Saibamen (DBZ:B3): Difference between revisions

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==Moveset==
==Moveset==


<nowiki>>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.</nowiki>
<nowiki>>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.


<nowiki>P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE</nowiki>
P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE


<nowiki><P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn't move.</nowiki>
<P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn't move.


<nowiki>KK<K is chargeable and sends the opponent sliding.</nowiki>
KK<K is chargeable and sends the opponent sliding.


<nowiki>P+K is chargeable, nullifying, and sends the opponent sliding.</nowiki>
P+K is chargeable, nullifying, and sends the opponent sliding.


<nowiki>He can juggle off his throw.</nowiki>
He can juggle off his throw.


<nowiki>Self-Destruct tracks. It's unblockable, but can be dodged.</nowiki>
Self-Destruct tracks. It's unblockable, but can be dodged.</nowiki>


==1-bar combos==
==1-bar combos==
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<nowiki><P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971</nowiki>
<nowiki><P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971</nowiki>


--[[User:Crazymasterhand|Crazymasterhand]] 17:05, 5 September 2006 (CDT)
--[[User:Crazymasterhand|Crazymasterhand]] 17:07, 5 September 2006 (CDT)

Revision as of 18:07, 5 September 2006

Moveset

>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block. P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE <P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn't move. KK<K is chargeable and sends the opponent sliding. P+K is chargeable, nullifying, and sends the opponent sliding. He can juggle off his throw. Self-Destruct tracks. It's unblockable, but can be dodged.

1-bar combos

<P>P- <K* >KK>K* KKPPE [Acid] 869

2-bar combos

<P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971

--Crazymasterhand 17:07, 5 September 2006 (CDT)