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Revision as of 14:35, 17 October 2013

Injustice: Gods Among UsInjusticeLogo.png


Aquaman

Injustice aquaman small.png

Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.

Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.

In a nutshell



Character Info

Type:
Power
Real Name:
Orin Atlan-son/Arthur Curry
Debut:
More Fun Comics #73 (November, 1941)
Voice Actor:
Phil LaMarr

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Flounder Fist
inj1
2.00
High
Trident Push
inj2
3.00
Med
Trident Spin
inj3
9.00
Med knocks opponent half screen away
Mera's Fury
b + inj1
2.00
Low
Trident Slam
b + inj2
5.00
ovrhd small bounce to combo into specials
Whirl Pool
b + inj3
11.00
Med wallbounce hold inj3 to charge attack, pressing mburn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Surface Dwellers
f + inj1
3.00
Med
Stingray Sweep
f + inj2
6.75
Low , launches opponent into air on hit
For Neptune
f + inj3
11.00
ovrhd groundbounce hold inj3 to charge attack, pressing mburn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Shark Strike
d + inj1
2.00
Med
Rising Trident
d + inj2
5.00
Med , launches opponent into air on hit
Sea Sweep
d + inj3
7.00
Low knockdown
Urchin Kick
inj1 aironly
5.00
ovrhd
Air Stab
inj2 aironly
7.00
ovrhd
Trident Jab
inj3 aironly
11.00
ovrhd knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Seven Seas
inj1 , inj1
4.85
High , Med
Aquatic Ace
inj1 , inj1 , inj2 , inj3
15.36
High , Med , Med , Med
knockdown 1/4th screen away
Marine Marvel
f + inj1 , inj3
7.25
Med , ovrhd
knockdown half screen away
Tidal Wave
f + inj1 , inj3 , inj2
14.14
Med , ovrhd , Med
knocks opponent full screen away
From The Depths
b + inj1 , inj2
4.85
Low , Med
Huzzah
b + inj1 , inj2 , inj3
9.36
Low , Med , Med
knocks opponent 1/4th screen away
Tsunami Slam
inj2 , inj2
7.75
Med , Med
Atlantean Strength
inj2 , inj2 , inj3
14.07
Med , Med , ovrhd knockdown
Orin Origin
b + inj2 , u + inj3
13.55
ovrhd , Med
launches opponent into the air
Deep Sea
f + inj2 , inj1 + inj3
14.87
Low , Low , Unblockable grab
that throws opponent over Aquaman's head

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
For Neptune
f , f , mburn
n/a
During a combo, burn two bars
to cancel the combo and
perform a groundbounce
Whirl Pool
b , b , mburn
n/a
During a combo, burn two bars
to cancel the combo and
perform a wallbounce

Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Water of Life
trt
-
Recovers from combos and attacks more easily
Can be activated on reaction
Lasts two seconds
Recovers in ten seconds

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + inj1 + inj3
11.00
Throw leaves opponent 3/4ths screen away
Back Throw
inj1 + inj3
11.00
Throw leaves opponent 3/4ths screen away


Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Trident Rush
d , f + inj1
Alternate Command:
qcb + inj1
10.54
Flurry of trident strikes
Can dash forward or back while Trident Rush is active
Trident Rush (Meter Burn)
mburn during
Trident Rush
10.94
pressing mburn during Trident Rush increases the number of strikes
From The Deep
d , b + inj2
Alternate Command:
qcb + inj2
8.00
Summons a Med hitting trident underneath opponent
From The Deep (Meter Burn)
mburn during
From The Deep
5.40
Pressing mburn after hit will call down a bolt of lightning that causes groundbounce
Water Shield
d , b + inj2
Alternate Command: -
-
Absorbs attacks and projectiles while holding inj3
Water shield can be dash cancelled
Water Shield (Meter Burn)
mburn during
Water Shield
8.00
Pressing mburn during Water Shield
triggers a short range explosion that knocks the opponent
back almost full screen
Trident Scoop
d , b + inj1
Alternate Command:
qcb + inj1
5.80
Low attack that launches opponent on hit for juggle follow ups
Trident Toss
b , f + inj2
Alternate Command:
hcf + inj2
11.00
Quick projectile that causes knockdown on hit

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Atlantean Rage
Super Command
32.50
ovrhd strk
If hit, Aquaman summons a tidal wave that engulfs his opponent
First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Aqua-flashpoint.jpg
Flashpoint


Unlocking

  • Flashpoint- Season Pass

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Flounder Fist 9 11 0 9
Trident Push 13 14 0 22
Trident Spin 12 28 4 20
Mera's Fury 9 19 -4 16
Trident Slam 25 29 -10 30
Whirl Pool 29 27 6 53
Surface Dwellers 7 22 3 21
Stingray Sweep 10 27 -13 48
For Neptune 29 27 7 63
Shark Strike 6 20 -3 7
Rising Trident 7 25 -18 52
Sea Sweep 10 32 -15 33
Urchin Kick 8 24 -10 2
Air Stab 10 24 -6 15
Trident Jab 13 24 -2 53
Back Throw 10 21 - -
Seven Seas 13 19 -5 16
Aquatic Ace 8 34 5 19
Marine Marvel 21 25 0 48
Tidal Wave 28 26 8 54
From The Depths 16 19 -6 5
Huzzah 10 33 -3 27
Tsunami Slam 17 32 -6 4
Atlantean Strength 17 34 -1 2
Orin Origin 14 37 -22 56
Deep Sea 19 22 - 14
Trident Rush 14 37 -11 1
Trident Rush (mburn) 9 38 -11 2
From The Deep 19 46 -20 12
From The Deep (mburn) 1 20 - 40
Water Shield 0 45 - -
Water Shield (mburn) 0 27 6 55
Trident Scoop 14 39 -23 42
Trident Toss 17 -27 -27 7
Atlantean Rage 9 46 -24 14
Trait: Water Of Life 0 21 - -