 4, some moves can be canceled very quickly into another move which gains additional properties it otherwise might not have had. The cancel has to be done 1 frame (and only 1 frame) after the first move is inputted, and this type of cancel is known as kara canceling. Typically, the added benefit is just increased distance, and the second move is typically a throw. The pairing of a kara-canceled move with a throw is thus known as a kara throw.
Kara Cancelling Distance Comparison
Every character in the game has a move which can be kara-canceled, but each individual move typically adds a different amount of distance. Some moves actually give no distance when kara-canceled, and a few moves actually give negative distance, meaning they move the character backward.
Below is a list of the added distance gained when kara-canceling each move. This list is not exhaustive; the logic here was mainly distance, so the moves here are those with the best range. "Lenient" karas, like the ones Sagat has, are not included because they are not technically karas (they do not use the same universal mechanic like the moves in this list). They may be added at some point in the future, though.
As an example, when Vega performs his far roundhouse kara throw, he adds 0.2892 distance to his throw range (1.07), for a total of 0.2892 + 1.07 = 1.36. As a reference, the stage is 15.0 units wide, and the characters start 3.0 units apart at the beginning of the round. All numbers are truncated values (rounded down).
Moves denoted in white text can be used to kara lots of things, including throws.
Moves denoted in yellow text are special-only karas; they can be used to kara EX specials of a higher priority, supers and ultras.
1 unit = 1 big training room square
Character | Kara Canceled Move | Distance Added |
---|---|---|
Abel | close LK | 0.1648 |
Abel | far LK | 0.0908 |
Abel | crouching HK | 0.1738 |
Adon | close MK | 0.3064 |
Adon | far MK | 0.0000 |
Adon | close HK | 0.0000 |
Adon | far HK | 0.0975 |
Akuma | close HP | 0.1260 |
Akuma | far HP | 0.1777 |
Akuma | close HK | 0.2935 |
Akuma | far HK | 0.0406 |
Balrog | Any Dash Punch (L/M/H) | 0.1100 |
Balrog | Any Dash Punch (EX) | 0.1200 |
Blanka | close LP | -0.0090 |
Blanka | far LP | 0.2175 |
Blanka | Forward Hop | 0.2213 |
Cammy | close MK | 0.0000 |
Cammy | far MK | 0.0646 |
Cammy | crouching MK | 0.0306 |
Chun-Li | forward+MK | 0.0600 |
Chun-Li | Hazanshu (H) | 0.0700 |
Chun-Li | Lightning Kicks (EX) | 0.2000 |
Cody | close HK | 0.1020 |
Cody | far HK | 0.1347 |
C. Viper | close HK | 0.0000 |
C. Viper | far HK | 0.0031 |
C. Viper | Burning Kick (H) | 0.0600 |
C. Viper | Burning Kick (EX) | 0.0700 |
Dan | Dankukyaku (L/M/H) | 0.0206 |
Dee Jay | close MP | 0.0000 |
Dee Jay | far MP | 0.0176 |
Dee Jay | close MK | 0.1384 |
Dee Jay | far MK | 0.0000 |
Dee Jay | crouching MP | 0.0206 |
Dhalsim | crouching HK (slide) | 0.0127 |
Dudley | standing HP | 0.0699 |
Dudley | Machinegun Blow (H) | 0.4415 |
Dudley | Machinegun Blow (EX) | 0.5415 |
E. Honda | Hundred Hand Slap (H) | 0.1200 |
El Fuerte | close MK | 0.0000 |
El Fuerte | far MK | 0.0111 |
El Fuerte | close HK | 0.0164 |
El Fuerte | far HK | -0.0253 |
Evil Ryu | close HP | 0.0000 |
Evil Ryu | far HP | 0.2204 |
Evil Ryu | close HK | 0.1853 |
Evil Ryu | far HK | 0.0764 |
Evil Ryu | crouching MK | 0.3500 |
Evil Ryu | forward+MK | 0.1320 |
Evil Ryu | Axe Kick (L) | 0.3915 |
Fei Long | close HK | 0.0000 |
Fei Long | far HK | 0.1022 |
Fei Long | forward+MK | 0.0176 |
Fei Long | Rekkaken (H) | 0.1668 |
Gen | (Mantis) close / far MK | 0.2588 |
Gen | (Crane) close / far MP | 0.0502 |
Gen | (Crane) crouching MP | 0.0625 |
Gouken | close MK | 0.1525 |
Gouken | far MK | 0.0515 |
Gouken | close HK | 0.0000 |
Gouken | far HK | 0.1913 |
Guile | close MP | 0.0000 |
Guile | far MP | 0.1864 |
Guile | close MK (neutral) | 0.2547 |
Guile | far MK (neutral) | 0.0000 |
Guile | crouching HK | 0.1246 |
Guile | Flash Kick (ALL) | 0.2373 |
Guy | close MP | 0.0311 |
Guy | far MP | 0.1350 |
Guy | close HK | 0.2567 |
Guy | far HK | 0.0060 |
Guy | downforward+HK | 0.0732 |
Guy | Hozanto (EX) | 0.1456 |
Hakan | forward+HP | 0.0238 |
Hakan (not oiled) | Oil Rocket (ALL) | 0.1200 |
Hakan (oiled) | Oil Rocket (ALL) | 0.1002 |
Ibuki | standing MK (neutral) | 0.1749 |
Ibuki | crouching MP | 0.2187 |
Ibuki | Kasumi Gake (ALL) | 0.2500 |
Juri | close MP | 0.1745 |
Juri | far MP | 0.2661 |
Ken | forward+MK | 0.4126 |
Ken | forward+HK | 0.3253 |
Makoto | forward+LK | 0.3356 |
M. Bison | close MK | 0.0253 |
M. Bison | far MK | 0.0000 |
Oni | standing HK | 0.2421 |
Oni | back+MP | 0.2054 |
Rose | crouching HP | 0.0197 |
Rufus | close HK | 0.0500 |
Rufus | far HK | -0.0426 |
Rufus | Galactic Tornado (L) | 0.0495 |
Rufus | Galactic Tornado (EX) | 0.0711 |
Ryu | close HK | 0.1853 |
Ryu | far HK | 0.1036 |
Sagat | close MK | 0.1201 |
Sagat | far MK | 0.0000 |
Sagat | forward+LK | 0.0392 |
Sakura | close / far LK | 0.0539 |
Sakura | close HP | 0.1948 |
Sakura | far HP | -0.0149 |
Sakura | crouching HP | 0.1056 |
Sakura | forward+MK | 0.0191 |
Sakura | Shouoken (EX) | 0.1000 |
Seth | close LK | 0.0000 |
Seth | far LK | 0.0882 |
T. Hawk | crouching HK | 0.0045 |
Vega | close / far HK | 0.2892 |
Yang | close / far HK | 0.1036 |
Yang | Mantis Slash (H) | 0.1886 |
Yun | close / far LK | 0.0000 |
Yun | close / far LK (Genei Jin) | 0.3500 |
Yun | close MP | 0.1779 |
Yun | close MP (Genei Jin) | 0.0000 |
Yun | far MP | 0.1218 |
Yun | close MK | 0.0443 |
Yun | close MK (Genei Jin) | 0.0000 |
Yun | far MK | 0.1778 |
Yun | crouching MK | 0.1703 |
Yun | crouching MK (Genei Jin) | 0.1530 |
Yun | forward+MK | 0.1683 |
Yun | Lunge Punch (L, Normal and Genei Jin) | 0.3659 |
Yun | Shoulder (L) | 0.2167 |
Yun | Shoulder (L) (Genei Jin) | 0.3404 |
Yun | Shoulder (M) | 0.1685 |
Yun | Shoulder (M) (Genei Jin) | 0.3704 |
Yun | Shoulder (EX) | 0.2467 |
Zangief | close HK | 0.0000 |
Zangief | far HK | 0.2206 |
Zangief | Banishing Flat (L) | 0.1300 |