UMVC3/Chun-Li: Difference between revisions

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{{UMvC3Header}}


{{UMvC3CharacterHeader|Chun Li|chunli|
TBW
|
TBW}}
{{ UMvC3CharacterDataBox | 850,000 | Stronger++ | yes | yes | 2 |
20 | 35 | 50 |
20 | 35 | 50 |
10.0 | 15.0 | 20.0 |
10 | 10 | 10 | 20 | 45 |
35 | 35 | 35 | 35 | 45 |
35 | 35 | 35 | 35 | 45 |
35 | 35 | 35 | 35 | 45 |
}}
== Move List ==
=== Assist Types ===
{{UMvC3CharacterAssists
  | Kikoken L | shot front | 50,000 | proj | Kikosho
  | Tenshokyaku M | direct tiltup | 18,000 X 4 + 50,000 <br> (101,400) | strk | Kikosho
  | Hyakuretsukyaku H | direct front | 15,000 X 10 <br> (97,300) | strk | Hoyokusen
}}
=== Normal Moves ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 35,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 33,000 | rpdfire }}
{{MoveListRow | Standing Medium | m | 50,000 | jcancel }}
{{MoveListRow | Crouching Medium | d + m | 48,000 | low jcancel}}
{{MoveListRow | Standing Heavy | h | 70,000 | jcancel }}
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low <br> softknockdown <br> jcancel}}
{{MoveListRow | Special | s | 70,000 | launch nocancel }}
{{MoveListRow | Kakukyakuraku | f + h | 80,000 | high nocancel }}
{{MoveListRow | Jumping Light | air l | 40,000 | high djcancel}}
{{MoveListRow | Jumping Medium | air m | 55,000 | high djcancel}}
{{MoveListRow | Jumping Heavy | air h | 70,000 | high djcancel}}
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }}
{{MoveListRow | Yosokyaku | air d + m | 65,000 | otg ; <br> causes Chun Li to bounce <br> up, off of opponent }}
{{MoveListRow | Taunt | taunt | 10,000 |  }}
{{MoveListFooter}}
=== Throws ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListFooter}}
=== Special Moves ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Tenshokyaku L | dp + l | 20,000 X 2 + 50,000 <br> (78,400) | airok strk }}
{{MoveListRow | Tenshokyaku M | dp + m | 20,000 X 4 + 50,000 <br> (101,400) | airok strk }}
{{MoveListRow | Tenshokyaku H | dp + h | 20,000 X 6 + 50,000 <br> (120,000) | airok strk }}
{{MoveListRow | Kikoken L | hcf + l | 50,000 | proj }}
{{MoveListRow | Kikoken M | hcf + m | 70,000 | proj }}
{{MoveListRow | Kikoken H | hcf + h | 90,000 | proj }}
{{MoveListRow | Kikoanken | hcf + h , h | 100,000 | crumple proj }}
{{MoveListRow | Spinning Bird Kick L | charge d , u + l | 40,000 X 2 <br> (76,000) | airok strk }}
{{MoveListRow | Spinning Bird Kick M | charge d , u + m | 35,000 X 3 <br> (94,800) | airok strk }}
{{MoveListRow | Spinning Bird Kick H | charge d , u + h | 33,000 X 4 <br> (113,400) | airok strk }}
{{MoveListRow | EX Spinning Bird Kick | longer charge d , u + atk | 25,000 X 10 <br> (162,400) | airok strk ; <br> when charge is ready, Chun Li <br> will flash. }}
{{MoveListRow | Hyakuretsukyaku | rapid atk (three times) | 15,000 per hit | airok strk ; <br> strength used determines <br> base duration.}}
{{MoveListFooter}}
===Hyper Moves===
{{UMvC3MoveListHeader}}
{{MoveListRow | Kikosho | qcf + atk + atk | 28,000 per hit (14 ~ 27 hits) <br> (286,300 ~ 340,700) | strk proj <br> Mashable }}
{{MoveListRow | Hoyokusen | qcb + atk + atk | 20,000 X 13 + 70,000 <br> (230,000) | launch on final hit }}
{{MoveListRow | Shichisei Ranka | dp + atk + atk | 410,000 | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
== Frame Data ==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | Adv. On Guard
! align="center"  | Adv. On Hit
! align="center"  | Notes
|- 
| align="left"    | [[File:L.png]]
| align="center"  | 4
| align="center"  | 2
| align="center"  | 12
| align="center"  | -2
| align="center"  | -1
| align="center"  |
|- 
| align="left"    | [[File:M.png]]
| align="center"  | 6
| align="center"  | 3
| align="center"  | 16
| align="center"  | -2
| align="center"  | -1
| align="center"  |
|- 
| align="left"    | [[File:H.png]]
| align="center"  | 10
| align="center"  | 3
| align="center"  | 18
| align="center"  | +1
| align="center"  | +2
| align="center"  |
|- 
| align="left"    | Crouch [[File:L.png]]
| align="center"  | 4
| align="center"  | 2
| align="center"  | 11
| align="center"  | -1
| align="center"  | -0
| align="center"  |
|- 
| align="left"    | Crouch [[File:M.png]]
| align="center"  | 6
| align="center"  | 3
| align="center"  | 14
| align="center"  | -0
| align="center"  | +1
| align="center"  |
|- 
| align="left"    | Crouch [[File:H.png]]
| align="center"  | 8
| align="center"  | 5
| align="center"  | 23
| align="center"  | -6
| align="center"  | -
| align="center"  |
|-
| align="left"    | [[File:S.png]]
| align="center"  | 8
| align="center"  | 5
| align="center"  | 27
| align="center"  | -10
| align="center"  | -
| align="center"  |
|-
| align="left"    | Jump [[File:L.png]]
| align="center"  | 4
| align="center"  | 3
| align="center"  | 16
| align="center"  | +7
| align="center"  | +8
| align="center"  |
|- 
| align="left"    | Jump [[File:M.png]]
| align="center"  | 6
| align="center"  | 6
| align="center"  | 18
| align="center"  | +12
| align="center"  | +13
| align="center"  |
|- 
| align="left"    | Jump [[File:H.png]]
| align="center"  | 8
| align="center"  | 4
| align="center"  | 18
| align="center"  | +12
| align="center"  | +13
| align="center"  |
|- 
| align="left"    | Jump [[File:S.png]]
| align="center"  | 8
| align="center"  | 4
| align="center"  | 18
| align="center"  | +14
| align="center"  | +15
| align="center"  |
|-
| align="left"    | Jump  [[File:Up.gif]]/ [[File:Left.gif]] / [[File:Right.gif]] / [[File:Down.gif]] + [[File:S.png]]
| align="center"  | 8
| align="center"  | 4
| align="center"  | 18
| align="center"  | -
| align="center"  | -
| align="center"  |
|-
| align="left"    | Kakukyakuraku
| align="center"  | 29
| align="center"  | 3
| align="center"  | 8
| align="center"  | +11
| align="center"  | +12
| align="center"  |
|-
| align="left"    | Yosakyaku
| align="center"  | 4
| align="center"  | 11
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Taunt
| align="center"  | 10
| align="center"  | 5
| align="center"  | 16
| align="center"  | +1
| align="center"  | +2
| align="center"  |
|- 
| align="left"    | Forward Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Back Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Forward Air Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | Back Air Throw
| align="center"  | 1
| align="center"  | 1
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |
|- 
| align="left"    | [[File:Alpha.gif]] Assist
| align="center"  | 43
| align="center"  | -
| align="center"  | 126
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Beta.gif]] Assist
| align="center"  | 27
| align="center"  | 1(1)2(3)1(5)1(8)1
| align="center"  | 126
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Gamma.gif]] Assist
| align="center"  | 31
| align="center"  | 61
| align="center"  | 93
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | Snap Back
| align="center"  | 1
| align="center"  | 4
| align="center"  | 17
| align="center"  | +1
| align="center"  | -
| align="center"  |
|-
| align="left"    | Kikoken [[File:L.png]]
| align="center"  | 19
| align="center"  | -
| align="center"  | 26
| align="center"  | -3
| align="center"  | -2
| align="center"  |
|-
| align="left"    | Kikoken [[File:M.png]]
| align="center"  | 19
| align="center"  | -
| align="center"  | 26
| align="center"  | -1
| align="center"  | 0
| align="center"  |
|-
| align="left"    | Kikoken [[File:H.png]]
| align="center"  | 19
| align="center"  | -
| align="center"  | 26
| align="center"  | +1
| align="center"  | +2
| align="center"  |
|-
| align="left"    | Kikoanken
| align="center"  | 19
| align="center"  | 5
| align="center"  | 18
| align="center"  | +4
| align="center"  | -
| align="center"  |
|-
| align="left"    | Spinning Bird Kick [[File:L.png]]
| align="center"  | 9
| align="center"  | 20
| align="center"  | 27 (in air, Until Grounded)
| align="center"  | -15
| align="center"  | -6
| align="center"  |
|-
| align="left"    | Spinning Bird Kick [[File:M.png]]
| align="center"  | 9
| align="center"  | 30
| align="center"  | 24 (in air, Until Grounded)
| align="center"  | -12
| align="center"  | +3
| align="center"  |
|-
| align="left"    | Spinning Bird Kick [[File:H.png]]
| align="center"  | 9
| align="center"  | 40
| align="center"  | 21 (in air, Until Grounded)
| align="center"  | +19
| align="center"  | -
| align="center"  |
|-
| align="left"    | EX Spinning Bird Kick
| align="center"  | 9
| align="center"  | 35
| align="center"  | 26 (in air, Until Grounded)
| align="center"  | -6
| align="center"  | +7
| align="center"  |
|-
| align="left"    | Hyakuretsukyaku [[File:L.png]]
| align="center"  | 7
| align="center"  | 22
| align="center"  | 1
| align="center"  | +15
| align="center"  | +24
| align="center"  |
|-
| align="left"    | Hyakuretsukyaku [[File:M.png]]
| align="center"  | 7
| align="center"  | 22
| align="center"  | 1
| align="center"  | +14
| align="center"  | +24
| align="center"  |
|-
| align="left"    | Hyakuretsukyaku [[File:H.png]]
| align="center"  | 7
| align="center"  | 22
| align="center"  | 1
| align="center"  | +12
| align="center"  | +24
| align="center"  |
|-
| align="left"    | Tenshokyaku [[File:L.png]]
| align="center"  | 2
| align="center"  | 2(1)2(4)3
| align="center"  | 19
| align="center"  | 0
| align="center"  | +22
| align="center"  |
|-
| align="left"    | Air Tenshokyaku [[File:L.png]]
| align="center"  | 2
| align="center"  | 4(6)3
| align="center"  | 18
| align="center"  | 0
| align="center"  | +25
| align="center"  |
|-
| align="left"    | Tenshokyaku [[File:M.png]]
| align="center"  | 2
| align="center"  | 2(1)2(3)1(5)1(8)1
| align="center"  | 22
| align="center"  | -25
| align="center"  | +27
| align="center"  |
|-
| align="left"    | Air Tenshokyaku [[File:M.png]]
| align="center"  | 2
| align="center"  | 4(5)2(4)2(7)3
| align="center"  | 21
| align="center"  | -22
| align="center"  | +26
| align="center"  |
|-
| align="left"    | Tenshokyaku [[File:H.png]]
| align="center"  | 2
| align="center"  | 2(1)1(5)1(5)1(8)3
| align="center"  | 13
| align="center"  | -38
| align="center"  | +42
| align="center"  |
|-
| align="left"    | Air Tenshokyaku [[File:H.png]]
| align="center"  | 2
| align="center"  | 4(5)2(4)2(7)2(4)2(7)3
| align="center"  | 13
| align="center"  | -33
| align="center"  | +44
| align="center"  |
|-
| align="left"    | Kikosho
| align="center"  | 8+1
| align="center"  | 88
| align="center"  | 38
| align="center"  | -32
| align="center"  | -
| align="center"  |
|-
| align="left"    | Hoyokusen
| align="center"  | 10+3
| align="center"  | 38(7)34(7)6
| align="center"  | 42
| align="center"  | -26
| align="center"  | -
| align="center"  |
|-
| align="left"    | Shichisei Ranka
| align="center"  | 10+3
| align="center"  | 2(2)2(2)2(2)2(20)3
| align="center"  | 27
| align="center"  | -8
| align="center"  | -
| align="center"  |
|-
== Mission Mode ==
<youtube>w44mru0BFp8</youtube>
== Strategy ==
=== Tips and Tricks ===
* Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked.  If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
* Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.
=== Combos ===
=== Basic Strategy ===
=== Advanced Strategy ===
== Strategy vs. Chun Li ==
[[Category: Ultimate Marvel vs Capcom 3]]

Revision as of 15:00, 11 August 2013