Injustice: Gods Among Us/Lobo: Difference between revisions

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{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Palm Strike | l | 2.00 | High}}
{{ MoveListRow | Violent Jab | l | 3.00 | High}}
{{ MoveListRow | Hammer Fist | m | 3.00 | Med}}
{{ MoveListRow | Headhunter Hook | m | 5.00 | Med}}
{{ MoveListRow | Roundhouse | h | 7.00 | Med}}
{{ MoveListRow | Quick Cutter | h | 7.00 | Med}}
{{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}}
{{ MoveListRow | Shin Strike | b + l | 2.00 | Low}}
{{ MoveListRow | Batarang Swipe | b + m | 5.00 | Med}}
{{ MoveListRow | Czarnian Might | b + m | 5.00 | Overhead knockdown}}
{{ MoveListRow | Flying Kick | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | One-Shot | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Caped Crusade| f + m | 3.00 | Med}}
{{ MoveListRow | Butt Head| f + m | 7.00 | Med}}
{{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Lock And Load | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Low Jab | d + l | 2.00 | Med}}
{{ MoveListRow | Gut Buster | d + l | 2.00 | Med}}
{{ MoveListRow | Uppercut | d + m | 2.00 | Med launches opponent into air on hit}}
{{ MoveListRow | Rising Hook | d + m | 5.00 | Med launches opponent into air on hit}}
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Bad Trip | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}}
{{ MoveListRow | Flying Boot | l aironly | 5.00 | Overhead}}
{{ MoveListRow | Straight Kick | m aironly | 7.00 | Overhead}}
{{ MoveListRow | Space Kick | m aironly | 7.00 | Overhead}}
{{ MoveListRow | Flip Kick | h aironly | 11.00 | Overhead knockdown}}
{{ MoveListRow | Dawg Punch | h aironly | 11.00 | Overhead knockdown}}
{{ MoveListRow | Party Crasher | d + h aironly | 11.00 | Overhead knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Bounce Cancels ===
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Butt Head | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{ MoveListRow | One-Shot | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Character Powers ===
=== Character Powers ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}}
{{ MoveListRow | Nuclear Shells | Trait | - | Increases the damage on the next gunshot}}
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}}
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}}
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent full screen away}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent 1/3rd screen away}}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent full screen away}}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent 1/3rd screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Straight Grapple | d , f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}}
{{ MoveListRow | Spin Cycle | d , b + l <br>Alternate Command: <br> qcb + l | 11.00 | Antiair fullscreen throw}}
{{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | Pressing Meter Burn after successful<br>hit, Batman stops in front&nbsp;of stunned<br>opponent allowing time to attack<br>or combo}}
{{ MoveListRow | Spin Cycle (Meter Burn) | Meter Burn during<br>Spin Cycle | 14.00 | Pressing Meter Burn during Spin Cycle extends the number of spins and increases damage<br> Hold b to toss the opponent behind Lobo}}
{{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}}
{{ MoveListRow | Pump Shot | d , f + l <br>Alternate Command: <br> qcf + l | 9.00 (regular)<br>7.00 (stagger)<br>5.00 (low) | Fires a shotgun blast<br> Just outside sweep range <br> Hold b after Pump Shot to stagger opponent <br> Hold d after Pump Shot to fire Low}}
{{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}}
{{ MoveListRow | Pump Shot (Meter Burn) | Meter Burn during<br>Pump Shot | 8.00 | Pressing Meter Burn during Pump Shot adds an additional blast for increased damage<br> If Nuclear Shells are loaded, Pump Shot will inflict even more damage and cause a knockdown<br> If Nuclear Shells are loaded and Pump Shot is fired low, Pump Shot will inflict even more damage and cause a groundbounce}}
{{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}}
{{ MoveListRow | Czarnian Toss | d, b , f + m <br>Alternate Command: <br> ? | 11.00 | Command throw that launches opponent into the air}}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}}
{{ MoveListRow | Czarnian Toss (Meter Burn) | Meter Burn during<br>Czarnian Toss | 8.00 | Pressing Meter Burn during Czarnian Toss performs a leaping smash that increases damage and causes a grounbounce}}
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | Throws one Batarang at a 45 degree<br>angle, causes knockdown }}
{{ MoveListRow | Space Hook | d , b + m <br>Alternate Command: <br> qcb + m | 11.00 | Hooks opponent with 1/4th screen chain, pulls opponent toward Lobo, fires off a shotgun blast to launch opponent full screen }}
{{ MoveListRow | Up Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}}
{{ MoveListRow | Space Hook (Meter Burn) | Meter Burn during<br>Space Hook | 15.00 | Pressing Meter Burn during Space Hook replaces the shotgun blast with a throw that does increased damage and leaves opponent just outside sweep range<br> Hold b to toss opponent behind lobo}}
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}}
{{ MoveListRow | Low Space Hook | d , b + h <br>Alternate Command: <br> qcb + h | 10.00 | Hooks opponent with 1/4th screen  low chain, pulls opponent toward Lobo, stomps on opponent's head in sweep range}}
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}}
{{ MoveListRow | Low Space Hook (Meter Burn) | Meter Burn during<br>Low Space Hook | 8.00 | Pressing Meter Burn during Low Space Hook adds an additional stomp for increased damage}}
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly <br> Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}}
{{ MoveListRow | Hook Charge | b , f + h <br>Alternate Command: <br> hcf + h | 8.75 | Starts with a powerful 1/4th screen chain swing that embeds into the ground, then a half screen shoulder charge}}
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}}
{{ MoveListRow | Hook Charge (Meter Burn) | Meter Burn during<br>Hook Charge | 8.00 | Pressing Meter Burn during Hook Charge does additional damage}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Move ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack under opponent from<br>ground to midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}}
{{ MoveListRow | The Main Man | Super Command | 32.80 | 1/4th screen Med hook attack<br> If hit, Lobo takes the opponent for a ride <br> First hit: 10.00, then 1.90, 2.85, 1.90, .95, .95, .95, .95, 1.9, .95, .95, .95, .95, 2.00, 2.75  }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 13:40, 13 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Lobo

Lobo is an ultra-violent motorcycle-riding inter-galactic bounty hunter. Born on the planet Czarnia, he killed every other member of his race for a high school science experiment and then gave himself an "A" on the assignment. In addition to incredible strength, he has an accelerated healing factor that will completely regenerate his entire body from even a single cell. Despite his sadistic and vulgar attitude, he has a deep personal code of honor and will never break his word.


In a nutshell



Character Info

Type:
Power
Real Name:
Unpronounceable
Debut:
Omega Men #3 (June, 1983)
Voice Actor:
David Sobolov

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Violent Jab
l
3.00
High
Headhunter Hook
m
5.00
Med
Quick Cutter
h
7.00
Med
Shin Strike
b + l
2.00
Low
Czarnian Might
b + m
5.00
Overhead knockdown
One-Shot
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Butt Head
f + m
7.00
Med
Lock And Load
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Gut Buster
d + l
2.00
Med
Rising Hook
d + m
5.00
Med launches opponent into air on hit
Bad Trip
d + h
7.00
Low knockdown
Flying Boot
l aironly
5.00
Overhead
Space Kick
m aironly
7.00
Overhead
Dawg Punch
h aironly
11.00
Overhead knockdown
Party Crasher
d + h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
l , l
3.90
High , Med
Injustice
l , l , m
10.22
High , Med , Med
Vengeance
l , l , h
8.41
High , Med , Overhead
Tricky Bat
l , m , m
10.22
High , Med , Med
knockdown leaves opponent half screen
away
Intimidation
l , m
3.90
High , Med
Mind Games
l , m , h
8.41
Med , Med , Low
launches opponent into air
Millionaire
b + l , l
3.90
Low , Med
High Tech
b + l , l , m
12.02
Low , Med , Overhead
knockdown leaves opponent half screen
away
Darkness
b + l , l , h
8.41
Low , Med , Med
launches opponent into air
Tragic
m , m
4.90
Med , High
Caped Crusader
m , m , h
11.22
Med , High , Med
launches opponent into air
Stay Down
b + m , h
15.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
11.22
Med , Med , Med
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Butt Head
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
One-Shot
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Nuclear Shells
Trait
-
Increases the damage on the next gunshot

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent 1/3rd screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent 1/3rd screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Spin Cycle
d , b + l
Alternate Command:
qcb + l
11.00
Antiair fullscreen throw
Spin Cycle (Meter Burn)
Meter Burn during
Spin Cycle
14.00
Pressing Meter Burn during Spin Cycle extends the number of spins and increases damage
Hold b to toss the opponent behind Lobo
Pump Shot
d , f + l
Alternate Command:
qcf + l
9.00 (regular)
7.00 (stagger)
5.00 (low)
Fires a shotgun blast
Just outside sweep range
Hold b after Pump Shot to stagger opponent
Hold d after Pump Shot to fire Low
Pump Shot (Meter Burn)
Meter Burn during
Pump Shot
8.00
Pressing Meter Burn during Pump Shot adds an additional blast for increased damage
If Nuclear Shells are loaded, Pump Shot will inflict even more damage and cause a knockdown
If Nuclear Shells are loaded and Pump Shot is fired low, Pump Shot will inflict even more damage and cause a groundbounce
Czarnian Toss
d, b , f + m
Alternate Command:
 ?
11.00
Command throw that launches opponent into the air
Czarnian Toss (Meter Burn)
Meter Burn during
Czarnian Toss
8.00
Pressing Meter Burn during Czarnian Toss performs a leaping smash that increases damage and causes a grounbounce
Space Hook
d , b + m
Alternate Command:
qcb + m
11.00
Hooks opponent with 1/4th screen chain, pulls opponent toward Lobo, fires off a shotgun blast to launch opponent full screen
Space Hook (Meter Burn)
Meter Burn during
Space Hook
15.00
Pressing Meter Burn during Space Hook replaces the shotgun blast with a throw that does increased damage and leaves opponent just outside sweep range
Hold b to toss opponent behind lobo
Low Space Hook
d , b + h
Alternate Command:
qcb + h
10.00
Hooks opponent with 1/4th screen low chain, pulls opponent toward Lobo, stomps on opponent's head in sweep range
Low Space Hook (Meter Burn)
Meter Burn during
Low Space Hook
8.00
Pressing Meter Burn during Low Space Hook adds an additional stomp for increased damage
Hook Charge
b , f + h
Alternate Command:
hcf + h
8.75
Starts with a powerful 1/4th screen chain swing that embeds into the ground, then a half screen shoulder charge
Hook Charge (Meter Burn)
Meter Burn during
Hook Charge
8.00
Pressing Meter Burn during Hook Charge does additional damage

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Main Man
Super Command
32.80
1/4th screen Med hook attack
If hit, Lobo takes the opponent for a ride
First hit: 10.00, then 1.90, 2.85, 1.90, .95, .95, .95, .95, 1.9, .95, .95, .95, .95, 2.00, 2.75

Move Analysis

Normal Moves

N/A

Throws

N/A

Character Traits

N/A

Special Moves

N/A

Super Move

N/A

S.T.A.R. Labs Mode

N/A

Strategy

Basic Strategy

N/A

Advanced Strategy

N/A

Tips and Tricks

N/A

Combos

N/A

Alternate Costumes

N/A

Match Ups

N/A

Frame Data

Move Name Startup Recovery On Guard On Hit