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{{MoveListFooter}} | {{MoveListFooter}} | ||
== Frame Data == | == Frame Data == | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! align="left" | Move Name | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | Adv. On Guard | |||
! align="center" | Adv. On Hit | |||
! align="center" | Notes | |||
|- | |||
| align="left" | [[File:L.png]] | |||
| align="center" | 6 | |||
| align="center" | 3 | |||
| align="center" | 11 | |||
| align="center" | -2 | |||
| align="center" | -1 | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:M.png]] | |||
| align="center" | 8 | |||
| align="center" | 3 | |||
| align="center" | 18 | |||
| align="center" | -4 | |||
| align="center" | -3 | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:H.png]] | |||
| align="center" | 10 | |||
| align="center" | 3 | |||
| align="center" | 21 | |||
| align="center" | -2 | |||
| align="center" | -1 | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:L.png]] | |||
| align="center" | 6 | |||
| align="center" | 3 | |||
| align="center" | 13 | |||
| align="center" | -4 | |||
| align="center" | -3 | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:M.png]] | |||
| align="center" | 8 | |||
| align="center" | 3 | |||
| align="center" | 18 | |||
| align="center" | -4 | |||
| align="center" | -3 | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:H.png]] | |||
| align="center" | 17 | |||
| align="center" | 2 | |||
| align="center" | 19 | |||
| align="center" | +5 | |||
| align="center" | +6 | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:S.png]] | |||
| align="center" | 9 | |||
| align="center" | 4 | |||
| align="center" | 27 | |||
| align="center" | -9 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:L.png]] | |||
| align="center" | 5 | |||
| align="center" | 5 | |||
| align="center" | 19 | |||
| align="center" | +5 | |||
| align="center" | +6 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:M.png]] | |||
| align="center" | 8 | |||
| align="center" | 3 | |||
| align="center" | 27 | |||
| align="center" | +11 | |||
| align="center" | +12 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:H.png]] | |||
| align="center" | 10 | |||
| align="center" | 3 | |||
| align="center" | 26 | |||
| align="center" | +14 | |||
| align="center" | +15 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:S.png]] | |||
| align="center" | 10 | |||
| align="center" | 4 | |||
| align="center" | 32 | |||
| align="center" | +16 | |||
| align="center" | +18 | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:Up.gif]] + [[File:S.png]] | |||
| align="center" | 10 | |||
| align="center" | 4 | |||
| align="center" | Until Grounded | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:Left.gif]] / [[File:Right.gif]] + [[File:S.png]] | |||
| align="center" | 8 | |||
| align="center" | 4 | |||
| align="center" | Until Grounded | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:Down.gif]] + [[File:S.png]] | |||
| align="center" | 10 | |||
| align="center" | 6 | |||
| align="center" | Until Grounded | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Low Shot | |||
| align="center" | 15 | |||
| align="center" | 4 | |||
| align="center" | 22 | |||
| align="center" | -4 | |||
| align="center" | -3 | |||
| align="center" | | |||
|- | |||
| align="left" | Stun Rod | |||
| align="center" | 15 | |||
| align="center" | 3 | |||
| align="center" | 25 | |||
| align="center" | -6 | |||
| align="center" | -5 | |||
| align="center" | | |||
|- | |||
| align="left" | Flamethrower | |||
| align="center" | 20 | |||
| align="center" | 17 | |||
| align="center" | 22 | |||
| align="center" | -1 | |||
| align="center" | +0 | |||
| align="center" | | |||
|- | |||
| align="left" | Air Low Shot | |||
| align="center" | 15 | |||
| align="center" | - | |||
| align="center" | Until Grounded | |||
| align="center" | +18 | |||
| align="center" | +19 | |||
| align="center" | | |||
|- | |||
| align="left" | Forward Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Back Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Forward Air Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Back Air Throw | |||
| align="center" | 1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Alpha.gif]] Assist | |||
| align="center" | 34 | |||
| align="center" | 2(16)2 | |||
| align="center" | 134 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Beta.gif]] Assist | |||
| align="center" | 49 | |||
| align="center" | - | |||
| align="center" | 114 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Gamma.gif]] Assist | |||
| align="center" | 39 | |||
| align="center" | - | |||
| align="center" | 119 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Snap Back | |||
| align="center" | 2 | |||
| align="center" | 4 | |||
| align="center" | 20 | |||
| align="center" | -2 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Gun Fire [[File:L.png]] | |||
| align="center" | 25 | |||
| align="center" | - | |||
| align="center" | 31 | |||
| align="center" | +6 | |||
| align="center" | +7 | |||
| align="center" | | |||
|- | |||
| align="left" | Gun Fire [[File:M.png]] | |||
| align="center" | 25 | |||
| align="center" | 13 | |||
| align="center" | 22 | |||
| align="center" | +0 | |||
| align="center" | +1 | |||
| align="center" | | |||
|- | |||
| align="left" | Gun Fire [[File:H.png]] | |||
| align="center" | 22 | |||
| align="center" | - | |||
| align="center" | 34 | |||
| align="center" | -12 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Air Gun Fire [[File:L.png]] | |||
| align="center" | 25 | |||
| align="center" | - | |||
| align="center" | 30 or Until Grounded, then 1 frame recovery | |||
| align="center" | +35 | |||
| align="center" | +36 | |||
| align="center" | | |||
|- | |||
| align="left" | Air Gun Fire [[File:M.png]] | |||
| align="center" | 25 | |||
| align="center" | 15 | |||
| align="center" | 16 or Until Grounded, then 1 frame recovery | |||
| align="center" | +20 | |||
| align="center" | +21 | |||
| align="center" | | |||
|- | |||
| align="left" | Air Gun Fire [[File:H.png]] | |||
| align="center" | 22 | |||
| align="center" | - | |||
| align="center" | 37 or Until Grounded, then 1 frame recovery | |||
| align="center" | +19 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Grenade Toss [[File:L.png]] | |||
| align="center" | 17 | |||
| align="center" | - | |||
| align="center" | 30 | |||
| align="center" | -7 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Grenande Toss [[File:M.png]] | |||
| align="center" | 20 | |||
| align="center" | - | |||
| align="center" | 25 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Grenade Toss [[File:H.png]] | |||
| align="center" | 25 | |||
| align="center" | - | |||
| align="center" | 26 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Combination Punch [[File:L.png]] | |||
| align="center" | 10 | |||
| align="center" | 2(15)3 | |||
| align="center" | 21 | |||
| align="center" | -2 | |||
| align="center" | -1 | |||
| align="center" | | |||
|- | |||
| align="left" | Body Blow ([[File:L.png]] during Combination Punch [[File:L.png]]) | |||
| align="center" | 12 | |||
| align="center" | 3 | |||
| align="center" | 26 | |||
| align="center" | -4 | |||
| align="center" | -3 | |||
| align="center" | | |||
|- | |||
| align="left" | Heavy Blow ([[File:M.png]] during Body Blow) | |||
| align="center" | 13 | |||
| align="center" | 3 | |||
| align="center" | 30 | |||
| align="center" | -6 | |||
| align="center" | -5 | |||
| align="center" | | |||
|- | |||
| align="left" | Payoff ([[File:H.png]] during Heavy Blow) | |||
| align="center" | 15 | |||
| align="center" | 3(18)3(17)4 | |||
| align="center" | 21 | |||
| align="center" | -3 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Combination Punch [[File:M.png]] | |||
| align="center" | 10 | |||
| align="center" | 2(24)3 | |||
| align="center" | 22 | |||
| align="center" | -3 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Magnum Combo ([[File:H.png]] during Combination Punch [[File:M.png]]) | |||
| align="center" | 22 | |||
| align="center" | - | |||
| align="center" | 34 | |||
| align="center" | -12 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Combination Punch[[File:H.png]] | |||
| align="center" | 10 | |||
| align="center" | 2(16)2 | |||
| align="center" | 41 | |||
| align="center" | -20 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Prone Position | |||
| align="center" | 10 | |||
| align="center" | - | |||
| align="center" | 5 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Prone Shot | |||
| align="center" | 15 | |||
| align="center" | - | |||
| align="center" | 9 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Grenade Launcher | |||
| align="center" | 15+4 | |||
| align="center" | 112 | |||
| align="center" | 37 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Sweep Combo | |||
| align="center" | 10+2 | |||
| align="center" | 4(10)3(27)8(27)17(20)7(43)20 | |||
| align="center" | 53 | |||
| align="center" | -31 | |||
| align="center" | - | |||
| align="center" | | |||
|- | |||
| align="left" | Satellite Laser | |||
| align="center" | 35+1(Lock On 14) | |||
| align="center" | 37 | |||
| align="center" | 43 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | | |||
|} | |||
== Mission Mode == | == Mission Mode == | ||
<youtube>DIwVPtadS04</youtube> | <youtube>DIwVPtadS04</youtube> |
Revision as of 14:45, 31 July 2013


Chris
As a member of Special Tactics And Rescue Service (S.T.A.R.S.) Chris Redfield was one of the first on the scene to investigate the strange occurrences in and around Raccoon City and continued on through the destruction of Umbrella, a company researching and testing biological warfare. Through all of this Chris has seen the betrayal of S.T.A.R.S. captain, Albert Wesker, and the apparent death of his partner Jill Valentine. Chris becomes a founding member of the Bio-terrorism Security Assessment Alliance (BSAA) and continued the battle against Bioterrorism.
In a nutshell
Through the use of his heavy arsenal Chris is able to compete at long range while causing a large amount of chip damage on a guarding opponent. In many cases Chris is left with good frame advantage in order to respond once he throws out a projectile. His variety of close up special attacks also work to either stun or keep the opponent pushed back into chipping range which creates a deadly combination of control and damage. In Ultimate with improved combo abilities and the addition of an OTG attack Chris brings more (bio) hazard this time around.
Character Vitals
Move List
Assist Types
Normal Moves
proj
otg
proj
otg
aircombofinisher
Throws
Special Moves
wallbounce
hardknockdown
qcf + l
otg
qcf + m
otg
qcf + h
groundbounce
softknockdown
otg
otg
15,000 X 5 for flames
otg
l ,
m ,
h
+ 50,000
+ 50,000
+25,000+30,000+80,000
h
150,000
wallbounce and proj on last hit
nocancel
u to exit stance
Prone Stance
nocancel
Hyper Moves
otg
proj ;
groundbounce on 2nd hit only
otg on hits 13 - 20 only
proj
otg
Level 3 Hyper.
Frame Data
Mission Mode
Strategy
Tips and Tricks
- All of Chris' Normal gunshot moves (Crouching {{#motion: h}} Low Shot, and Air Low Shot) are special cancelable. Use these for extra zoning power, or for great OTG combos.
- Air Gun Fire {{#motion: l}} as an {{#motion: otg}} causes a forced tech roll. Keep this in mind for use either as a Mixup, or avoid using it in favor of Air Gun Fire {{#motion: m}} or {{#motion: h}} for your {{#motion: otg}} .
- After the first update patch of the game, Flame thrower is now Special Cancelable, allowing you to use gunshots, grenade tosses, or just plain {{#motion: s}} after the flamethrower.