Street Fighter X Tekken/Alisa: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | }}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Hard Punch | hp | }}
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel <br> Upper body crushes airborne attacks 6-9f <br> Knockdown on airborne opponent }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing (close) Light Punch | lp |  }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Upper body crushes airborne attacks 5-9f <br> causes float }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | }}
{{SFxTMoveListRow | Standing (close) Light Kick | lk | }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | }}
{{SFxTMoveListRow | Standing (close) Hard Kick | hk |  }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | 1st Hit - speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | l }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Destructive Form \ Cancel | d + 3p | Switch between Destructive and Normal stances }}
{{SFxTMoveListRow | Destructive Form \ Cancel | d + 3p | Switch between Destructive and Normal stances <br> all normals cause chip damage on block in Destructive Form }}
{{SFxTMoveListRow | Destructive Light Punch | lk | }}
{{SFxTMoveListRow | Destructive Light Punch | lp in Destructive Form | }}
{{SFxTMoveListRow | Destructive Medium Punch | lk | }}
{{SFxTMoveListRow | Destructive Medium Punch | mp in Destructive Form | }}
{{SFxTMoveListRow | Destructive Heavy Punch| lk | }}
{{SFxTMoveListRow | Destructive Heavy Punch| hp in Destructive Form | causes float <br> Crushes airborne 1-16f }}
{{SFxTMoveListRow | Destructive Crouching Light Punch | lk | }}
{{SFxTMoveListRow | Destructive Crouching Light Punch | d + lp in Destructive Form | }}
{{SFxTMoveListRow | Destructive Crouching Medium Punch | lk | }}
{{SFxTMoveListRow | Destructive Crouching Medium Punch | d + mp in Destructive Form | low speccancel }}
{{SFxTMoveListRow | Destructive Crouching Heavy Punch| lk | }}
{{SFxTMoveListRow | Destructive Crouching Heavy Punch| d + hp in Destructive Form | hits low then high <br> hardknockdown }}
{{SFxTMoveListRow | Hertz Blade Flare | lk | }}
{{SFxTMoveListRow | Hertz Blade Flare | f + mp in Destructive Form | high <br>  groundbounce on counterhit }}
{{SFxTMoveListRow | Idling | hp | }}
{{SFxTMoveListRow | Idling | Any K in Destructive Form | builds meter }}
{{SFxTMoveListRow | Quick Access | lk | }}
{{SFxTMoveListRow | Quick Access | (close) mk mp | Ends in Destructive Form }}
{{SFxTMoveListRow | Lost Access | lk | }}
{{SFxTMoveListRow | Lost Access | (far) mk mp | Hits high, then OH <br> Ends in Destructive Form <br> forces standing }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Boot | hcf + k | ex <br> armored when ex}}
{{SFxTMoveListRow | Boot | hcf + k | ex has 2 points of armor }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Eject Slider | Boot --- k | hardknockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Eject Slider | Boot --- k | hardknockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Hard Reset | Boot --- p | knockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Hard Reset | Boot --- p | knockdown }}
{{SFxTMoveListRow | Dual Boot | hcf + p | ex <br> armored when ex}}
{{SFxTMoveListRow | Dual Boot | hcf + p | ex has 2 points of armor }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Left | Dual Boot --- k | knockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Left | Dual Boot --- k | knockdown Ends in Destructive Form }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Right | Dual Boot --- p | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Right | Dual Boot --- p | Ends in Destructive Form }}
{{SFxTMoveListRow | Double Cut | qcb + k | ex chrg knockdown}}
{{SFxTMoveListRow | Cradle Star | dp + k | ex knockdown wallbounce <br> Projectile invul. from 4f until landing, Bounces back on hit or block <br> Long recovery on whiff }}
{{SFxTMoveListRow | Cradle Star | dp + k | ex knockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Follow-up | Cradle Star --- p | high knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; N/A | Cradle Star --- p | }}
{{SFxTMoveListRow | Happy Propeller | dp + p | knockdown <br> lp version strike invul. 1-7f <br> ex Invul. 1-11 }}
{{SFxTMoveListRow | Happy Propeller | dp + p | ex knockdown}}
{{SFxTMoveListRow | Double Rocket Punch | qcb + p | Cannot be reflected or counters <br> knockdown on airborne opponent }}
{{SFxTMoveListRow | Double Rocket Punch | qcb + p | ex}}
{{SFxTMoveListRow | Clock Setting | qcb + p in Destructive Form | causes float <br> ex Strike Invul. 1-17f }}
{{SFxTMoveListRow | Double Cut | qcb + k | ex chrg knockdown <br> causes float }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Trigger Shuffle | qcb + 3k | }}
{{SFxTMoveListRow | Trigger Shuffle | qcb + 3k | Invul. 1-12f }}
{{MoveListFooter}}
{{MoveListFooter}}


[[Category: Street Fighter X Tekken]]
[[Category: Street Fighter X Tekken]]

Revision as of 09:27, 26 January 2014

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Alisa

Sfxt Alisa face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
Upper body crushes airborne attacks 6-9f
Knockdown on airborne opponent
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel
Upper body crushes airborne attacks 5-9f
causes float
Standing (close) Medium Kick
mk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
1st Hit - speccancel
Crouching Light Kick
d + lk
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
hardknockdown
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
uf / u / ub + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk

Unique Attacks

Name
Command
Notes
Destructive Form \ Cancel
d + 3p
Switch between Destructive and Normal stances
all normals cause chip damage on block in Destructive Form
Destructive Light Punch
lp in Destructive Form
Destructive Medium Punch
mp in Destructive Form
Destructive Heavy Punch
hp in Destructive Form
causes float
Crushes airborne 1-16f
Destructive Crouching Light Punch
d + lp in Destructive Form
Destructive Crouching Medium Punch
d + mp in Destructive Form
low speccancel
Destructive Crouching Heavy Punch
d + hp in Destructive Form
hits low then high
hardknockdown
Hertz Blade Flare
f + mp in Destructive Form
high
groundbounce on counterhit
Idling
Any K in Destructive Form
builds meter
Quick Access
(close) mk mp
Ends in Destructive Form
Lost Access
(far) mk mp
Hits high, then OH
Ends in Destructive Form
forces standing

Throws

Name
Command
Notes
Spam Bomb
f or n + lp + lk
throw
Double Bull Shoot
b + lp + lk
throw
Compression
air lp + lk
airthrow

Special Moves

Name
Command
Notes
Boot
hcf + k
ex has 2 points of armor
    Eject Slider
Boot --- k
hardknockdown
    Hard Reset
Boot --- p
knockdown
Dual Boot
hcf + p
ex has 2 points of armor
    Thruster Left
Dual Boot --- k
knockdown Ends in Destructive Form
    Thruster Right
Dual Boot --- p
Ends in Destructive Form
Cradle Star
dp + k
ex knockdown wallbounce
Projectile invul. from 4f until landing, Bounces back on hit or block
Long recovery on whiff
    Follow-up
Cradle Star --- p
high knockdown
Happy Propeller
dp + p
knockdown
lp version strike invul. 1-7f
ex Invul. 1-11
Double Rocket Punch
qcb + p
Cannot be reflected or counters
knockdown on airborne opponent
Clock Setting
qcb + p in Destructive Form
causes float
ex Strike Invul. 1-17f
Double Cut
qcb + k
ex chrg knockdown
causes float

Super Combo

Name
Command
Notes
Trigger Shuffle
qcb + 3k
Invul. 1-12f