(Adding more changes and corrections from community) |
No edit summary |
||
Line 113: | Line 113: | ||
| | | | ||
* Ultra II Added: Shout Of Earth | * Ultra II Added: Shout Of Earth | ||
* Reduced recovery on Surprise Forward ( | * Reduced recovery on Surprise Forward (Total Frame Count 25f > 22f) | ||
* Distances of Rolling Attacks were altered (exact data unknown) | * Distances of Rolling Attacks were altered (exact data unknown) | ||
* Ultra 1 Damage Reduced from 600 to 500, hitbox adjusted to reduce it's effectiveness as an anti air. | |||
* Electric Thunder distance on hit adjusted | |||
* Coward Crouch cancel input changed from any non down direction to neutral | |||
| | | | ||
* Rock Crusher (Toward + Medium Punch) is now positive on hit, allowing a link into Far Light Punch ( | * Pushbox decreased | ||
* Amazon River Run (Down / Toward + Hard Punch) had several Frames removed from the Active Frames portion to make the move last shorter overall ( | * Rock Crusher (Toward + Medium Punch) is now positive on hit, allowing a link into Far Light Punch (Recovery 13f > 11f) | ||
* Charged Rock Crusher (Toward + Medium Punch[hold]) is now +4 on hit vs. standing opponents | |||
* Amazon River Run (Down / Toward + Hard Punch) had several Frames removed from the Active Frames portion to make the move last shorter overall (19f > 16f) | |||
* Amazon River Run (Down / Toward + Hard Punch) given larger Hurtboxes during recovery | * Amazon River Run (Down / Toward + Hard Punch) given larger Hurtboxes during recovery | ||
* Surprise Forward given more grounded frames during startup, making the startup more vulnerable to throws | * Surprise Forward given more grounded frames during startup, making the startup more vulnerable to throws | ||
* Rolling Attack given a larger Hurtbox width-wise while traveling forward | * Rolling Attack given a larger Hurtbox width-wise while traveling forward | ||
* Rolling Attack Hitbox decreased in size | |||
* Rolling Attack now bounces back much less after connecting on Hard and Medium versions, making it easier to punish on block | * Rolling Attack now bounces back much less after connecting on Hard and Medium versions, making it easier to punish on block | ||
* EX Backstep | * Rolling Attack grounded frames increased making them easier to throw | ||
* EX Backstep Roll cannot travel as far forward as it could before | |||
* EX Backstep Roll is now more controllable, backwards movement now possible | |||
* EX Electric Thunder given shorter startup (exact data unknown) | * EX Electric Thunder given shorter startup (exact data unknown) | ||
| | | |
Revision as of 16:15, 5 October 2013
Abel
Adon
Akuma
Balrog
Blanka
Cammy
Chun-Li
Cody
C. Viper
Dan
Dee Jay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
Makoto
M. Bison
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief
???
File:SSFIV-??? Face.jpg | |
SFIV (Arcade JP) - 18 Jul 2008 |
|
SFIV (Console) - 12 Feb 2009 |
|
Super SFIV - 27 Apr 2010 |
|
Super SFIV:AE - 16 Dec 2010 |
|
Super SFIV:AE v.2012 - 13 Dec 2011 |
|
Ultra SFIV (Arcade JP) - 18 Apr 2014 |
|
Ultra SFIV (Console) - 3 Jun 2014 | {{{10}}} |
Ultra SFIV v1.02 - 8 Aug 2014 | {{{11}}} |
Ultra SFIV v1.03 - 15 Oct 2014 | {{{12}}} |
Ultra SFIV v1.04 - 15 Dec 2014 | {{{13}}} |
Ultra SFIV v1.05 - 22 Apr 2015 | {{{14}}} |