Injustice: Gods Among Us/Lobo: Difference between revisions

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=== Normal Moves ===
=== Normal Moves ===
 
l - It’s a jab, what do you expect? Quick, hits high, bufferable and the necessary evil that leads to all of Lobo’s best strings. The only time I hit this button is to proceed to a string or as a quick attack to allow Spin Cycle to connect is a juggle. I don’t even see why you all bothered to even read this paragraph.. You guys are weird..
N/A
d + l – at 6 frames, its his fastest normal and it a fairly decent poke to stick out in a pinch. For maximizing the damage, I buffer in a Low Space Hook, which sets them up for the oki game. From that d+1, you can turn the flow of the entire match. For a safe option, you can buffer it into Pump shot or better yet, Mid or Low Pump Shot on hit or block, which looks badass. Mid Pump is -6 on block, but they are usually too far to punish.. On block, you can Czar Toss them if you can buffer that fast.
m –  Decent start up at 12 frames, bufferable, solid range, chains into half screen overhead. This is a really good button and a great aspect of his oki game. Barring wake up attacks, it beats out a lot of normals when times right and the follow ups to the attack on block are tremendous.
d + m – Lobo’s universal launcher. Works decent as anti air, but you do have to hit the button early to give him time to get his slow, fat arm up. Great attack to follow up after setting a frame trap (1,2. 1,1,3, maybe?), which allows you to hit confirm your follow up. On block, you can buffer in a Czar Toss, which they have to anticipate and back dash to escape.
h – By far one of his best anti airs. Covers his entire front and the area up and in front of him. With proper timing, you can tack on a Space Hook to catch them out of the air and, for a more consistent option, Hook Charge. Hook Charge seems to be the much better option in terms of oki options
d + h – Decent unbufferable low attack that initiates a hard knockdown and leaves them very close to Lobo. The damage is alright, but for the speed and damage, you could have just went for a b+1 and its general follow ups. I’m sure it has its uses, but b+1 is just soo much better overall, imo. It does give him a lower profile than b+1, so it does have its uses.


=== Throws ===
=== Throws ===

Revision as of 11:15, 28 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Lobo

Lobo is an ultra-violent motorcycle-riding inter-galactic bounty hunter. Born on the planet Czarnia, he killed every other member of his race for a high school science experiment and then gave himself an "A" on the assignment. In addition to incredible strength, he has an accelerated healing factor that will completely regenerate his entire body from even a single cell. Despite his sadistic and vulgar attitude, he has a deep personal code of honor and will never break his word.


In a nutshell



Character Info

Type:
Power
Real Name:
Unpronounceable
Debut:
Omega Men #3 (June, 1983)
Voice Actor:
David Sobolov

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Violent Jab
l
3.00
High
Headhunter Hook
m
5.00
Med
Quick Cutter
h
7.00
Med
Shin Strike
b + l
2.00
Low
Czarnian Might
b + m
5.00
Overhead knockdown
One-Shot
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Butt Head
f + m
7.00
Med
Lock And Load
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Gut Buster
d + l
2.00
Med
Rising Hook
d + m
5.00
Med launches opponent into air on hit
Bad Trip
d + h
7.00
Low knockdown
Flying Boot
l aironly
5.00
Overhead
Space Kick
m aironly
7.00
Overhead
Dawg Punch
h aironly
11.00
Overhead knockdown
Party Crasher
d + h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Mindless Violence
l , l
5.85
High , Med
Bad Boy
l , l , m
12.17
High , Med , Med
knockdown 1/4th screen away
Worthless Scum
l , l , h
8.41
High , Med , Med
knockdown 1/4th screen away
Lights Out
l , m
7.75
Med , Med
launches opponent into the air
Hired Gun
l , m , l + h
10.46
Med , Med , Unblockable
tosses opponent over Lobo's head outside sweep range
Feetal's Gizz
b + l , m
10.55
Low , Med
launches opponent into air
Disemboweled
b + l , m , l + h
10.36
Low , Med , Unblockable
knockdown 1/4th screen away
Skull Rider
m , l
9.75
Med , Overhead
opponent staggers back to 1/4th screen
Game Over
m , l , h
16.07
Med, Overhead , Med
knockdown full screen away
Mister Machete
b + m , u + h
11.65
Overhead, Low
picks opponent off the ground and launches them into the air
Space Dolphins
f + m , l
9.85
Med , Med
advancing attack
Rampage
f + m , l , h
14.36
Med , Med , Med
advancing attack
knockdown full screen away
The Last Czarnian
f + m , h
11.75
Med , Low
knockdown 1/3rd screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Butt Head
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
One-Shot
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Nuclear Shells
Trait
-
Increases the damage on the next gunshot

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent 1/3rd screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent 1/3rd screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Spin Cycle
d , b + l
Alternate Command:
qcb + l
11.00
Antiair fullscreen throw
Spin Cycle (Meter Burn)
Meter Burn during
Spin Cycle
14.00
Pressing Meter Burn during Spin Cycle extends the number of spins and increases damage
Hold b to toss the opponent behind Lobo
Pump Shot
d , f + l
Alternate Command:
qcf + l
9.00 (regular)
7.00 (stagger)
5.00 (low)
Fires a shotgun blast
Just outside sweep range
Hold b after Pump Shot to stagger opponent
Hold d after Pump Shot to fire Low
Pump Shot (Meter Burn)
Meter Burn during
Pump Shot
8.00
Pressing Meter Burn during Pump Shot adds an additional blast for increased damage
If Nuclear Shells are loaded, Pump Shot will inflict even more damage and cause a knockdown
If Nuclear Shells are loaded and Pump Shot is fired low, Pump Shot will inflict even more damage and cause a groundbounce
Czarnian Toss
d, b , f + m
Alternate Command:
 ?
11.00
Command throw that launches opponent into the air
Czarnian Toss (Meter Burn)
Meter Burn during
Czarnian Toss
8.00
Pressing Meter Burn during Czarnian Toss performs a leaping smash that increases damage and causes a grounbounce
Space Hook
d , b + m
Alternate Command:
qcb + m
11.00
Hooks opponent with 1/4th screen chain, pulls opponent toward Lobo, fires off a shotgun blast to launch opponent full screen
Space Hook (Meter Burn)
Meter Burn during
Space Hook
15.00
Pressing Meter Burn during Space Hook replaces the shotgun blast with a throw that does increased damage and leaves opponent just outside sweep range
Hold b to toss opponent behind lobo
Low Space Hook
d , b + h
Alternate Command:
qcb + h
10.00
Hooks opponent with 1/4th screen low chain, pulls opponent toward Lobo, stomps on opponent's head in sweep range
Low Space Hook (Meter Burn)
Meter Burn during
Low Space Hook
8.00
Pressing Meter Burn during Low Space Hook adds an additional stomp for increased damage
Hook Charge
b , f + h
Alternate Command:
hcf + h
8.75
Starts with a powerful 1/4th screen chain swing that embeds into the ground, then a half screen shoulder charge
Hook Charge (Meter Burn)
Meter Burn during
Hook Charge
8.00
Pressing Meter Burn during Hook Charge does additional damage

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Main Man
Super Command
32.80
1/4th screen Med hook attack
If hit, Lobo takes the opponent for a ride
First hit: 10.00, then 1.90, 2.85, 1.90, .95, .95, .95, .95, 1.9, .95, .95, .95, .95, 2.00, 2.75

Move Analysis

Normal Moves

l - It’s a jab, what do you expect? Quick, hits high, bufferable and the necessary evil that leads to all of Lobo’s best strings. The only time I hit this button is to proceed to a string or as a quick attack to allow Spin Cycle to connect is a juggle. I don’t even see why you all bothered to even read this paragraph.. You guys are weird..


d + l – at 6 frames, its his fastest normal and it a fairly decent poke to stick out in a pinch. For maximizing the damage, I buffer in a Low Space Hook, which sets them up for the oki game. From that d+1, you can turn the flow of the entire match. For a safe option, you can buffer it into Pump shot or better yet, Mid or Low Pump Shot on hit or block, which looks badass. Mid Pump is -6 on block, but they are usually too far to punish.. On block, you can Czar Toss them if you can buffer that fast.


m – Decent start up at 12 frames, bufferable, solid range, chains into half screen overhead. This is a really good button and a great aspect of his oki game. Barring wake up attacks, it beats out a lot of normals when times right and the follow ups to the attack on block are tremendous.

d + m – Lobo’s universal launcher. Works decent as anti air, but you do have to hit the button early to give him time to get his slow, fat arm up. Great attack to follow up after setting a frame trap (1,2. 1,1,3, maybe?), which allows you to hit confirm your follow up. On block, you can buffer in a Czar Toss, which they have to anticipate and back dash to escape.

h – By far one of his best anti airs. Covers his entire front and the area up and in front of him. With proper timing, you can tack on a Space Hook to catch them out of the air and, for a more consistent option, Hook Charge. Hook Charge seems to be the much better option in terms of oki options

d + h – Decent unbufferable low attack that initiates a hard knockdown and leaves them very close to Lobo. The damage is alright, but for the speed and damage, you could have just went for a b+1 and its general follow ups. I’m sure it has its uses, but b+1 is just soo much better overall, imo. It does give him a lower profile than b+1, so it does have its uses.

Throws

N/A

Character Traits

N/A

Special Moves

N/A

Super Move

N/A

S.T.A.R. Labs Mode

N/A

Strategy

Basic Strategy

N/A

Advanced Strategy

N/A

Tips and Tricks

N/A

Combos

N/A

Alternate Costumes

N/A

Match Ups

N/A

Frame Data

Move Name Startup Recovery On Guard On Hit
Violent Jab 7 16 -1 1
Headhunter Hook 12 26 -8 6
Quick Cutter 11 31 -9 2
Shin Strike 10 24 -9 11
Czarnian Might 25 31 -4 1
One-Shot 30 32 12 51
Butt Head 20 29 -3 2
Lock And Load 31 29 9 58
Gut Buster 6 17 -1 9
Rising Hook 11 25 -14 60
Bad Trip 13 30 -14 13
Flying Boot 5 28 -14 -2
Space Kick 8 26 -10 11
Dawg Punch 9 28 -6 49
Party Crasher 9 28 -6 49
Forward Throw 10 21 - -
Back Throw 10 21 - -
Mindless Violence 13 23 1 20
Bad Boy 7 37 -7 7
Worthless Scum 23 23 6 43
Lights Out 10 31 4 9
Hired Gun 13 22 10 10
Feetal's Gizz 24 26 4 46
Disemboweled 26 34 - 4
Skull Rider 16 35 -18 0
Game Over 26 40 -23 16
Mister Machete 30 22 -8 60
Space Dolphins 13 41 -11 0
Rampage 31 37 -3 23
The Last Czarnian 25 26 -7 24
Spin Cycle 12 22 - 14
Spin Cycle (Meter Burn) 0 - - -125
Pump Shot 17 38 -1 1
Pump Shot (Meter Burn) 16 29 2 34
Mid Pump Shot 6 41 -9 2
Mid Pump Shot (Meter Burn) 16 29 2 34
Low Pump Shot 5 32 -9 28
Low Pump Shot (Meter Burn) 16 29 2 34
Czarnian Toss 19 29 -11 28
Czarnian Toss (Meter Burn) 0 83 -83 -83
Space Hook 23 40 -14 8
Space Hook (Meter Burn) 0 - - 23
Low Space Hook 20 32 -16 14
Low Space Hook (Meter Burn) 0 106 -106 11
Hook Charge 16 30 -10 15
Hook Charge (Meter Burn) 16 26 3 16
The Main Man 18 47 -14 1
Trait: Nuclear Shells 0 49 - -