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=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Weapons of War | Various | - | Use Ares' Sword and Axe with various commands:<br> Trait - Straight Sword: Horizontal sword throw<br> Trait, u - Downward Sword: Sword starts above Ares and swipes down<br> Trait , d - Upward Sword: Sword starts at Ares' feet and swipes up<br> b + Trait - Straight Axe: Horizontal spinning axe throw<br> b + Trait , u - Downward Axe: Axe starts above Ares and spins down<br> b + Trait , d - Upward Axe: Axe starts at Ares' feet and spins up<br> Hold Trait to hold the weapon of choice}} | {{ MoveListRow | Weapons of War | Various | - | Use Ares' Sword and Axe with various commands:<br> Trait - Straight Sword: 9.00 damage. Horizontal sword throw<br> Trait, u - Downward Sword: 9.00 damage. Sword starts above Ares and swipes down to knockdown <br> Trait , d - Upward Sword: 9.00 damage. Sword starts at Ares' feet and swipes up to launch opponent in the air<br> b + Trait - Straight Axe: 14.98 damage. Horizontal spinning axe throw<br> b + Trait , u - Downward Axe: 7.42 damage. Axe starts above Ares and spins down to knockdown <br> b + Trait , d - Upward Axe: 10.85 damage. Axe starts at Ares' feet and spins up to launch opponent in the air<br> Hold Trait to hold the weapon of choice}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 12:05, 11 July 2013

Ares
In a nutshell
Character Info
Type:
Power
Real Name:
Ares
Debut:
Wonder Woman #1 (Summer 1942)
Voice Actor:
J.G. Hertzler
Move List
Normal Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Devil's Fist
l
2.00
High
Waring Cross
m
3.00
Med
Thundering Stomp
h
7.00
Med
Sliding Strike
b + l
3.00
Med
Downward Hammerfist
b + m
5.00
Overhead
Fierce Gauntlet
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Front Knee
f + l
3.00
Med
Savage Uppercut
f + m
7.00
Med
Raging Fists
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Low Sweep
d + l
2.00
Med
Fearful Cut
d + m
5.00
Med launches opponent into air on hit
Surprise Strike
d + h
7.00
Low knockdown
Spearing Jab
l aironly
5.00
Overhead
Crowning Elbow
m aironly
7.00
Overhead
Mighty Hammerfist
h aironly
11.00
Overhead knockdown
Combo Attacks
Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
l , l
3.90
High , Med
Injustice
l , l , m
10.22
High , Med , Med
Vengeance
l , l , h
8.41
High , Med , Overhead
Tricky Bat
l , m , m
10.22
High , Med , Med
knockdown leaves opponent half screen
away
knockdown leaves opponent half screen
away
Intimidation
l , m
3.90
High , Med
Mind Games
l , m , h
8.41
Med , Med , Low
launches opponent into air
launches opponent into air
Millionaire
b + l , l
3.90
Low , Med
High Tech
b + l , l , m
12.02
Low , Med , Overhead
knockdown leaves opponent half screen
away
knockdown leaves opponent half screen
away
Darkness
b + l , l , h
8.41
Low , Med , Med
launches opponent into air
launches opponent into air
Tragic
m , m
4.90
Med , High
Caped Crusader
m , m , h
11.22
Med , High , Med
launches opponent into air
launches opponent into air
Stay Down
b + m , h
15.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
11.22
Med , Med , Med
forward moving combo that ends
in knockdown
forward moving combo that ends
in knockdown
Bounce Cancels
Name
Command
Damage
Notes
SU
RC
OG
OH
Wheel Kicks
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
cancel the combo and perform a
groundbounce
Flying Kick
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce
cancel the combo and perform a
wallbounce
Character Powers
Name
Command
Damage
Notes
SU
RC
OG
OH
Weapons of War
Various
-
Use Ares' Sword and Axe with various commands:
Trait - Straight Sword: 9.00 damage. Horizontal sword throw
Trait, u - Downward Sword: 9.00 damage. Sword starts above Ares and swipes down to knockdown
Trait , d - Upward Sword: 9.00 damage. Sword starts at Ares' feet and swipes up to launch opponent in the air
b + Trait - Straight Axe: 14.98 damage. Horizontal spinning axe throw
b + Trait , u - Downward Axe: 7.42 damage. Axe starts above Ares and spins down to knockdown
b + Trait , d - Upward Axe: 10.85 damage. Axe starts at Ares' feet and spins up to launch opponent in the air
Hold Trait to hold the weapon of choice
Trait - Straight Sword: 9.00 damage. Horizontal sword throw
Trait, u - Downward Sword: 9.00 damage. Sword starts above Ares and swipes down to knockdown
Trait , d - Upward Sword: 9.00 damage. Sword starts at Ares' feet and swipes up to launch opponent in the air
b + Trait - Straight Axe: 14.98 damage. Horizontal spinning axe throw
b + Trait , u - Downward Axe: 7.42 damage. Axe starts above Ares and spins down to knockdown
b + Trait , d - Upward Axe: 10.85 damage. Axe starts at Ares' feet and spins up to launch opponent in the air
Hold Trait to hold the weapon of choice
Throws
Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent 1/4th screen away
leaves opponent 1/4th screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent 1/4th screen away
leaves opponent 1/4th screen away
Special Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Grapple
d f + l
Alternate Command:
qcf + l
Alternate Command:
qcf + l
8.80
Fires grappling hook full screen, if
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple (Meter Burn)
Meter Burn during
Straight Grapple
Straight Grapple
-
pressing Meter Burn after successful
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Sky Grapple
d , b + l
Alternate Command:
qcb + l
Alternate Command:
qcb + l
10.00
Fires grappling hook upwards in a
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple (Meter Burn)
Meter Burn during
Sky Grapple
Sky Grapple
4.25
Pressing Meter Burn after successful
hit, gives groundbounce half
screen away
hit, gives groundbounce half
screen away
Batarang
b , f + m
Alternate Command:
hcf + m
Alternate Command:
hcf + m
6.80
Throws two Batarangs causing 3.40
damage a piece
damage a piece
Batarang (Meter Burn)
Meter Burn during
Batarang
Batarang
8.75
Pressing Meter Burn detonates the
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Up Batarang
d , b + m
Alternate Command:
qcb + m
Alternate Command:
qcb + m
6.00
throws one Batarang at a 45 degree
angle, causes knockdown
angle, causes knockdown
Batarang (Meter Burn)
Meter Burn during
Up Batarang
Up Batarang
8.75
Pressing Meter Burn detonates the
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Slide Kick
b , f + h
Alternate Command:
hcf + h
Alternate Command:
hcf + h
7.00
Fast low attack that causes
knockdown , slides under most
high projectiles
knockdown , slides under most
high projectiles
Slide Kick (Meter Burn)
Meter Burn during
Slide Kick
Slide Kick
4.75
Pressing Meter Burn after successful
hit causes Batman to throw a Batarang
for additional damage
hit causes Batman to throw a Batarang
for additional damage
Air Scatter Bombs
d , b + m
Alternate Command:
qcb + m
Alternate Command:
qcb + m
9.00
aironly ; Bombs explode in
front of Batman, knockdown on
air opponents and stuns ground
opponents
front of Batman, knockdown on
air opponents and stuns ground
opponents
Cape Parry
d , b + h
Alternate Command:
qcb + h
Alternate Command:
qcb + h
12.00
Counters most High and
Overhead attacks, ends in
knockdown
Overhead attacks, ends in
knockdown
Super Move
Name
Command
Damage
Notes
SU
RC
OG
OH
The Dark Knight
Super Command
33.35
Smoke attack under opponent from
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
Match Ups
TBW
Frame Data
TBW