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{{ InjusticeCharacterDataBox | | {{ InjusticeCharacterDataBox | Power | Dorrance | Batman: Vengeance of Bane #1 (January 1993) | Fred Tatasciore }} | ||
== Move List == | == Move List == | ||
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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Brute Jab | l | 3.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Brute Hammerfist | m | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Brute Kick | h | 7.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Shin Splint | b + l | 2.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Earthquake Stomp | b + m | 3.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Thundering Dropkick | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Shattering Cross | f + l | 7.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Lucho Powerpunch | f + m | 14.00 | Med <br> knockdown half screen}} | ||
{{ MoveListRow | | {{ MoveListRow | Fist Slam | f + m , d | 7.00 | Overhead <br> groundbounce}} | ||
{{ MoveListRow | Devastator | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | |||
{{ MoveListRow | Quick Kick | d + l | 2.00 | Low}} | |||
{{ MoveListRow | Rising Double Fist | d + m | 2.00 | Med launches opponent into air on hit}} | |||
{{ MoveListRow | Fist Trip | d + h | 7.00 | Low knockdown}} | |||
{{ MoveListRow | Demolish | l aironly | 5.00 | Overhead}} | |||
{{ MoveListRow | Crushing | m aironly | 7.00 | Overhead}} | |||
{{ MoveListRow | Pulverize | h aironly | 11.00 | Overhead knockdown}} | |||
{{ MoveListRow | Body Splash | d + h aironly | 11.00 | Overhead}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Showdown | l , l | 3.90 | High , Med}} | ||
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}} | |||
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}} | |||
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}} | |||
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}} | |||
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}} | |||
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}} | |||
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}} | |||
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in knockdown}} | |||
{{MoveListFooter}} | |||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Devastator | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | |||
{{ MoveListRow | Thundering Dropkick | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}} | ||
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}} | |||
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}} | |||
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent full screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent full screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | ? | | {{ MoveListRow | Body Press | d , b , f + h <br>Alternate Command: <br> ? | 16.00 | Command throw <br> Outside Sweep range}} | ||
{{ | {{ MoveListRow | Body Press (Meter Burn) | Meter Burn during<br>Body Press | 16.00 | Pressing Meter Burn after successful grab will add a backbreaker for increased damage}} | ||
{{ MoveListRow | Raging Charge | b , f + l <br>Alternate Command: <br> hcf + l | 15.00 | Full screen shoulder charge}} | |||
{{ MoveListRow | Raging Charge (Meter Burn) | Meter Burn during<br>Raging Charge | 6.65 | Pressing Meter Burn after successful hit will follow up with an elbow drop for extra damage}} | |||
{{ MoveListRow | Double Punch | b , f + m <br>Alternate Command: <br> hcf + m | 6.75 | Two punches that launch the opponent into the air}} | |||
{{ MoveListRow | Double Punch (Meter Burn) | Meter Burn during<br>Double Punch | 6.32 | Pressing Meter Burn after landing Double Punch throws a 3rd leaping punch that provides a half screen knockdown}} | |||
{{ MoveListRow | Venom Uppercut | d , b + m <br>Alternate Command: <br> qcb + m | 10.00 | Slow startup launcher used to end combos}} | |||
{{ MoveListRow | Venom Uppercut (Meter Burn) | Meter Burn during<br>Venom Uppercut | 8.55 | Pressing Meter Burn after landing Venom Uppercut will deliver a dropkick that provides a full screen knockdown}} | |||
{{ MoveListRow | Ring Slam | d , b + l <br>Alternate Command: <br> qcb + l | 13.00 | Snatches airborne opponents and does the following depending on their positioning in the air:<br>Face up: Bane tosses the opponent towards the opposite side of the screen<br>Face down: Bane slams the opponent into the ground then slides them to the opposite side of the screen<br>Feet Facing Up: Bane grabs the opponent's leg and slams them to the ground<br>Feet Facing Down: Bane flips the opponent over to the other side of the screen}} | |||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack under opponent from<br>ground to midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 11:02, 12 July 2013

Bane
An orphaned boy imprisoned by tyrants and used as a lab rat for high-risk experiments, Bane broke free from his shackles and grew to become one of the most powerful super-villains in Gotham City. His epic battle with Batman in the historic "Knightfall" storyline where he broke Batman's back and his subsequent appearances in comics, film and animation have made him one of the Dark Knight's most popular and enduring adversaries.
Fueled by the uber-steroid serum known as Venom, Bane's strength is matched only by his intelligence. A master planner and strategist, he devoted his life to proving himself as the best. However, his quest for supremacy puts him directly at odds with the Dark Knight, whom Bane sees as the human embodiment of the law and order responsible for his captivity and torture as a child. Intriguingly, despite this hatred, Bane holds a much greater sense of respect for Gotham's guardian than most of his fellow villains, seeing Batman as his only real equal.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
knockdown half screen
groundbounce
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
leaves opponent full screen away
leaves opponent full screen away
Special Moves
Alternate Command:
?
Outside Sweep range
Body Press
Alternate Command:
hcf + l
Raging Charge
Alternate Command:
hcf + m
Double Punch
Alternate Command:
qcb + m
Venom Uppercut
Alternate Command:
qcb + l
Face up: Bane tosses the opponent towards the opposite side of the screen
Face down: Bane slams the opponent into the ground then slides them to the opposite side of the screen
Feet Facing Up: Bane grabs the opponent's leg and slams them to the ground
Feet Facing Down: Bane flips the opponent over to the other side of the screen
Super Move
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Knightfall- iOS Version Unlock
- Luchador- Included in Batgirl compatibility pack
Match Ups
TBW
Frame Data
TBW