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{{ MoveListRow | Trident Rush | d , f + inj1 <br>Alternate Command: <br> qcb + inj1 | 10.54 | Flurry of trident strikes<br>Can dash forward or back while Trident Rush is active}} | {{ MoveListRow | Trident Rush | d , f + inj1 <br>Alternate Command: <br> qcb + inj1 | 10.54 | Flurry of trident strikes<br>Can dash forward or back while Trident Rush is active}} | ||
{{ MoveListRow | Trident Rush ( | {{ MoveListRow | Trident Rush (Meter Burn) | mburn during<br>Trident Rush | 10.94 | pressing mburn during Trident Rush increases the number of strikes}} | ||
{{ MoveListRow | From The Deep | d , b + inj2 <br>Alternate Command: <br> qcb + inj2 | 8.00 | Summons a Med hitting trident underneath opponent}} | {{ MoveListRow | From The Deep | d , b + inj2 <br>Alternate Command: <br> qcb + inj2 | 8.00 | Summons a Med hitting trident underneath opponent}} | ||
{{ MoveListRow | From The Deep ( | {{ MoveListRow | From The Deep (Meter Burn) | mburn during<br>From The Deep | 5.40 | Pressing mburn after hit will call down a bolt of lightning that causes groundbounce}} | ||
{{ MoveListRow | Water Shield | d , b + inj2 <br>Alternate Command: - | - | Absorbs attacks and projectiles while holding inj3 <br>Water shield can be dash cancelled}} | {{ MoveListRow | Water Shield | d , b + inj2 <br>Alternate Command: - | - | Absorbs attacks and projectiles while holding inj3 <br>Water shield can be dash cancelled}} | ||
{{ MoveListRow | Water Shield ( | {{ MoveListRow | Water Shield (Meter Burn) | mburn during<br>Water Shield | 8.00 | Pressing mburn during Water Shield<br>triggers a short range explosion that knocks the opponent<br>back almost full screen}} | ||
{{ MoveListRow | Trident Scoop | d , b + inj1 <br>Alternate Command: <br> qcb + inj1 | 5.80 | Low attack that launches opponent on hit for juggle follow ups}} | {{ MoveListRow | Trident Scoop | d , b + inj1 <br>Alternate Command: <br> qcb + inj1 | 5.80 | Low attack that launches opponent on hit for juggle follow ups}} | ||
{{ MoveListRow | Trident Toss | b , f + inj2 <br>Alternate Command: <br> hcf + inj2 | 11.00 | Quick projectile that causes knockdown on hit}} | {{ MoveListRow | Trident Toss | b , f + inj2 <br>Alternate Command: <br> hcf + inj2 | 11.00 | Quick projectile that causes knockdown on hit}} |
Revision as of 00:02, 13 October 2013

Aquaman
Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.
Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.
In a nutshell
Character Info
Move List
Normal Moves
Combo Attacks
knockdown 1/4th screen away
knockdown half screen away
knocks opponent full screen away
knocks opponent 1/4th screen away
launches opponent into the air
that throws opponent over Aquaman's head
Bounce Cancels
to cancel the combo and
perform a groundbounce
to cancel the combo and
perform a wallbounce
Character Power
Can be activated on reaction
Lasts two seconds
Recovers in ten seconds
Throws
Special Moves
Alternate Command:
qcb + inj1
Can dash forward or back while Trident Rush is active
Trident Rush
Alternate Command:
qcb + inj2
From The Deep
Alternate Command: -
Water shield can be dash cancelled
Water Shield
triggers a short range explosion that knocks the opponent
back almost full screen
Alternate Command:
qcb + inj1
Alternate Command:
hcf + inj2
Super Move
If hit, Aquaman summons a tidal wave that engulfs his opponent
First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Flashpoint- Season Pass
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Flounder Fist | 9 | 11 | 0 | 9 |
Trident Push | 13 | 14 | 0 | 22 |
Trident Spin | 12 | 28 | 4 | 20 |
Mera's Fury | 9 | 19 | -4 | 16 |
Trident Slam | 25 | 29 | -10 | 30 |
Whirl Pool | 29 | 27 | 6 | 53 |
Surface Dwellers | 7 | 22 | 3 | 21 |
Stingray Sweep | 10 | 27 | -13 | 48 |
For Neptune | 29 | 27 | 7 | 63 |
Shark Strike | 6 | 20 | -3 | 7 |
Rising Trident | 7 | 25 | -3 | 52 |
Sea Sweep | 10 | 32 | -15 | 33 |
Urchin Kick | 8 | 24 | -10 | 2 |
Air Stab | 10 | 24 | -6 | 15 |
Trident Jab | 13 | 24 | -2 | 53 |
Back Throw | 10 | 21 | - | - |
Seven Seas | 13 | 19 | -5 | 16 |
Aquatic Ace | 8 | 34 | 5 | 19 |
Marine Marvel | 21 | 25 | 0 | 48 |
Tidal Wave | 28 | 26 | 8 | 54 |
From The Depths | 16 | 19 | -6 | 5 |
Huzzah | 10 | 33 | -3 | 27 |
Tsunami Slam | 17 | 32 | -6 | 4 |
Atlantean Strength | 17 | 34 | -1 | 2 |
Orin Origin | 14 | 37 | -22 | 56 |
Deep Sea | 19 | 22 | - | 14 |
Trident Rush | 14 | 37 | -11 | 1 |
Trident Rush (mburn) | 9 | 38 | -11 | 2 |
From The Deep | 19 | 46 | -20 | 12 |
From The Deep (mburn) | 1 | 20 | - | 40 |
Water Shield | 0 | 45 | - | - |
Water Shield (mburn) | 0 | 27 | 6 | 55 |
Trident Scoop | 14 | 39 | -23 | 42 |
Trident Toss | 17 | -27 | -27 | 7 |
Atlantean Rage | 9 | 46 | -24 | 14 |
Trait: Water Of Life | 0 | 21 | - | - |