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* EX Sky High Claw is now safer on block in certain situations | * EX Sky High Claw is now safer on block in certain situations | ||
==The Basics== | ==The Basics== | ||
The fundamental basics for playing Vega are virtually the same as those for any other character: | |||
* Learn your best punishes for each situation. Go into training mode and find out what moves can punish other moves on block, hit, or whiff. Take note of unpunishable moves since not everything can be punished. Make sure you do this for every character because some things will not work on some characters. | |||
* Find out how to beat opponent's moves out right. For example, Sky High Claw will beat E. Honda's Head Butt. Be aware that you may have to use a normal move to beat an opponent's move. You may also need to change your spacing by walking forward or backward. | |||
* Learn your ranges for your moves. This is critical. You need to know exactly when you are too far away to hit the opponent and when you are not as you will want to be in this range for the majority of the fight. This helps you stay out of the opponent's range as well putting you at an advantage. | |||
* Work on your reactions. Reactions are important because the sooner you can make the decision whether to attack or block, the more time you have available to ensure your spacing and timing is correct. | |||
* If you are physically incapable of improving your reactions, you will need to augment your play with extremely good reads. You will need to be able to identify exactly what the opponent is going to do next and how they are going to do it. Because you lack reactions you will need to account for this gap with accuracy in your reads..... make sure you are right and if you made a bad read find out exactly why. | |||
* Don't try to be an execution hero if you are not capable or even if you're having a bad day execution wise. If you're missing a link or dropping a combo swap to a more guaranteed punish. While you're playing the match get the damage you can get. Work on fixing it after the match ends. | |||
* Learn to correctly hit confirm cMP and cMK. Go into training mode and set the dummy to random block. Practice identifying when a move hits and continue the combo only if it hits. This will enable you to save both meter and life | |||
==Combos== | ==Combos== |
Revision as of 20:27, 31 December 2013


Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.
Players to Watch
- Jozhear
- Zeus
- Reiketsu
- Chris King
- German Luger
- El Cubano Loco
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AEv2012 Changes
(changes include ALL final changes from Super to AEv2012)
- Crouching MK start up is now 6 frames (2 frames faster)
- EX Flying Barcelona Attack damage reduced from 200 to 180
- Crouching MP damage reduced from 70 to 60
- 2 frames less recovery on EX roll(+4 on hit)
- You can now combo Crouching MP, Crouching LP and Standing HK from EX RCF
- Is considered to be airborne right after the invincibility frames of his backdash ends.
- Cosmic Heel (down forward + HK) can now combo into U1
- Cosmic Heel (down forward + HK) is now -3 on block at point blank range or +1 at max range
- Ultra 2 startup increased from 7 frames to 8 frames
- Sky High Claw now knocks down on hit
- EX Sky High Claw now hits all crouching opponents except when they are in the corner
- Ultra 1's hitbox on the first hit after animation has been increased, will miss less
- EX Sky High Claw now lands at the same distance from the opponent regardless of the distance from the opponent when you input the move
- EX Sky High Claw is now safer on block in certain situations
The Basics
The fundamental basics for playing Vega are virtually the same as those for any other character:
- Learn your best punishes for each situation. Go into training mode and find out what moves can punish other moves on block, hit, or whiff. Take note of unpunishable moves since not everything can be punished. Make sure you do this for every character because some things will not work on some characters.
- Find out how to beat opponent's moves out right. For example, Sky High Claw will beat E. Honda's Head Butt. Be aware that you may have to use a normal move to beat an opponent's move. You may also need to change your spacing by walking forward or backward.
- Learn your ranges for your moves. This is critical. You need to know exactly when you are too far away to hit the opponent and when you are not as you will want to be in this range for the majority of the fight. This helps you stay out of the opponent's range as well putting you at an advantage.
- Work on your reactions. Reactions are important because the sooner you can make the decision whether to attack or block, the more time you have available to ensure your spacing and timing is correct.
- If you are physically incapable of improving your reactions, you will need to augment your play with extremely good reads. You will need to be able to identify exactly what the opponent is going to do next and how they are going to do it. Because you lack reactions you will need to account for this gap with accuracy in your reads..... make sure you are right and if you made a bad read find out exactly why.
- Don't try to be an execution hero if you are not capable or even if you're having a bad day execution wise. If you're missing a link or dropping a combo swap to a more guaranteed punish. While you're playing the match get the damage you can get. Work on fixing it after the match ends.
- Learn to correctly hit confirm cMP and cMK. Go into training mode and set the dummy to random block. Practice identifying when a move hits and continue the combo only if it hits. This will enable you to save both meter and life
Combos
Strategy
Matchups
Frame Data
Notes:
[] refers to damage without the claw